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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter Dec 29, 2017
    Show notes

    The post [BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter appeared first on Board Game Design Lab.


    Designing Legacy Games with Jamey Stegmaier Dec 27, 2017
    Show notes

    Jamey Stegmaier is back on the show, and we’re talking Legacy Games. Jamey’s game, Charterstone, just came out, and it’s quite possibly the most ambitious Euro game in existence as it takes all the legacy style elements and applies them to a worker placement experience.
    Jamey is one of the best designers on the planet, and after Charterstone, he’s got a TON of insight on how to design, develop, and publish a legacy game.

    Charterstone Design Diaries

    The post Designing Legacy Games with Jamey Stegmaier appeared first on Board Game Design Lab.


    [BONUS] Matt Leacock on Developing Alternative Versions of Your Game Dec 22, 2017
    Show notes

    The post [BONUS] Matt Leacock on Developing Alternative Versions of Your Game appeared first on Board Game Design Lab.


    Crafting the Player Experience with Matt Leacock Dec 20, 2017
    Show notes

    Matt Leacock, designer of a little game called Pandemic, discusses how to craft the player experience.
    ​
    Matt is one of the most well-known designers in the world, and he’s learned how to finely tune a game to give players the desired experience. Previously, he worked for companies like Apple and Yahoo developing UX for various products, and he’s been able to bring those ideas into the board game space.

    The post Crafting the Player Experience with Matt Leacock appeared first on Board Game Design Lab.


    [BONUS] Seth Grier on Where He Thinks the Industry Is Headed Dec 15, 2017
    Show notes

    The post [BONUS] Seth Grier on Where He Thinks the Industry Is Headed appeared first on Board Game Design Lab.


    Shipping, Fulfillment, and Fulfillment Services with Seth Grier Dec 13, 2017
    Show notes

    Seth Grier, vice president of Quartermaster Logistics, discusses the ins and outs of shipping, fulfillment, and fulfillment services.
    Whether you’re looking to ship games out of your garage or hire a service to do it for you, this episode is for you as Seth goes into the nuts and bolts of things to be aware of when shipping board games.

    The post Shipping, Fulfillment, and Fulfillment Services with Seth Grier appeared first on Board Game Design Lab.


    [BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team Dec 08, 2017
    Show notes

    The post [BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team appeared first on Board Game Design Lab.


    Designing Escape Room Games with Juliana Patel and Ariel Rubin Dec 06, 2017
    Show notes Juliana Patel and Ariel Rubin, designers of Escape Room in a Box, discuss the ins and outs of creating an escape room game.
    Juliana and Ariel are busy moms who find time to get together and design games, and they have a ton of insight on what makes a great escape experience. Escape Room in a Box was the first escape room board game to show up when it hit Kickstarter last year, and it’s now been picked up by Mattel.
    You can preorder Mattel’s version of Escape Room in a Box here. And Juliana and Ariel will even design a custom experience for your next get together here.

    The post Designing Escape Room Games with Juliana Patel and Ariel Rubin appeared first on Board Game Design Lab.


    [BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter Dec 01, 2017
    Show notes

    The post [BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter appeared first on Board Game Design Lab.


    Creating Religious Themed Games with Andrew Harmon Nov 29, 2017
    Show notes

    Andrew Harmon, designer of Portals and Prophets, discusses religious themed games.
    Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

    Also, Andrew’s game is out on Kickstarter right now. Check it out here.

    The post Creating Religious Themed Games with Andrew Harmon appeared first on Board Game Design Lab.


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