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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald Feb 02, 2018
    Show notes

    The post [BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald appeared first on Board Game Design Lab.


    Creativity and the Future of the BGDL with Gabe Barrett Jan 31, 2018
    Show notes

    Today, it’s just me on the podcast, and I’m discussing creativity, time management, and the future of the BGDL.
    I’ve learned a lot of really great stuff about the creative process, and I want to share with you some of the things that have been helping me with my game designs.
    And then I want to tell you about the fun and exciting things ahead for the BGDL podcast and community.

    The post Creativity and the Future of the BGDL with Gabe Barrett appeared first on Board Game Design Lab.


    [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish Jan 26, 2018
    Show notes

    The post [BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish appeared first on Board Game Design Lab.


    How a Publisher Develops Games with Alan Emrich Jan 24, 2018
    Show notes

    Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf.

    Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he has to say here.

    The post How a Publisher Develops Games with Alan Emrich appeared first on Board Game Design Lab.


    [BONUS] Artyom Nichipurov on How to Find Playtesters Jan 19, 2018
    Show notes

    The post [BONUS] Artyom Nichipurov on How to Find Playtesters appeared first on Board Game Design Lab.


    Digital Prototyping on Tabletopia with Artyom Nichipurov Jan 17, 2018
    Show notes

    Artyom Nichipurov (Arty for short), designer of Guards of Atlantis: Tabletop MOBA, discusses Tabletopia and gives lots of tips and tricks on how to get your prototype up and running on the system.

    Tabletopia can be an extremely useful resource for playtesting, demoing, and pitching your game.

    If you need some help with the software, Arty has offered to give you a hand. You can reach him at nichipurov (at) gmail (dot) com.


    Also, Arty’s game, Warpgate, just launched on Kickstarter. If you like Euro games and/or space games, check it out HERE.

    The post Digital Prototyping on Tabletopia with Artyom Nichipurov appeared first on Board Game Design Lab.


    [BONUS] Don Eskridge on Creating Expansions for a Game Jan 12, 2018
    Show notes

    The post [BONUS] Don Eskridge on Creating Expansions for a Game appeared first on Board Game Design Lab.


    Designing Social Deduction Games with Don Eskridge Jan 10, 2018
    Show notes

    Don Eskridge, designer of The Resistance, discusses all the ins and outs of creating a social deduction game.
    The Resistance is one of the most popular games ever made that lets you lie directly to your friends’ faces, and Don has designed several more of these types of games, so he definitely knows what he’s talking about.

    And click HERE to check out Don’s latest social deduction game which is on Kickstarter right now.

    The post Designing Social Deduction Games with Don Eskridge appeared first on Board Game Design Lab.


    [BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry Jan 05, 2018
    Show notes

    The post [BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry appeared first on Board Game Design Lab.


    How to Create an Awesome Rulebook with Dustin Schwartz Jan 03, 2018
    Show notes

    Dustin Schwartz, professional rulebook writer, discusses what makes a great rulebook and lots of tips and tricks on how to put together a ruleset that’s easy to teach and easy to learn.

    Dustin wrote 40 rulebooks in 2017 and is looking to write 100 in 2018, so he’s got a TON of experience on what makes a rulebook great.

    For a program that makes adding icons to word docs super easy, check out: www.fontawesome.com

    The post How to Create an Awesome Rulebook with Dustin Schwartz appeared first on Board Game Design Lab.


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