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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Justin Jacobson on Managing Hype and Expectations Apr 13, 2018
    Show notes

    The post [BONUS] Justin Jacobson on Managing Hype and Expectations appeared first on Board Game Design Lab.


    Bringing Old Designs Back to Life with Justin Jacobson Apr 11, 2018
    Show notes

    Justin Jacobson, founder of Restoration Games, discusses the process of bringing a game back to life.
    Justin’s entire business model is built on taking old games off the shelf and breathing new life into them, and he offers great insight on how to do it. If you’ve got some old games of your own that you shelved for whatever reason, you just might get some ideas on how to bring those back.

    The post Bringing Old Designs Back to Life with Justin Jacobson appeared first on Board Game Design Lab.


    [BONUS] Peter Hayward on Attending a Prototype Convention Apr 06, 2018
    Show notes

    The post [BONUS] Peter Hayward on Attending a Prototype Convention appeared first on Board Game Design Lab.


    The Two Types of Cooperative Games with Peter Hayward Apr 04, 2018
    Show notes

    Peter Hayward, founder of Jellybean Games, discusses the two types of cooperative games and what makes them work.
    Peter plays hundreds of prototypes a year, and he’s noticed some serious issues with the majority of the co-op prototypes he sees.

    The post The Two Types of Cooperative Games with Peter Hayward appeared first on Board Game Design Lab.


    [BONUS] Brandon Rollins on Playtesting Mar 30, 2018
    Show notes

    The post [BONUS] Brandon Rollins on Playtesting appeared first on Board Game Design Lab.


    How to Make Your Game More Accessible with Brandon Rollins Mar 28, 2018
    Show notes

    Brandon Rollins, designer of Highways & Byways, discusses accessibility in games and ways to make your designs more inclusive.
    Brandon is an avid blogger and consistently writes great content to help game designers.

    Meeple Like Us accessibility reviews

    Color palettes for color blindness

    10 Quick Accessibility Wins for Game Developers

    And make sure to check out Brandon’s latest Kickstarter campaign HERE.

    The post How to Make Your Game More Accessible with Brandon Rollins appeared first on Board Game Design Lab.


    [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention Mar 23, 2018
    Show notes

    The post [BONUS] Jerry Hawthorne on How to Demo a Game at a Convention appeared first on Board Game Design Lab.


    Story Driven Games with Jerry Hawthorne Mar 21, 2018
    Show notes

    Jerry Hawthorne, designer of Stuffed Fables, discusses story driven games and how to use narrative to create incredible gaming experiences.
    Jerry is a long-time veteran of the industry and specializes in games that evoke stories.

    The post Story Driven Games with Jerry Hawthorne appeared first on Board Game Design Lab.


    [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design Mar 16, 2018
    Show notes

    The post [BONUS] Adam Rehberg on Balancing Life, Work, and Game Design appeared first on Board Game Design Lab.


    Boxes and Packaging that Sell with Adam Rehberg Mar 14, 2018
    Show notes

    Adam Rehberg, owner of Adam’s Apple Games, discusses the finer details on what makes a box functional, fashionable, and provocative.

    For his day job, Adam is a packaging engineer for Target, so he definitely knows what he’s talking about.

    If you have box questions for Adam, you can find him on Twitter HERE.

    And be sure to check out his 3d sword building game, Swordcrafters, which is on Kickstarter now.

    The post Boxes and Packaging that Sell with Adam Rehberg appeared first on Board Game Design Lab.


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