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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Ted Alspach on Tile Placement Games Jun 22, 2018
    Show notes

    The post [BONUS] Ted Alspach on Tile Placement Games appeared first on Board Game Design Lab.


    City Building Games with Ted Alspach Jun 20, 2018
    Show notes

    Ted Alspach, designer Suburbia of and founder of Bezier Games, discusses city building games.
    Suburbia is ranked 94th on Board Game Geek and is easily on the Mount Rushmore of city building games, so Ted really knows what he’s talking about when it comes to designing one of these types of games.

    The post City Building Games with Ted Alspach appeared first on Board Game Design Lab.


    [BONUS] Nolan Nasser on Developing Games for a Licensed IP Jun 15, 2018
    Show notes

    The post [BONUS] Nolan Nasser on Developing Games for a Licensed IP appeared first on Board Game Design Lab.


    Art Direction in Games with Nolan Nasser Jun 13, 2018
    Show notes

    Nolan Nasser, illustrator and founder of Deep Water Games, discusses art direction in board games.
    Nolan has a ton of experience in directing art for well known games and shares a great deal of what he’s learned over the years.

    The post Art Direction in Games with Nolan Nasser appeared first on Board Game Design Lab.


    [BONUS] Cody Stevens on Volunteering at a Convention for a Publisher Jun 08, 2018
    Show notes

    The post [BONUS] Cody Stevens on Volunteering at a Convention for a Publisher appeared first on Board Game Design Lab.


    Designing Dexterity Games with Cody Stevens Jun 06, 2018
    Show notes

    Cody Stevens, the designer of Dino Dunk, discusses dexterity games.
    We talk about lots of different dexterity style games, how they work, and what makes them good.

    The post Designing Dexterity Games with Cody Stevens appeared first on Board Game Design Lab.


    [BONUS] Joseph Z Chen on How to Build an Email List Jun 01, 2018
    Show notes

    The post [BONUS] Joseph Z Chen on How to Build an Email List appeared first on Board Game Design Lab.


    Catch-Up Mechanisms with Joseph Z. Chen May 30, 2018
    Show notes

    Joseph Z Chen discusses catch-up mechanisms.
    Joseph is a designer and indie publisher who did a fairly in-depth analysis on ways different games keep players involved until the end. We talk about several popular games and their catch-up mechanisms as well as Joseph’s personal experiences.

    And don’t forget to check out Joseph’s game, Fantastic Factories, on Kickstarter HERE.

    The post Catch-Up Mechanisms with Joseph Z. Chen appeared first on Board Game Design Lab.


    For the Love of Board Games – A Book by Erin Dean May 23, 2018
    Show notes

    Erin Dean, author of For the Love of Board Games, discusses her book and what she learned from the designers she interviewed.

    You can check out Erin’s documentary, The Board Game Boom, here.

    The post For the Love of Board Games – A Book by Erin Dean appeared first on Board Game Design Lab.


    [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest May 18, 2018
    Show notes

    Here’s Daniel’s article about receiving feedback from a design contest.

    The post [BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest appeared first on Board Game Design Lab.


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