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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game Mar 09, 2018
    Show notes

    The post [BONUS] Vincent Vergonjeanne on Licensing an IP for a Game appeared first on Board Game Design Lab.


    Designing Games with Digital Elements with Vincent Vergonjeanne Mar 07, 2018
    Show notes

    Vincent Vergonjeanne, founder of Lucky Duck Games, discusses games that use digital components in their design.
    Vincent runs his own video game company and has been quite successful in both the digital space and the board game industry, so he really knows a lot about this topic.

    The post Designing Games with Digital Elements with Vincent Vergonjeanne appeared first on Board Game Design Lab.


    [BONUS] Jason Mowery & Chase Williams on Designing Heist Games Mar 02, 2018
    Show notes

    The post [BONUS] Jason Mowery & Chase Williams on Designing Heist Games appeared first on Board Game Design Lab.


    Working with a Co-Designer with Jason Mowery and Chase Williams Feb 28, 2018
    Show notes

    Jason Mowery and Chase Williams, designers of The Big Score, discuss the process of co-designing a game.
    We talk scheduling, conflict management, and more. Also, you can check out their new game on Kickstarter HERE. (It’s basically Ocean’s 11, the board game.)

    The post Working with a Co-Designer with Jason Mowery and Chase Williams appeared first on Board Game Design Lab.


    [BONUS] Petter Olsen on How to Create a Great Looking Prototype Feb 23, 2018
    Show notes

    The post [BONUS] Petter Olsen on How to Create a Great Looking Prototype appeared first on Board Game Design Lab.


    The King of the Hill Mechanism with Petter Olsen Feb 21, 2018
    Show notes

    Petter Olsen, designer of Kill the King, discusses the king of the hill mechanism. (We also might go into propane and propane accessories…)
    Petter’s new game hinges on this particular mechanism, so he knows a lot about what makes it work well.​​ You can check out his new game on Kickstarter HERE.

    The post The King of the Hill Mechanism with Petter Olsen appeared first on Board Game Design Lab.


    [BONUS] Greg Loring-Albright on How to Recover from Failure Feb 16, 2018
    Show notes

    The post [BONUS] Greg Loring-Albright on How to Recover from Failure appeared first on Board Game Design Lab.


    Designing Micro Games with Greg Loring-Albright Feb 14, 2018
    Show notes

    Greg Loring-Albright, designer of Leviathan, discusses the ins, outs, and what-have-yous of micro games. He brings up some great points about designing small games that carry a big experience.

    The post Designing Micro Games with Greg Loring-Albright appeared first on Board Game Design Lab.


    [BONUS] Jon Gilmour on Post-Apocalyptic Games Feb 09, 2018
    Show notes

    The post [BONUS] Jon Gilmour on Post-Apocalyptic Games appeared first on Board Game Design Lab.


    Themes that Sell with Jon Gilmour Feb 07, 2018
    Show notes

    Jon Gilmour, designer of Dead of Winter, discusses how to design the experiences and themes that people can’t wait to get their hands on. Jon just seems to have an innate ability to design games that go hand in hand with what people are excited about, and he gives me a tour behind the curtain on how he does it.

    Jon also goes into a great deal of general design advice. We talk about working on lots of games at the same time, co-designers, going full time in the industry, and more. We cover a lot in this one.

    The post Themes that Sell with Jon Gilmour appeared first on Board Game Design Lab.


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