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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Sami Laakso on Creating Family Friendly Art Nov 24, 2017
    Show notes

    The post [BONUS] Sami Laakso on Creating Family Friendly Art appeared first on Board Game Design Lab.


    Designing Scenario Based Games with Sami Laakso Nov 22, 2017
    Show notes

    Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.
    Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks.

    And you can find Sami’s scenario game on Kickstarter right now. Check it out here.

    The post Designing Scenario Based Games with Sami Laakso appeared first on Board Game Design Lab.


    [BONUS] Kirk Dennison on How to Dominate a Playtest Convention Nov 17, 2017
    Show notes

    The post [BONUS] Kirk Dennison on How to Dominate a Playtest Convention appeared first on Board Game Design Lab.


    How to Iterate like a BOSS with Kirk Dennison Nov 15, 2017
    Show notes

    Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss

    Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.

    And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.

    The post How to Iterate like a BOSS with Kirk Dennison appeared first on Board Game Design Lab.


    [BONUS] Scott Rogers on Tips and Tricks for Art Direction Nov 10, 2017
    Show notes

    The post [BONUS] Scott Rogers on Tips and Tricks for Art Direction appeared first on Board Game Design Lab.


    Intertwining Theme and Mechanics with Scott Rogers Nov 08, 2017
    Show notes

    Scott Rogers, designer of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.
    Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts.

    And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE.

    The post Intertwining Theme and Mechanics with Scott Rogers appeared first on Board Game Design Lab.


    [BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf Nov 03, 2017
    Show notes

    The post [BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf appeared first on Board Game Design Lab.


    How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett Nov 01, 2017
    Show notes

    Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter.

    We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.

    The post How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett appeared first on Board Game Design Lab.


    [BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter Oct 27, 2017
    Show notes

    The post [BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter appeared first on Board Game Design Lab.


    Project Management and Working with Virtual Teams with Timo Multamaki Oct 25, 2017
    Show notes

    Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.
    Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done.

    The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.


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