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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook Oct 20, 2017
    Show notes

    The post [BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook appeared first on Board Game Design Lab.


    The Making of Scythe with Jamey Stegmaier Oct 18, 2017
    Show notes

    Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

    The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab.


    [BONUS] Evan Derrick on Mechanics He Loves to Use Oct 13, 2017
    Show notes

    The post [BONUS] Evan Derrick on Mechanics He Loves to Use appeared first on Board Game Design Lab.


    THEME! And How to Bring It Out with Evan Derrick Oct 11, 2017
    Show notes

    Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.
    Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.

    The post THEME! And How to Bring It Out with Evan Derrick appeared first on Board Game Design Lab.


    [BONUS] Danny Lott on How to Help Designers Playtest Their Games Oct 06, 2017
    Show notes

    The post [BONUS] Danny Lott on How to Help Designers Playtest Their Games appeared first on Board Game Design Lab.


    Designing Horror Themed Games with Danny Lott Oct 04, 2017
    Show notes

    Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience.
    This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha.

    The post Designing Horror Themed Games with Danny Lott appeared first on Board Game Design Lab.


    [BONUS] Carla Kopp on How to Run an Effective Playtest Sep 29, 2017
    Show notes

    The post [BONUS] Carla Kopp on How to Run an Effective Playtest appeared first on Board Game Design Lab.


    How to Hustle and Get Things Done with Carla Kopp Sep 27, 2017
    Show notes

    Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.
    We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

    The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.


    [BONUS] Jason Perez on Using Games for Therapy Sep 23, 2017
    Show notes

    The post [BONUS] Jason Perez on Using Games for Therapy appeared first on Board Game Design Lab.


    Learning Styles and Writing Rulebooks with Jason Perez Sep 20, 2017
    Show notes

    Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.
    We go into how the brain works, what makes rules so hard to learn, and more.

    The post Learning Styles and Writing Rulebooks with Jason Perez appeared first on Board Game Design Lab.


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