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    Technology

    Metamuse

    Tools for thought, product design, and how to have good ideas.

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    Latest Episodes:
    14 // Onboarding with Jane Portman Oct 01, 2020
    Show notes

    Jane Portman of Userlist joins Julia and Adam to share her expertise with onboarding. Why guided tours don't work, the legacy of Clippy, and drip campaigns that are more personal and considerate.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Jane Portman @uibreakfast
    • User Onboarding: The Ultimate Guide for SaaS Founders
    • Userlist
    • Benedikt Deicke
    • Intercom
    • lifecycle messaging
    • Claire Suellentrop, Forget The Funnel
    • UI Breakfast podcast
    • tooltips
    • Inspire, Not Instruct
    • aha moment
    • Clue
    • out-of-box-experience (OOBE)
    • Samuel Hulick, UserOnboard, podcast interview
    • Clippy
    • call to action
    • Val Geisler
    • drip campaign
    • tech touch
    • A/B test or split test
    • Max Seelemann

    13 // Interface innovation with Josh Miller Sep 17, 2020
    Show notes

    Josh Miller from The Browser Company joins Mark and Adam to discuss how to make a better web browser in 2020. The conversation ranges from user agency in software to architecture to social capital to end-user programming.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Josh Miller @joshm
    • The Browser Company
    • Branch
    • Nate Parrott
    • Einstein quote
    • beginner’s mind
    • Evan Williams
    • Brownian motion
    • The Roots of Progress
    • Jobs to be Done
    • David Adjaye
    • Museum of African American History and Culture
    • Americans with Disabilities Act (ADA)
    • HVAC
    • Bjarke Ingels
    • Abstract
    • A Pattern Language: Towns, Buildings, Construction
    • Snap S1
    • Snapcodes
    • Evan Spiegel
    • Norton Commander
    • Electron
    • sociology
    • web browser as Figma canvas
    • CERN and the birth of the web
    • Taxi Magic
    • timing matters / Adam’s Heroku values
    • Robert D. Putnam
    • Bowling Alone
    • Scott Heiferman
    • Greasemonkey
    • Rust

    12 // Growing ideas with Andy Matuschak Sep 03, 2020
    Show notes

    Andy Matuschak joins Mark and Adam to talk about rituals for deep thought, how to develop an inkling over time, and the public goods problem of research.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Andy Matuschak: homepage Twitter Patreon
    • How can we develop transformative tools for thought?
    • Michael Nielsen
    • Bret Victor on representation of thought
    • Quantum Country
    • spaced repetition
    • Anki
    • IDEO
    • iBooks
    • deliberate practice
    • Solitude and Leadership
    • LiquidText
    • evergreen notes
    • exponential backoff
    • Heroku haiku names
    • positivism and existentialism
    • deontological ethics
    • intelligent tutoring systems
    • ALEKS
    • Working in Public: The Making and Maintenance of Open Source Software
    • Ivan Sutherland / Sketchpad
    • Palladium Magazine
    • mechanical keyboards on Reddit
    • Pricing niche products: Why sell a mechanical keyboard kit for $1,668?
    • tech transfer
    • Genentech and recombinant DNA
    • Dolby
    • Pixar
    • Why does DARPA work?

    11 // Authentic marketing with Lisa Enckell Aug 20, 2020
    Show notes

    Lisa Enckell joins Mark and Adam to talk about picking a category, aspirational creativity, and the purpose of product launches.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Lisa Enckell
    • Antler
    • episode with Max Schoening
    • Patrick McKenzie on North Star podcast
    • Platform-as-a-Service
    • containerization
    • dynos
    • serverless
    • Positioning: The Battle for Your Mind
    • Points of Parity, Points of Difference
    • purple cow
    • N26
    • Circles.Life
    • silhouette iPod ads
    • Signaling as a Service
    • hey.com
    • library of Trinity College Dublin
    • The Substance of Style
    • Marie Kondo
    • Marc Benioff
    • “It’s not when people notice you’re there that they pay attention; it’s when they notice you’re still there.”
    • DreamForce, Google I/O
    • Ubuntu release cycle
    • Wrapp
    • 23andMe
    • DNA Day

    10 // Tools for thought Aug 07, 2020
    Show notes

    The rich history of tools for thought stretches back to the 1960s. Adam and Mark talk about how today’s computing, from iPads to Twitch to AI, might help us gain knoweldge and develop novel ideas.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Tools For Thought
    • How can we develop transformative tools for thought?
    • bicycle for the mind
    • Doug Engelbart
    • Alan Kay
    • Vannevar Bush
    • As We May Think
    • the two-step process for developing ideas
    • Roam Research
    • Thinking, Fast and Slow
    • industrial-strength noise-canceling headphones
    • white-noise generators in a Muse email update
    • GPT-3
    • Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins
    • generative design
    • Twitch
    • Discord

    9 // The Information Age Jul 23, 2020
    Show notes

    This modern Information Age can make it challenging for a creative professional to keep their focus. At the same time, there are many benefits to being plugged in. Mark and Adam discuss.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • A Mind at Play: How Claude Shannon Invented the Information Age
    • the Information Age
    • The end of mobile
    • The Information Pathology
    • The Slot Machine in Your Pocket
    • digital detox
    • the Industrial Revolution
    • The Rise and Fall of American Growth
    • Thinking About Attention
    • RescueTime
    • Screen Time
    • Hooked: How to Build Habit-Forming Products
    • Digital Minimalism: Choosing a Focused Life in a Noisy World
    • Center for Humane Technology
    • Gell-Mann Amnesia
    • The Revolt of the Public and the Crisis of Authority

    8 // Principled products with Max Schoening Jul 11, 2020
    Show notes

    Max Schoening of GitHub joins Mark and Adam to talk about principled design, authentic marketing, tools for thought, and more.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Max Schoening
    • @mschoening
    • end-user programming
    • tools for thought
    • SQLite
    • US Library of Congress recommended storage formats
    • Read the Fabulous Manual
    • composability
    • The Twelve-Factor App
    • GitHub Actions
    • ivory tower
    • Trello / card aging
    • Zen of Palm
    • Google Chrome launch comic
    • Things
    • OmniFocus
    • Exponent / Principle Stacks
    • unix / everything is a text stream
    • Overcast
    • Marco Arment
    • free and open podcasts
    • Brave
    • Signal
    • Telegram
    • Fathom Analytics
    • the year of Linux on the desktop
    • flame war
    • khaki pants
    • Daring Fireball
    • Muse email updates
    • no spinners
    • Situated Software

    7 // From prototype to product with Lachlan Campbell Jun 24, 2020
    Show notes

    Lachlan Campbell of Hack Club joins Mark and Adam to talk about path from research prototype to released product.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Lachlan Campbell
    • Hack Club
    • interactive media arts at NYU
    • Real web development on iPad
    • Fonts on iPad
    • GoodNotes
    • iA Writer
    • Shortcuts
    • usability tests
    • Minimum Viable Product
    • Notion
    • software release life cycle
    • Gmail beta lasted five years
    • excerpting and wormholes
    • shelf
    • TestFlight
    • The Long Now
    • Steam Early Access
    • Kickstarter
    • Patreon
    • Future Fonts
    • Heroku Labs
    • Gmail Labs
    • iA Writer / Settings

    6 // Human-Computer Interaction Jun 12, 2020
    Show notes

    HCI (Human-Computer Interaction) studies how people relate to their digital tools. Mark and Adam discuss their journey into HCI, how others can get into the field, and its influence on Muse.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • You and Your Research
    • The Art and Science of Doing Engineering
    • Stripe Press
    • Human-Computer Interaction
    • Ink & Switch
    • Xerox PARC
    • Microsoft Research
    • MeetAlive: Room-Scale Omni-Directional Display System
    • CHI 2019 proceedings
    • Peripheral Notifications in Large Displays
    • Sensing Posture-Aware Pen+Touch Interactions on Tablets
    • A Small Matter of Programming
    • Strategies in Creative Professionals’ Use of Digital Tools
    • The Science of Managing Our Digital Stuff
    • Associative memory
    • Ben Reinhardt and innovation orgs
    • Brett Victor and Dynamicland
    • Andy Matuschak and a new mnemonic medium
    • Johnathon blow and Braid, Jai programming language
    • Rich Hickey’s Hammock Driven Development
    • Dan Luu and Computer latency
    • Martin Kleppmann and Local-First Software

    5 // Gesture programming for the iPad May 26, 2020
    Show notes

    Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Xcode
    • iOS Simulator
    • Swift
    • Core Data
    • Firebase
    • Zoom privacy issue with Facebook SDK
    • Ruby
    • Postgres
    • Heroku
    • Choose Boring Technology
    • Dataclips
    • Gestures as defined by Apple’s Human Interface Guidelines
    • Shannon Hughes / Detangling Gesture Recognizers
    • The Omni Group
    • GestureVisualization
    • UIGestureRecognizer
    • two-finger scrolling in Muse
    • Muse design goals
    • card-carry maneuver
    • the inbox
    • view hierarchy
    • loading screens
    • open-world games
    • stylus swipe from screen edge to switch tools
    • UIScreenEdgePanGestureRecognizer
    • unix terminal
    • ctrl-C to interrupt a program in unix
    • state machine

    Previous 1 6 7 8 9 10 17 Next

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