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    Technology

    Metamuse

    Tools for thought, product design, and how to have good ideas.

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    Latest Episodes:
    34 // Bring your own client with Geoffrey Litt Jul 08, 2021
    Show notes

    In today’s world, apps and their data are tightly coupled—but what if each person could pick and choose their own tool for use in a collaborative project? Geoffrey Litt is a researcher working on this problem at MIT. He joins Mark and Adam to talk about email as the original BYOC case study; how shared protocols enable niche software; whether it’s possible to design software for someone other than yourself; and how to accidentally become an expert.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Geoffrey Litt / @geoffreylitt
    • “teach them to yearn for the vast and endless sea”
    • Project Cambria
    • MIT Software Design Group
    • Ink & Switch
    • Human-Computer Interaction
    • Doug Engelbart
    • Superorganizers profile of Geoffrey including Muse screenshots
    • Bring Your Own Client
    • email as one of the first internet protocols
    • Pine, Mutt
    • Superhuman, Front, Tempo
    • not many clients support video in HTML emails
    • tractor attachments and the three-point hitch
    • HTML meta tags for Google and Twitter
    • progress enhancement
    • reverse engineering
    • ad blockers
    • end-user programming
    • aspiring programmer progressing from Livejournal to HTML coding
    • PHP
    • Hubspot, Mailchimp
    • “toolmaker humility” from Balint @ Craft
    • Solid
    • accessibility in collaborative writing
    • VS Code won the text editor wars
    • “ed is the standard text editor”
    • episode on video games
    • Flash, Java servlet
    • Changing Minds
    • Bonnie Nardi
    • ethnographic study of distributed problem-solving in spreadsheets
    • Wildcard

    33 // Cities with Devon Zuegel Jun 24, 2021
    Show notes

    Tech product designers could learn from the immense challenges of designing cities. Devon joins Adam and Mark to share her knowledge and passion on urban design and economics. They discuss how open source communities compare to cities; historical preservation versus growth and change; the messy middle of public and private goods; wi-fi spectrum ownership; and what to do when the neighbor’s new building puts shade on your vegetable garden.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Devon Zuegel / @devonzuegel
    • Order without Design (book)
    • Order Without Design (podcast)
    • episode on Seattle and Berlin
    • urban economics, planning, and design
    • The World Bank
    • Venture funding in 2020
    • Paris city walls
    • path dependence
    • Miami Art Deco historic protection
    • centrally-planned economy
    • TCP/IP
    • Manhattan street grid plan (1811)
    • Eminent Domain
    • 1960s highway revolts
    • Discretionary Review
    • Berlin rent cap
    • artistocracy
    • San Francisco’s privately-owned public spaces (POPOS)
    • LinkedIn public cafe
    • Sacré-Cœur Basilica
    • La Défense Paris business district
    • biography of Gustave Eiffel
    • first-past-the-post voting
    • seasteading
    • charter cities
    • Special Economic Zone
    • Shenzen
    • electromagnetic spectrum auction
    • Georgism
    • universal basic income
    • air rights
    • Prospectus On Próspera
    • voxel
    • zoning laws in Japan
    • no on-street parking in Tokyo
    • The High Cost of Free Parking
    • A History of Future Cities
    • City of Gold: Dubai and the Dream of Capitalism

    32 // Pricing Jun 10, 2021
    Show notes

    Pricing a product is one of the most difficult and high-stakes part of running a software business. Adam, Mark, and Lennart discuss the latest pricing updates for Muse; the pros and cons of selling through the iOS App Store; concerns with subscription payments for software; and why it’s important to be experimental and iterative with your prices.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Lennart Ziburski
    • Potsdam, Germany
    • Ink & Switch essay on the Muse prototype
    • Desktop Neo
    • The Cloudfall
    • Muse pricing
    • idea maze
    • psychology of why most prices end in .99
    • conversion rate
    • freemium
    • total cost of ownership
    • Things
    • Mars rover software
    • static linking
    • Heroku pricing
    • pricing books: Priceless, Don’t Just Roll the Dice, Pricing on Purpose
    • pricing for the enterprise
    • Notion previous pricing / free tier with 1000 blocks
    • Sublime Text
    • nagware
    • We’ve Always Had Freemium, It’s Called Piracy
    • Muse newsletter where we first asked beta users to weigh in on price

    31 // Social media with Tobias Rose-Stockwell May 27, 2021
    Show notes

    Twitter, Facebook, and Instagram have transformed how we come to a shared understanding about our world. Tobias has been writing about social media for half a decade. He joins Mark and Adam to discuss velocity and virality in information dissemination; how to train your YouTube algorithm; rage tweeting; and how to improve the internet we all inhabit.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Tobias Rose-Stockwell and his writing
    • MUD
    • TinTin++
    • techno-optimism
    • clickbait
    • This Is How Your Fear and Outrage Are Being Sold for Profit
    • The Social Dilemma
    • The Dark Psychology of Social Networks
    • Jonathan Haidt
    • How to Stop Misinformation Before It Gets Shared
    • Renée DiResta
    • moral psychology
    • algorithmic feeds
    • System 1 and System 2 thinking
    • dopamine hit
    • dunk quote-tweeting
    • The Revolt of the Public and the Crisis of Authority
    • How to Disagree
    • moral grandstanding
    • episode on The Information Age
    • the intellectual dark web
    • “The internet is the Freak Liberation Front.”
    • the food pyramid
    • yellow journalism
    • Central Park zoo escape (1874)
    • Great Moon Hoax (1835)
    • Prisoner’s Dilemma
    • Substack
    • Plandemic
    • Free Speech Is Not the Same As Free Reach

    30 // Computers and creativity with Molly Mielke May 12, 2021
    Show notes

    Great tools can enable co-creation between humans and computers. Molly Mielke joins Mark and Adam to talk about her thesis on the subject. They discuss product design as a fusion of creative and analytical; how consumer preferences may conflict with the Engelbart/Kay vision of computing; the emerging social norms of collaborative software; and why we should bring back skeuomorphism.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Molly Mielke
    • Whole Earth Catalog and Stewart Brand
    • biopic
    • Abstract
    • Computing History Hub
    • senioritis
    • episode with Andy Matuschak
    • Kid Pix
    • Computers and Creativity
    • The Mother of All Demos
    • TRON
    • Balint Orosz on toolmaker humility
    • episode with Nikolas Klein
    • CVS and Subversion
    • LaTeX
    • Always Has Been meme
    • flow state
    • deep work
    • operational transform, CRDTs
    • Tuckman’s stages of group development
    • the Satir change model
    • Writely
    • skeuomorphism

    29 // Thinking in probabilities with Taimur Abdaal Apr 29, 2021
    Show notes

    Probabilistic modeling is useful for answering all kinds of questions, from assessing financial risk to making engineering time estimates. Yet spreadsheets are poor at this job, which is why Taimur and his colleagues are building Casual. Taimur talks with Mark and Adam about ranges as an intuitive way to estimate; the usefulness of Monte Carlo simulations; and the role of math in dating cave paintings.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Taimur Abdaal
    • Casual
    • Not Overthinking
    • Airtable
    • Drake‘s equation
    • line of best fit
    • “not even wrong”
    • Flatland
    • Monte Carlo simulation
    • R
    • closed-form solution
    • RoboCup
    • Slack (management book)
    • queueing theory
    • The Principles of Product Development Flow
    • tail risk
    • expected value
    • gambler’s fallacy
    • distribution shapes e.g. bell curve
    • fan chart
    • Samo Burja of Bismark Analysis
    • meta-analysis
    • preregistered studies
    • confidence interval
    • false positive, false negative
    • onboarding episode
    • A/A testing
    • carcinization
    • combinatorics
    • two-tailed test

    28 // Learning from games Apr 15, 2021
    Show notes

    Video games are often on the leading edge of technical, design, and social innovation in the software world. Mark and Adam discuss what productivity tools can learn from games including the culture of performance; tools like Twitch and Discord; and end-user programming via scripting and modding.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Seattle cherry blossoms
    • episodes with Rasmus Andersson and Andy.Works
    • Serious Play
    • “death march” in game development
    • developer experience
    • esports
    • Age of Empires II
    • Counter-Strike
    • FEZ; Papers, Please; Baba Is You
    • Core-A Gaming
    • Playing to Win
    • the metagame
    • the Olympics
    • Nvidia
    • frame rate counters
    • Nintendo Switch
    • Makepad
    • code folding
    • Simple DirectMedia Layer (SDL)
    • Cyberpunk 2077 and everything is securities fraud
    • Duke Nukem Forever
    • No Man’s Sky and launch controversy
    • Mass Effect, Horizon Zero Dawn
    • Muse onboarding
    • scripting, modding, skinning
    • tower defense
    • A Small Matter of Programming
    • My Life as a Night Elf Priest
    • World of Warcraft
    • free-to-play (F2P) games
    • Team Fortress
    • Valve
    • Left 4 Dead
    • Steam
    • Valve employee handbook
    • Candy Crush, Wooga, FarmVille
    • Twitch
    • Justin.tv
    • CGP Grey on Twitch
    • American Truck Simulator
    • Among Us, US congressperson livestreams
    • consumer surplus
    • Discord
    • T90
    • Zero Punctuation, Girlfriend Reviews
    • Game Maker’s Toolkit
    • Metroid
    • Nintendo Power magazine
    • haptic feedback
    • Batman: Arkham Asylum / detective mode
    • Tetris max-out score
    • four-minute mile
    • speedruns
    • Twitch paid subscriber emotes
    • Myst built in Hypercard
    • Strider, Angband, rougelikes
    • Lucas Pope, Return of the Obra Dinn

    27 // Playful software with Rasmus Andersson Apr 01, 2021
    Show notes

    Design and engineering polymath Rasmus Andersson joins Mark and Adam to talk about his new project, Playbit. Play as a means of discovery and learning; virtualization as an underexploited technology for making safe playspaces for programming; and whether macOS will still exist in ten years.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Rasmus Andersson @rsms
    • Playbit
    • What counts as a weed?
    • maskros flowers
    • “write access to your entire worldview”
    • Jason Yuan on fidgitability
    • Virginia Postrel on work vs play
    • Rust
    • Roadster in space
    • foam roll
    • “Adamisms” e.g. make it real
    • Hobo
    • Go, Go by Example
    • slow hunch
    • malleable software
    • xorg.conf
    • convention over configuration
    • macOS notarization woes
    • Chrome OS
    • sandboxing
    • GPU
    • time-sharing
    • write once, run anywhere
    • macOS virtualization, Hyper-V, KVM
    • Linux namespaces
    • Ruby gem: bundle
    • root user
    • An app can be a home-cooked meal
    • Replit
    • Dreams
    • The Cathedral and the Bazaar
    • Macromedia Director
    • demoscene, BBS culture
    • MOD trackers
    • Gameboy DJ performance
    • Raspberry Pi
    • flip displays
    • teenage engineering
    • Alfazeta flipdots vendor

    26 // No data moat with Balint Orosz Mar 18, 2021
    Show notes

    When you pay for software, are you paying for the data storage or the interface? Balint is the founder of Craft, a writing app designed for iPad. He chats with Adam and Mark about design conventions for multimodal input; why import/export is so important; and how to have humility about how your product fits into your customer’s life.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Balint Orosz of Craft
    • Budapest: bridges, parliament building, castle
    • Making computers better
    • Skyscanner
    • Markdown
    • Mac Catalyst
    • retina displays
    • homeostasis
    • multimodal input
    • Craft on data ownership
    • Ulysses
    • I/O
    • TestBundle format
    • best of breed
    • Instagram
    • DSLR cameras, RAW format, Lightroom
    • bidirectional links
    • Excel
    • low floor, high ceiling
    • iOS share sheet
    • SVG
    • JSON
    • Visual Studio Code
    • Google Photos going paid
    • churn
    • Small Giants
    • Office 365 revenue via Microsoft 2020 annual report
    • bootstrapping

    25 // Time-based notes with Alexander Griekspoor Mar 04, 2021
    Show notes

    Agenda is software that encodes an unusual philosophy for note-taking. Alex of Agenda joins Mark and Adam to talk about being an indie developer; note-taking as a technique for calming the mind; and the benefits of community and learning tools socially.

    Discuss this episode in the Muse community

    Follow @MuseAppHQ on Twitter

    Show notes

    • Alexander Griekspoor
    • Agenda
    • easter egg
    • Papers
    • biology wet lab
    • R, Jupyter, Matlab
    • CodeWarrior
    • open loops
    • Parkinson’s law
    • Drew McCormack
    • Agenda community
    • Zettelkasten
    • deep dive on notes tools
    • search engine optimization
    • localizations by Agenda community volunteers
    • authentic marketing
    • “cash cow” business model

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