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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BONUS] Gabe Barrett on Using the Right Tools for the Job May 26, 2017
    Show notes

    The post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.


    Why Game Design Is Important with Gabe Barrett May 24, 2017
    Show notes

    Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

    The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.


    [BONUS] Mike Mihealsick on Why Euro Games Are Awesome May 20, 2017
    Show notes

    The post [BONUS] Mike Mihealsick on Why Euro Games Are Awesome appeared first on Board Game Design Lab.


    Lessons Learned from Blind Playtesting with Mike Mihealsick May 17, 2017
    Show notes

    Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.

    The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.


    [BONUS] Chris Kirkman on Considerations When Designing a Small Game May 13, 2017
    Show notes

    The post [BONUS] Chris Kirkman on Considerations When Designing a Small Game appeared first on Board Game Design Lab.


    Cthulhu Themed Games with Chris Kirkman May 10, 2017
    Show notes

    Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored.

    The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab.


    [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers May 06, 2017
    Show notes

    The post [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers appeared first on Board Game Design Lab.


    Creating a Great Solo Variant with Morten Pedersen May 03, 2017
    Show notes

    Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience.

    Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s blog here.

    The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.


    [BONUS] Patrick Leder on How to Know When a Game Is Done Apr 29, 2017
    Show notes

    The post [BONUS] Patrick Leder on How to Know When a Game Is Done appeared first on Board Game Design Lab.


    Designing an Asymmetrical Game with Patrick Leder Apr 26, 2017
    Show notes

    Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.

    The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.


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