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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    Call of Cthulhu: Delta Green – Lover in the Ice May 20, 2011
    Show notes

    To: Cell Q From: Andrea Subject: A Night at the Opera (attachment: Cyrano de Bergerac) STATUS: PARROT reports breach of GREEN BOX 224, hereafter DESIGNATE as PACKAGE at 0246 hours Jan 4th. DESIGNATE “Zookeeper” CONFIRMS at 0815 Jan. 5th. A-Cell BLIND on the ground due to weather. Q-cell ABORT current OBJECTIVE. New mission LOAD-OUT found in TRANSPORT with one FRIENDLY Pvt. W. MISSION PRIORITIES: CONTAINMENT of PACKAGE is highest priority. Agents should take all care to maintain OPERATIONAL SECURITY. TARGET ONE: Establish CONTACT with “Zookeeper.” CHALLENGE: “Would you like to go to the zoo?” AUTHENTICATE: “Yes, but only if I can stay outside.” TARGET TWO: Establish HOME PLATE at “Zookeeper’s” office and move to ASSESS PACKAGE. TARGET THREE: TRANSPORT PACKAGE to HOME PLATE. TARGET FOUR: Split into two units UNIT ALPHA: PLAY ZEPPO. GO SECURE using hardline modem at HOME PLATE and INVENTORY PACKAGE. Warning: minimum intelligence encouraged. Beware TOME ROT UNIT BETA: INVESTIGATE surrounding area for signs of NORWEIGIAN contamination. TARGET FIVE: A-Cell will DECLARE THREATS from BOX 224. Units REGROUP and REASSESS with new intelligence. TARGET SIX: If HOSTILES present, Q-Cell CLEARED HOT for 48 hours until ALPHABET SOUP DEPLOYMENT. ELIMINATE THE VECTOR MISSION SUCCESS: PACKAGE SECURED and OPERATIONAL SECURITY maintained until DUCK SOUP specialist arrives. MISSION FAILURE: If no NEW PICTURE established via HOME PLATE hardline by 0500 Jan. 8th, CYCLOPS will place BLUE/BLUE BIRDS in the air and SEPPPUKU PROTOCOL will be in effect for Q-cell and all relatives.


    4E Dungeons and Dragons – The New World Campaign Game 42: Thunderbird May 11, 2011
    Show notes

    The Water Barons are closing in on the endgame of the war but a greater threat looms over them. The imprisoned dark entity is stirring within its vault and will soon awaken. In order to learn more about the secrets of the past that hold the key to the future, they must talk to the great spirit, Thunderbird. The mighty being resides deep within the wilderness of the New World. Can they find him and gain an audience? What will they learn? All this and more! Only 4 more episodes left!


    Wild Talents: Zombies and other Caped Cannibals playtest 1 and 2 May 04, 2011
    Show notes

    PREORDER ZOMBIES OF THE WORLD NOW AND GET A FREE POSTER! In order to prepare for Gencon 2011, I wrote and playtested a Wild Talents zombie-themed one shot. A group of normal citizens wake up in a strange lab. They each have a super power due to the experiments conducted by the Parasol Corporation. Unfortunately, the same corporation has also released a zombie virus on the city of New Arcadia. This virus has turned normal citizens into mindless flesh eating ghouls and superhumans into intelligent flesh eating ghouls. Can these scrappy new heroes find a way to cure the virus, survive countless zombies and defeat 'subject zero'? This episode contains two playtests of the same scenario. The first was at Fear the Con 2011 and the second was with most of the regular RPPR group. There is a third playtest with a mix of new and old players that will be released soon.


    4E Dungeons and Dragons – The New World Campaign Game 41: Adventure Time Apr 27, 2011
    Show notes

    The Water Barons are up to their necks in adventure! The armada from the Old World threatens New Arcadia and the rest of the New World. The dark entity stirs within its prison. A copper dragon is up to no good. Can the fractured group of embattled adventurers deal with this much adventure? Find out in this episode!


    Eclipse Phase: Through A Glass Darkly Apr 17, 2011
    Show notes

    A critical Firewall server has been compromised by an engimatic man only known as Jacob Murphy. A team of three agents has tracked him down to a remote site near the quarantine zone on Mars. They are tasked with finding Jacob, learning his plans and stopping him. As they travel by maglev train to a small town near the terraforming site Jacob has holed up in, they realize people are already searching for them. As they leave civilization and head into the wilderness to find Jacob, what will they learn and at what price? Find out in this all new original Eclipse Phase adventure, written by Ross Payton.


    4E Dungeons and Dragons – The New World Campaign Game 40: The Pupil Apr 08, 2011
    Show notes

    Locke, the wizard of the Water Barons, has a star pupil named Anakin. Unfortunately, Anakin has been keeping secrets from his teacher and Locke will not tolerate such disobedience. Furthermore, the election of the mayor is rapidly coming to an end. At what lengths will Locke push to prevail over his wayward pupil and at what cost? All this and a vignette for Vashyk, the Dragonborn fighter and more!


    Call of Cthulhu: The Haunting Apr 01, 2011
    Show notes

    It is my honor and privilege to introduce what is no doubt the finest actual play ever posted or ever will be posted on this site. This game used the classic scenario, 'The Haunting' albeit set in a modern era with a group of experienced and skilled investigators. Will they uncover the secrets of the house or will they suffer a fate worse than death? You will be thrilled, chilled and terrified by this actual play. (sorry Aaron)


    MAOCT: Sucrose Park at Fear the Con 2011 Mar 29, 2011
    Show notes

    I ran one of my favorite chapters from Road Trip at Fear the Con 4 with special player Chad Wattler from Fear the Boot. As before, the intrepid kids and their monster pals are investigating a strange theme park in Las Vegas called Sucrose Park. Kids enter but they never leave. At the center of the mystery is a giant brain and the bizarre mascot, Cool Rat. Enjoy! (Sorry about the noise levels but it's unavoidable during con games). Special thanks to Violet Kirk for the art!


    4E Dungeons and Dragons – The New World Campaign Game 39: Fall of the Frost Giants Mar 23, 2011
    Show notes

    The Water Barons have infiltrated Frost Giant society to undermine it in a desperate plan to liberate the enslaved orcs. The mighty dracolich He Who Devours Souls has been forced to work for the giants. If he can be freed, the tide can be turned. Furthermore, the giants are digging up Lemurian ruins for unknown reasons but can the Water Barons learn them before it's too late? Find out all this and more in this episode!


    Eclipse Phase: A Glorious Fall Mar 14, 2011
    Show notes

    Eclipse Phase is an incredible transhumanist based sci-fi horror RPG. I picked up a copy at Gencon 2009 but only got to run a game of it recently. Because we were unfamiliar with the setting and system, I created a short tutorial adventure that takes place during the Fall, where most of humanity was wiped out by rogue AI systems called the TITANS. After the tutorial, I ran the adventure packaged with the GM Screen, called 'Glory'. Tom, Aaron and Caleb are agents of Firewall, a secret organization dedicated to protecting humanity from existential threats. They are tasked with finding a missing agent, Tara Yu. She was investigating a possible hidden cache of pre-Fall tech. The players discover there are fates worse than death even in a future where death is not permanent.


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