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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    4E Dungeons and Dragons – The New World Campaign Game 34: The Gauntlet Dec 24, 2010
    Show notes

    The Water Barons must defeat Sarkis if their rebellion is to have any chance for success but first they must run through a gauntlet of defenses. Dedicated soldiers, cunning fortifications guard the outer edges of the city. Sarkis' greatest weapon are portals that provide an endless stream of angelic warriors to fight at his side. Can the Water Barons fight through them and get Sarkis before he flees to the Old World? You won't believe how this episode ends!


    Pantheon: The Game of Gods Dec 19, 2010
    Show notes

    Pantheon is a GMless game developed by Robin Laws and uses a unique narrative cage match system. Special guests Patrick and Karee match wits with some regulars in the Game of Gods. In the beginning there was nothing. Then there were gods. And they were dicks. And then all kinds of crazy shit happened. Find out what kind of creation myth the mad minds behind RPPR can dream up!


    A Dirty World: Andrew’s Fortune part 2 Dec 13, 2010
    Show notes

    CONTRIBUTE TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 PREVIEW AP EPISODES OR A SEAT A SKYPE GAME RUN BY ROSS PAYTON! The mystery surrounding Andrew deepens as Detective Marlowe and Van Hagin find themselves embroiled in gang fights and a corporate conspiracy. Cassidy and Goldberg, two scheming crooks from Las Vegas try to carve out a piece of the action for themselves but Andrew's mother and man mountain bodyguard might be too much for them. An intrepid femme fatale reporter gets mixed up in the chaos. The body count rises in the conclusion to Andrew's Fortune.


    4E Dungeons and Dragons – The New World Campaign Game 33: Diplomats and Discourse Dec 08, 2010
    Show notes

    CONTRIBUTE TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 PREVIEW AP EPISODES! As for his literary pursuits, he cultivated chiefly the art of speaking which was of general service, and after making himself one of the most powerful speakers at Rome, his care and application enabled him to surpass those who were most gifted by nature...He pleased people also by the kindly and unaffected manner with which he clasped their hands and addressed them. For he never met a Roman so obscure and lowly that he did not return his greeting and call him by name. The Water Barons encounter Sarkis, a powerful and well respected loyalist to the throne. They attempt to negotiate a peace with him, but tensions between the revolutionary colonists and loyalists may doom any efforts to stop the war before it starts. The old ally of the Water Barons, the grippli named the Captain has become the Slayer, a remorseless and talented warrior. Can the heroes of the New World give peace a chance?


    Monsters and Other Childish Things: Sucrose Park Gaiden Dec 01, 2010
    Show notes

    CONTRIBUTE TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 PREVIEW AP EPISODES! What happens after the heroes pass through Sucrose Park and defeat Cool Rat? A group of kids finds out that robots with true AI, self-replicating technology and errant programming shouldn't be left unmonitored. Kids have been kidnapped from tourist traps from around the country and forced to join strange factions in a weird underground facility. The robots have something planned but it's hard to tell what. This game is based on material from the campaign Road Trip published by Arc Dream.


    4E Dungeons and Dragons – The New World Campaign Game 32: Enter the Dragon Nov 24, 2010
    Show notes

    DONATE TO THE RUINS OF LEMURIA KICKSTARTER TO GET 10 FREE AP EPISODES The Water Barons investigate one of the new cities that has risen up in the last year - a wild port town, lawless and full of smugglers. Little do they know an old enemy has taken up residence there. Can the heroic characters survive a brutal fight with the powers that run the wildest town in the frontier?


    Don’t Rest Your Head Nov 14, 2010
    Show notes

    When insomniacs spend too long without sleep, they either die or find a way to the Mad City when the clock strikes thirteen. Several desperate insomniacs facing great problems find themselves in a world with boys made of paper, constables made of clocks and much worse. Don't Rest Your Head is a game developed by Fred Hicks, so if you like this AP, check the game out.


    Dark Sun Episode 2: Welcome to Urik Nov 07, 2010
    Show notes

    Read the prequel to this adventure first! A group of desperate and cursed adventurers find themselves in the wilderness outside of Urik. As they travel to the city, they come across a bewildered teenager who has no idea how he got there. But as deadly as the barren desert is, the greatest dangers to the bearers of the artifact are inside the walls of the city. Urik is a brutal military state where danger is not obvious and in the open but comes from the shadows. Find out how our protagonists fare in this episode of the RPPR Dark Sun campaign!


    A Dirty World: Andrew’s Fortune part 1 Oct 31, 2010
    Show notes

    Chicago is a dirty town in a dirty world, especially on the coldest night of the year. Two gangs fall and a power vacuum is left in their former territory. Five homeless men die under mysterious circumstances and two detectives look into it despite being ordered to bury the case. A naive drug dealer is given a simple errand - find a man named Andrew. A pair of shady schemers looking for a bigger slice of the action drive in from Vegas. This is but a small part of a tangled web connected by Andrew's fortune.


    4E Dungeons and Dragons – The New World Campaign Game 31 – We are Legion Oct 24, 2010
    Show notes

    The epic tier of the New World Campaign begins! A year has passed between the end of paragon tier and the beginning of epic tier. The colonization of the New World has gone into full swing. Several new cities have been built and thousands of colonists call the New World home. Yet in the taverns people whisper of revolution against the Old World for its unfair treatment of the colonies. Only the Water Barons have the strength to start a revolution. When they decide to throw off the chains of tyranny, the Crown sends a group of angels to defeat the rebels. Find out if the Water Barons can defeat the angels in game 31.


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