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    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

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    Latest Episodes:
    Eclipse Phase: Know Evil episode 1 Sep 25, 2011
    Show notes

    Learn more about the campaign on the RPPR forums. In the future, only 5% of humanity remains after rogue AIs known as the TITANs turned Earth into a hellish wasteland and then disappeared. The remainder lives throughout the solar system. Only a secret vigilante organization known as Firewall protects humanity from the remnants of the TITANs and any other existential threats. One team of low level Firewall sentinels has been assigned to investigate Thought, a space station owned by the hypercorpration Cognite in orbit over Venus after an undercover agent assigned to the station went missing. More disturbingly, the backup of her mind is corrupt - something that should be impossible. The team consists of Bartleby: A lost generation brinker, Preston: an uplifted octopus socialite, SAIRAC, an argonaut AGI, Fayun, a Lunar criminal and Gerrad a Fall Evacuee anarchist. Infiltrating a secret orbital research facility will be hard to accomplish to say the least. How will they get in and what will they discover? Find out in this first double length episode of Eclipse Phase: Know Evil!


    Wild Talents: The Heroes of New Arcadia Episode 3 Sep 18, 2011
    Show notes

    The war against crime continues! In this double length episode, our heroes first encounter a fellow metahuman, Raoul - a skilled underground fighting champion. He has a problem though - a death cult has kidnapped his child. He needs the help of a few heroes to rescue his kid and stop the cult. In the second half of this episode, the heroes encounter two lieutenants in the Syndicate and their henchmen. The battle that ensues will be the hardest one they have fought yet. Listen to find out who gets set on fire and more!


    Call of Cthulhu: The Night Mission Sep 12, 2011
    Show notes

    At Gencon this year, Caleb and I sat down for a chance to play in one of Adam Scott Glancy's WW1 Call of Cthulhu games. This time, we were pilots for British Army on a night time bombing mission. 3 de Havilland DH4 planes, each with a pilot and gunner. Unfortunately, one of the bombs was dropped on the wrong place and certain seals are broken. Find out what the hapless pilots awaken and if they make it back to friendly territory!


    Fiasco at Gencon 2011: Transatlantic Sep 08, 2011
    Show notes

    I finally got a chance to try out the indie RPG, Fiasco at Gencon this year. I played with several people from the Arc Dream crew, including Shane Ivey and Greg Stolze. We used the Transatlantic playset: The time is 1932, the place? Somewhere in the mid-Atlantic aboard the luxury cruise ship Leviathan, a week out of Southampton en route to New York. On this flagship cruiser’s maiden voyage, the Captain has been directed to quietly contend for the glorious Blue Riband — the accolade awarded to the fastest crossing of the Atlantic Ocean. Topside, you enjoy a salty Gibson while pulling the heavy double wool of your coat closer to your body. Friends make merry with lively talk amongst themselves — it’s a din barely overheard above the hammering engine and thresh of the ship’s mighty propellers. Spray from the bow’s cleave manages to catch your cheek even this far aft. Your gaze draws across the dull, slate waters wondering at the marvel of it all: New beginnings? Maybe this time things will be different? Perhaps your dreams are within reach? What could possibly go wrong?


    Eclipse Phase: Think Before Asking Sep 01, 2011
    Show notes

    An Eclipse Phase Scenario written by Anders Sandberg and available as a free PDF. "We call it the gorgon-in-a-box problem. There is a gorgon inside the box, and we want to figure out what it is doing. Unfortunately we will turn to stone if we see her face, and she might try to make us see it. Dr Toshiro Driscoll-Toyoda, presentation to Naos Planning Board


    Wild Talents: The Heroes of New Arcadia Episode 2 Aug 27, 2011
    Show notes

    In this episode of the New Arcadia campaign, our heroes have begun the fight against the Syndicate - a powerful criminal organization dedicated to consolidating its control over all organized crime in the state. It achieves this through the use of illegal super-soldier technology. Their enforcers are capable of taking down dozens of normal thugs in a battle so they have taken most of the city's criminal underworld. But our heroes have a lead on the tech used to make the super soldiers. Find out what the lead uncovers in this episode!


    Old School Hack at Gencon 2011 with Kirin Robinson Aug 21, 2011
    Show notes

    I was fortunate enough to meet up with Ennie-award winner Kirin Robinson at this year's Gencon and talk him into running a session of his game, Old School Hack. It's a free, rules-light game of adventuring and dungeon crawling. Characters can be fighters or dwarves but not dwarven fighters. Caleb and I joined Simeon and Meg from the Arc Dream crew with the Angry DM as we went on a quest of liberation and adventure!


    GURPS: Modern League of Extraordinary Gentlemen – Judgment Day 04 Aug 11, 2011
    Show notes

    We played these games a while ago. Funny story about this. I thought we played 3 sessions but in fact, Tom ran 4 sessions of this mini campaign. I scheduled these games to be posted while I was away at Gencon 2011. I did not think that there was a fourth game until a listener commented about it to me. So, I checked the archives and found the ACTUAL conclusion of the game. So, uh, enjoy the dramatic finale of Tom's action extravaganza!


    GURPS: Modern League of Extraordinary Gentlemen – Judgment Day 03 Aug 07, 2011
    Show notes

    The battle between the Terminator and the League reach an epic conclusion. The terminator has one last gambit - to storm NORAD and trigger Judgment Day. In order to stop him, our heroes and their allies have to confront the deadly cyborg and his personal army. All this and more in the dramatic conclusion of The Modern League of Extraordinary Gentlemen - Judgment Day!


    GURPS: Modern League of Extraordinary Gentlemen – Judgment Day 02 Aug 05, 2011
    Show notes

    The unlikely heroes of the modern league have discovered that a T-800 Terminator has been secretly planning to cause Judgment Day. In order to stop him, they must find and destroy a secret weapon factory. Of course that factory is heavily guarded - including a certain mecha made by the OCP Corporation...


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