TopPodcast.com
Menu
  • Home
  • Top Charts
  • Top Networks
  • Top Apps
  • Top Independents
  • Top Podfluencers
  • Top Picks
    • Top Business Podcasts
    • Top True Crime Podcasts
    • Top Finance Podcasts
    • Top Comedy Podcasts
    • Top Music Podcasts
    • Top Womens Podcasts
    • Top Kids Podcasts
    • Top Sports Podcasts
    • Top News Podcasts
    • Top Tech Podcasts
    • Top Crypto Podcasts
    • Top Entrepreneurial Podcasts
    • Top Fantasy Sports Podcasts
    • Top Political Podcasts
    • Top Science Podcasts
    • Top Self Help Podcasts
    • Top Sports Betting Podcasts
    • Top Stocks Podcasts
  • Podcast News
  • About Us
  • Podcast Advertising
  • Contact
Not in our directory?
Add Show Here
Podcast Equipment
Center

toppodcastlogoOur TOPPODCAST Picks

  • Comedy
  • Crypto
  • Sports
  • News
  • Politics
  • True Crime
  • Business
  • Finance

Follow Us

toppodcastlogoStay Connected

    View Top 200 Chart
    Back to Rankings Page
    Games & Hobbies

    RPPR Actual Play

    Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. We play a wide variety of RPGs, from popular classics like Dungeons and Dragons and Call of Cthulhu to indie hits like Red Markets and Fate. Some of our episodes are stand-alone scenarios and we also feature ongoing campaigns in games like Delta Green, Eclipse Phase, and Base Raiders. Give us a listen if you want to hear a great gaming crew fight evil, try outrageous plans to save the day and joke about it.

    Advertise
    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    GURPS: Modern League of Extraordinary Gentlemen – Judgment Day 01 Aug 03, 2011
    Show notes

    In a world seemingly like ours, many secrets lie hidden in the secrets. Aliens walk among us. Magic is real. Angels kill mortals on orders from heaven. In this world, the future is very much in jeopardy. Time travel tends to upset the natural order of things after all. Only a small band of experts can save our future. They are the modern league of extraordinary gentlemen.


    Wild Talents: The Heroes of New Arcadia Episode 1 Jul 28, 2011
    Show notes

    What happens to a world whose heroes disappear overnight? One year ago, every major superhero and supervillain disappeared in an event now called Ragnarok. Since then, thousands of normal humans have acquired means to empower themselves. Spell books float around on the Internet. Technology stolen from abandoned bases and secret headquarters has been reverse engineered for countless knock offs. In a city on the West Coast called New Arcadia, a group of ragtag civilians with new superpowers has arisen to take the place of the missing superheroes. In the first episode, these amateur heroes meet at the site of a terrorist attack on a federal courthouse. They must rescue hostages and defeat heavily armed killers. Can they pass this trial by fire?But that isn't all! This episode combines the first two sessions of the campaign. After their first skirmish, some of the heroes take their first step into becoming a super team. Can they overcome their personal problems or will bickering and infighting doom their efforts? Read more about the Heroes of New Arcadia here.


    Dark Sun Episode 04: Antlion part 1 Jul 22, 2011
    Show notes

    Since the last episode of Dark Sun, our protagonists have been stranded in a remote corner of Athas: The Silt Sea. They are surrounded by foes and untrustworthy rivals but they must work together with a group of NPC adventurers in order to survive. In this small island on the silt sea, a buried secret reveals itself...a secret that promises great rewards but only the strong will live long enough to claim it. Can the cursed bearers of the artifact survive this most dangerous ordeal yet?


    4E Dungeons and Dragons – The New World Campaign Game 46: A New World Jul 13, 2011
    Show notes

    Once upon a time before the light had been born, there was a great darkness that covered the world. Our people could not yet see and we were helpless against the things that did crawl in the darkness. From the cold, hard ground the Great King fashioned guardians and explorers. They were crude and callous nor did they have proper souls like you or I. Yet our Great King made them so they would help us in this time of darkness. These earthen men did not respond, except for a small band. They were infused with water so they were far greater than the other earthen men, almost as great as us. The Great King set great tasks upon them to bring about the birth of light. With gentle guidance from the first king, highest servant of the Great King, these brave and simple creatures eventually brought forth the light that created our world. The eyes of our people could now see the glory and splendor of everything! The other earthen creatures displeased Great King for their failure and moved to destroy them all yet first king begged for their lives. A few of them had gone above and beyond their limitations. Surely, the others might also transcend their base nature! Great King saw this and spared the lives of all the lesser species you see today. As for the heroic earthen men, they were granted titles of nobility and became true Grippli, transformed by Great King as a reward for their heroism. They were the first Water Barons and all the heroic water barons you hear of defending our kingdom strive to emulate them. What's that? You want to know how the Water Barons saved the light and fought back the darkness? Well, it is a very long story but it all began with a journey to an unexplored continent. You see, the kingdom of the earthen men wanted to colonize a savage land far from their own shores... -old Grippli creation myth, as transcribed from the stories of an old Grippli king (The Ruins of Lemuria PDF is now available!)


    Wild Talents: Zombies and other Caped Cannibals playtest 3 Jul 02, 2011
    Show notes

    Zombies of the World is now shipping! Buy your copy today! The final playtest for the upcoming Gencon 2011 Wild Talents game introduces a new group. Tim, Wes and Adam join Caleb and Mike as the newly empowered civilian survivors in the New Arcadia zombie outbreak. With the same basic scenario, what different decisions will they make and how will they respond to the challenges of undead hordes, flesh eating superheroes and a looming nuclear apocalypse? Find out in this episode!


    4E Dungeons and Dragons – The New World Campaign Game 45: The Great Armada Jun 23, 2011
    Show notes

    The Great Armada of the Old World has reached the shores of the New World. Can the forces of New Arcadia, led by the heroic Water Barons, defeat the vast forces arrayed against them? While they are outnumbered, the adventurers have more than a few tricks up their sleeves...Only one episode of the New World Campaign remains!


    All Flesh Must Be Eaten: Daybreakers Jun 16, 2011
    Show notes

    After seeing the film, Daybreakers, I was inspired to run a one shot based on it. Instead of following the main story of the movie though, I based it on a simple premise: the players are vampire citizens in the big city on the night when the blood riots break out. Using the All Flesh Must Be Eaten rules to model the horrific blood-starved subsiders, I let the players come up with their own plans for surviving the night. It was a short but entertaining game.


    4E Dungeons and Dragons – The New World Campaign Game 44: The Eve of War Jun 10, 2011
    Show notes

    The Armada of the Old World draws near to the rebelling colonies of the New World. It is up to the Water Barons to prepare the defenses in order to repel the Armada. To accomplish this, they must recruit as many allies as possible, including the unpredictable nature spirits. Only two episodes remain in the New World Campaign!


    A Dirty World: Wages of Sin Jun 04, 2011
    Show notes

    In the Great Depression, millions turned to religion to ease their suffering. A preacher in Louisiana ran a tent revival to help the masses and spread the good word. However, on one dark night the preacher is shot in his own home with his own gun. A private eye from New Orleans is hired by his family to get to the truth...or at least a convenient truth that will ignore a few secrets. A jazz musician is also brought into the intrigues as everyone involved finds out that the wages of sin...must be paid.


    4E Dungeons and Dragons – The New World Campaign Game 43: Cult Busters May 27, 2011
    Show notes

    The Water Barons must rescue the powerful nature spirit Coyote from the cult of Vecna! Of course, the cult is led by a powerful lich, so it won't be easy prying the spirit from their grasp. The cult is of course after the secrets that Coyote possesses, secrets the Water Barons need if they are to save the world from Thrazidun. The end draws nigh! Only 3 episodes left after this one.


    Previous 1 88 89 90 91 92 98 Next

    Related Podcasts

    The Joe Rogan Experience

    1

    The Joe Rogan Experience Comedy
    Casefile True Crime

    2

    Casefile True Crime Games & Hobbies
    Reply All

    3

    Reply All Games & Hobbies
    You Must Remember This

    4

    You Must Remember This Games & Hobbies
    Real Time with Bill Maher

    5

    Real Time with Bill Maher Games & Hobbies
    Last Podcast On The Left

    6

    Last Podcast On The Left Comedy
    footer-logo

    Contact Us

    Toll Free: 844-670-7747

    Links

    • Home
    • Top Charts
    • Networks
    • Apps
    • Independents Podcasts
    • Podcast Advertising
    • Podcast News
    • Contact Us
    • About Us
    • Analytics & Insights

    Stay Connected

      Privacy, Terms of Use & Our Code of Ethics Protecting Content Creators Copyrights