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    Technology

    Retro Time // A Software Podcast

    The Retro Time Podcast is all about retrospectives. Join your hosts, Derek Seibert and Jeremy Miller, as they talk about software — from product design to software development to the soft skills you need to make it in the industry. Using their long careers to kick off the conversation, they’ll drop a few nuggets of wisdom each episode… 96.7% guaranteed.

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    Copyright: © 2020 Retro Time. All Rights Reserved.

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    Latest Episodes:
    22. Software Etiquette: Or How to Stop Being a Jerk and Love Building Software Apr 08, 2021
    Show notes

    Imagine how much simpler building software would be if we didn’t have to deal with other people. As Gerald Weinberg said, “It’s always a people problem.” Unfortunately, sometimes the problem is us!

    Believe it or not, the skills you need to be successful aren’t the skills you learn in the classroom. The skills you need to be successful come with experience and on-the-job training. Lucky for you, Derek and Jeremy have made a lot of these mistakes and learned them the hard way, so you don’t have to.

    In this episode, we discuss all the really important things they didn’t teach you in computer science class.

    On asking and answering questions:
    • 03:42 – Know when to ask questions
    • 04:20 – Learning how to search for an answer is a skill
    • 04:42 – Show them how you figured it out
    • 05:09 – Don’t give them the fish, teach them how to fish
    • 05:28 – Give them 30 min to find the answer, then come back
    • 05:48- Don’t send them the lmgtfy website.
    • 08:11 – Tell people what you’ve done to find the answer
    • 08:26 – When you’re stuck, talk to the duck!
    • 09:25 – Ping someone before you go to their desk to ask a question

    On getting what you need:
    • 12:31 – Be persistent
    • 12:48 – CC a stakeholder on the email request
    • 13:02 – When you need something, make friends
    • 14:55 – When asking for something weird, show the value
    • 15:37 – Be specific with what you need

    On Communication:
    • 16:00 – Don’t be short, keep your emails short
    • 17:08 – Understand how your team wants you to communicate with them
    • 18:20 – Try to not have so many meetings
    • 18:49 – If your email explains how to do something in the system, it should be in your documentation.

    On meetings:
    • 19:54 – Make meetings 30 min or it should be a bigger workout
    • 21:45 – Check calendars before sending invites
    • 22:05 – Be respective of everyone’s time, plan an agenda
    • 22:49 – Schedule meetings to end 5 min before the half-hour or hour
    • 23:59 – Be aware of time zones and schedules
    • 26:05 – Be respectful of your team’s personal lives

    On your workspace:
    • 27:23 – Be cognizant of your space. Keep it clean.
    • 31:41 – Know the people you work with, set the right expectations, and live up to those expectations.

    On code/design reviews:
    • 32:56 – Before you do a code review, talk to the developer
    • 33:31 – Does the code solve the right problem?
    • 33:49 – Don’t say their idea is bad – tell them what you’d do instead
    • 34:28 – Don’t get tied to your work personally
    • 35:30 – Welcome critique

    On complaining:
    • 39:19 – Don’t

    Helpful Links:
    • letmegooglethat.com

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
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    • Subscribe on Stitcher

    The post 22. Software Etiquette: Or How to Stop Being a Jerk and Love Building Software appeared first on Retro Time.


    21. Gettin’ Real Agile Up in Here Apr 02, 2021
    Show notes

    Agile has pretty much taken over as the industry standard for software teams. But how many software teams have a good understanding of how this idea of agile software emerged? How many software teams have actually read the Agile Manifesto? And what does this manifesto actually say?

    In this episode, Derek and Jeremy review the history of the Agile Manifesto, give it a read, analyze it, and compare it to some real-world scenarios.

    Topics:
    • 03:23 – What’s the deal with this waterfall?
    • 07:01 – Back to 2001
    • 16:21 – What’s in this manifesto anyway?
    • 19:40 – Where’s the fun in planning everything?
    • 26:50 – Why do we make this so complicated?
    • 28:00 – Let’s talk with the people on our teams
    • 29:50 – Are our budgeting processes to blame?
    • 30:59 – Dereks’ big idea
    • 35:55 – The words’ meanings have changed since they’ve been published
    • 41:47 – Derek finally sticks it.

    Helpful Links:
    – History of the Agile Manifesto

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    The post 21. Gettin’ Real Agile Up in Here appeared first on Retro Time.


    20. For the love of Go, Don’t be a “Bob!” with John Arundel Mar 25, 2021
    Show notes

    Consulting is not an easy gig. Executives hire you, with high expectations, to swoop in and save the day. Meanwhile, the people doing the actual work usually think you’re full of it. To say you face impossible odds is an understatement.

    This week, Derek and Jeremy talk with former consultant and author of the “For the Love of Go” Series, John Arundel about his experiences with consulting. He shares some great tips on how to win the “asymmetrical war” that is consulting for large companies.

    They also explore John’s love of Go and his struggles to master the language. He explains how he pushed past “the peak” stress of learning something new and how he now finds joy in sharing what he learned about Go in his series “Code Club.

    Topics:
    • 01:40 – British accents make you sound smart
    • 02:15 – The highest level of consulting is helping by not helping
    • 04:16 – Clients are like children. We hope they will eventually stop needing us
    • 06:20 – It’s always a people problem
    • 09:30 – Give the team hope
    • 11:00 – Consultancy is like fighting an asymmetric war
    • 13:36 – The hardest part of consulting is changing the culture
    • 16:15 – If you can’t change your company change your company
    • 16:55 – Don’t be one of “The Bobs”
    • 20:10 – good consultants send the boss out of the room and listen.
    • 21:00 – For the Love of Go
    • 22:30 – Go is a small language
    • 23:22 – Be careful about your reflexive aesthetic reaction to a language
    • 25:50 – We need to get through our MaxQ moment
    • 27:30 – Sometimes all we need is someone to tell us we can do it

    Helpful Links:
    • John Arundel
    • For the Love of Go
    • Code Club
    • Blakes7
    • Secrets of Consulting by Gerald Weinberg
    • Antoine de Saint-Exupery Quote
    • Peter’s Interview with “The Bobs”

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    The post 20. For the love of Go, Don’t be a “Bob!” with John Arundel appeared first on Retro Time.


    19. Make it “Thump” with Brian Friedman Mar 18, 2021
    Show notes

    Software architecture often gets overlooked. Unfortunately, at many companies there is a culture where software architecture is not fully embraced by the entire team. There might even be some parallels between software architecture and UX architecture.

    This week we talk with Brian Friedman, an experienced Architect and polyglot Engineer with a passion for microservices solutions, about his ideas on life and software.

    Topics:
    • 02:15 – Don’t get Silicon Valleyed!
    • 10:44 – Not an architecture, but a “notional end state”
    • 13:04 – “Software Architects should be tied to their UX Architect” – Juval Löwy
    • 14:30 – Make it “thump”
    • 16:09 – Product & Design teams should include engineering teams in discovery
    • 18:19 – Super Empowered Engineers
    • 20:54 – You don’t build the first 5 floors of a skyscraper out of wood.
    • 26:32 – Have a plan that can change
    • 28:00 – It comes down to trust
    • 35:19 – If there’s no plan, nothing of value will get built
    • 37:48 – “In a well designed system complexity is neither created nor destroyed, it’s distributed” – Juval Löwy

    Helpful Links:
    • Juval Löwy – Righting Software
    • idesign.net
    • VMware

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    The post 19. Make it “Thump” with Brian Friedman appeared first on Retro Time.


    18. Peak Software $#!% with Gojko Adzic Mar 09, 2021
    Show notes

    Most software teams don’t realize the power they have over our everyday lives. With the proliferation of smart technology and connected networks, when product teams miss seemingly little software bugs, the consequences can be astounding.

    Where does the software industry start to draw the line between innocent oversight and criminal negligence? Will a licensing scheme similar to the law and medical industries help to hold people accountable?

    This week Derek and Jeremy interview the esteemed Gojko Adzic. They talk about some examples of software gone wrong and offer some insights on how to address these issues.

    Gojko is the author of Running Serverless, Impact Mapping, Specification by Example and a few more books… He’s now working on Narakeet – narakeet.com and MindMup – mindmup.com.

    Order your Peak Software $#!% Stickers Now!



    Get some sweet, high quality die cut vinyl stickers to remind you to test your edge cases, avoid those crazy bugs, and keep your users top of mind!
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    Topics:
    • 03:00 – Very close to reaching Peak Software $#!%
    • 04:24 – Software is starting to negatively affect people’s lives.
    • 15:25 – Illegal vs unethical patterns
    • 20:20 – “Automation helps to get things done faster, not better”
    • 25:40 – Software that breaks is often meant to serve the underprivileged.
    • 30:00 – Gojko’s state of the industry

    Helpful Links:
    • Gojko.net
    • Humans vs Computers
    • Narakeet
    • MindMup

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    The post 18. Peak Software $#!% with Gojko Adzic appeared first on Retro Time.


    RetroByte: Derek Reviews OK Human, and it’s no Pinkerton Mar 02, 2021
    Show notes

    Long before Derek and Jeremy shared a mutual love for all things software, they shared a mutual love for all things Weezer. In fact, back in college, long before Jeremy started his software journey, he was the drummer for the Baton Rouge-based Weezer cover band, tWeezer.

    This week, Derek listens to Weezer’s newest album OK Human and reviews it in real-time. He even coins a new term “Rock Tease.”

    Spoiler alert: It’s no Pinkerton.

    Topics:
    • 03:20 – All My Favorite Songs
    • 08:24 – Aloo Gobi
    • 10:22 – Grapes of Wrath
    • 12:10 – Numbers
    • 17:15 – Playing My Piano
    • 18:43 – Mirror Image
    • 19:02 – Screens
    • 21:22 – Bird with a Broken Wing
    • 22:30 – Dead Roses
    • 24:55 – Everything Happens for a Reason
    • 25:41 – Here Comes the Rain
    • 26:45 – La Brea Tar Pits

    Helpful Links:
    • tWeezer farewell show
    • Weezer – OK Human

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    Episode thumbnail by Weezer

    The post RetroByte: Derek Reviews OK Human, and it’s no Pinkerton appeared first on Retro Time.


    17. Developers & Dragons: D&D Lessons for Software Teams Feb 23, 2021
    Show notes

    Since the first edition was released in the 1970s, the perception of Dungeons & Dragons has come a long way. The popularity of comics, Star Wars, and the overall normalization of “nerd” culture has brought Dungeons & Dragons into the mainstream. Today, D&D is being used as therapy and ways to improve mental health.

    Perhaps because of the misfit stereotype, the community that grew up around D&D tended to be more inclusive and encouraged you to be your authentic self– Long before these things were the new corporate buzz words du jour.

    “Software engineering” probably isn’t the first thing you think of when you think about Dungeons & Dragons. However, Dungeon Masters have a lot to teach us about leading an agile software team.

    This week, we talk to Kevin Winchester about his experience as a long-time Dungeon Master and the lessons he has applied to leading software teams from startups, to the federal government, to one of the world’s largest industrial conglomerates.

    Topics:
    • 03:05 – Jeremy loses his geek cred
    • 06:07 – How is D&D relevant to team building?
    • 07:00 – D&D as a tool for therapy
    • 08:15 – Agile team members as different D&D classes
    • 09:10 – UX Designer would have a high charisma score
    • 11:05 – WFH and D&DFH?
    • 13:00 – D&D was doing D&I before it was cool
    • 15:15 – D&D teaches you to serve your team
    • 19:20 – D&D for teambuilding
    • 20:15 – We need to onboard new team members as D&D players do
    • 22:50 – We’re all part of the same D&D campaigning party
    • 33:10 – Retro Time stickers now ship internationally!

    Helpful Links:
    • Dungeons & Dragons – Official Website
    • Dungeons and Dragons as Therapy? How This Popular Game Helps Mental Health
    • Find Kevin on LinkedIn

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    The post 17. Developers & Dragons: D&D Lessons for Software Teams appeared first on Retro Time.


    16. Onboarding Like a Boss Feb 09, 2021
    Show notes

    We’re happy the dumpster fire of a year that was 2020 is over. With all the turmoil, you may have been swept up in layoffs and forced to look for a new job. Hopefully, you’ve landed that sweet new gig, and you’re on your way to being an integral part of your brand new team.

    Joining a new team is never easy, especially right now. There are some good ways to join a new team, and there are some not great ways to join a new team. Luckily, there are some tactics you can use to onboard like a champ and get up and running and contributing ASAP.

    Topics
    • 05:40 – Getting to know your team is the first step
    • 06:40 – Be aware of the cultures of remote offices
    • 07:27 – Extreme remoteness is hard on everyone
    • 08:30 – Idioms are confusing to other cultures
    • 10:25 – Find ways to make connections with your team
    • 10:50 – Get to know your product and the ecosystem
    • 11:35 – Use your UX team and their artifacts
    • 12:35 – Don’t go straight to the code
    • 13:30 – Different teams have different names for roles
    • 15:30 – Understand the support team and pipeline
    • 22:30 – Document your journey for future newbies
    • 24:00 – Derek’s documentation dad joke
    • 24:45 – People don’t remember things
    • 26:30 – Stop assuming everyone knows your buzzwords and acronyms
    • 30:55 – Don’t make assumptions that things are a certain way or done for a good reason
    • 32:00 – Pair up with a team member to get everything set up
    • 32:50 – You won’t be annoying if you ask a bunch of questions.
    • 33:55 – “Start at the Start” -D
    • 36:00 – Learn how the code moves to production

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    The post 16. Onboarding Like a Boss appeared first on Retro Time.


    15. Bring Your Authentic Self to Work Day Jan 20, 2021
    Show notes

    Employees in the 2020s are very different from employees in the 1990s. We want to be inspired. We want to feel like we’re doing something important. We expect honesty. We expect transparency. We expect our leaders to accept us as we are.

    Being your “authentic self” at work can mean a lot of things to different people. For some of us, bringing our “authentic self” to work is something we aspire to. For others, it can be terrifying.

    When the company culture encourages bringing your “whole self” to work it can present some challenges to be sure. At what point does authentic turn into unprofessional? When does being respected for being authentic turn into fired for saying or doing something you shouldn’t have said or done at work?

    Just like most things, emotional intelligence plays a huge part in understanding where that line is, and it keeps us from crossing it. If we can do it correctly, we can build trust and respect. If we aren’t careful, we might get charged for that ketchup.

    Topics:
    • 00:15 – WE HAVE STICKERS!
    • 03:25 – What does “bring your authentic self” really mean?
    • 05:00 – Is it inauthentic or just unfamiliar?
    • 06:04 – Who are we at home vs at work?
    • 07:12 – How often do we code-switch?
    • 09: 35 – Is one CEO’s authenticity another person’s inauthenticity?
    • 11:10 – SPOILER ALERT! Jeremy code switches at work
    • 11:55 – Don’t confuse authentic with unprofessional
    • 13:40 – You can’t work at Commander’s Palace acting like you’re at Chili’s
    • 15:24 – As leaders, we shouldn’t expect others to be 2our version of authentic
    • 15:50 – Being respectful and diligent will allow you to break norms
    • 18:50 – Emotional intelligence informs when to code-switch
    • 19:30 – Jeremy’s code-switch fail
    • 21:30 – Our authenticity is informed by our identity
    • 27:27 – Be careful not to bring the negative aspects of your work self home
    • 29:20 – Don’t assume other’s identities are as strong as yours
    • 32:17 – Use the interview to test the culture
    • 35:30 – Organizations naturally lean towards the culture of the people who give them the most money
    • 36:45 – Don’t ask for ketchup at Commander’s Palace
    • 39:03 – Find a company that fits your values

    Helpful Links:
    • TEDx: Bring Your Whole Self to Work
    • Time To Rethink Bringing Your Whole Self to Work?
    • The Authenticity Paradox
    • Bringing your whole self to work is a bad idea
    • Be Yourself, but Carefully

    —–

    Thanks for listening! We hope you enjoyed today’s episode. If you liked what you heard, be sure to like and subscribe wherever you get your podcasts! If you enjoyed today’s episode, please leave a comment and a five-star review. It helps us out a ton.

    If you haven’t already, sign up for our email list. We won’t spam you. Pinky swear.

    • Check out our website
    • Follow us on twitter
    • Find us on Facebook
    • Subscribe on Google Podcasts
    • Subscribe on Apple Podcasts
    • Subscribe on Spotify
    • Subscribe on Stitcher

    The post 15. Bring Your Authentic Self to Work Day appeared first on Retro Time.


    14. Software Engineers are Creatives Too! Dec 25, 2020
    Show notes

    This week our heroes discuss creativity, or the act of creating something new. Computer science often gets a bad rap for being "too technical." How can the entire software team flex their creative muscles?


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