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    Technology

    Podcast Awesome

    On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery.

    🎙️ Podcast Awesome is your all-access pass into the creative engine behind Font Awesome — the web’s favorite icon toolkit. Join host Matt Johnson and the Font Awesome crew (and friends) for deep dives into icon design, front-end engineering, software development, healthy business culture, and a whole lot of lovingly-rendered nerdery.

    From technical explorations of our open-source tooling, chats with web builders, icon designers, and content creators, with the occasional gleeful rants about early internet meme culture, we bring you stories and strategies from the trenches of building modern web software — with a healthy dose of 80s references and tech dad jokes.

    🎧 Perfect for:

    • Icon design and content-first thinking
    • Creative process and collaborative design
    • Work-life balance in tech
    • Remote team culture and async collaboration
    • Internet history, meme archaeology, and other nerd ephemera

    🧠 Come for the design wisdom, stay for the deep meme cuts and beautifully crafted icons.

    Advertise

    Copyright: © 2023 Podcast Awesome

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    The CDN Experiment That Converted One Person (and What It Taught Us About Failing Well) Sep 22, 2026
    Show notes

    Would you take a shot at something you cared about if your odds of success were 1.4%? Font Awesome founders Dave Gandy and Travis Chase did exactly that when they applied to Y Combinator back in 2014. And in the years since, Font Awesome has racked up plenty of failures right alongside the wins. 'Cos that's just what happens when you're building something awesome.

    In this episode, we go digging through Font Awesome's own flops (a product name that confused customers, a CDN experiment that converted exactly ONE person in three months) and line them up next to the real-life Museum of Failure. Which is hilariously an actual museum, started in Sweden in 2017, dedicated entirely to products that didn't make it. Expect Colgate's short-lived frozen dinners, a cologne no biker asked for, and the Nintendo Power Glove.

    We also go back to a 2023 conversation with Dave Gandy about flunking out of MIT (twice), what it means to have the freedom to fail, and how a completely unprepped first Y Combinator interview turned into a second shot years later. And the second shot at YC was built on meticulous prep, a childhood friend's help at the Mountain View Public Library, and an unexpected connection with a YC partner.

    The through-line: none of this looks like a success story on its own. But it's basically the only way Font Awesome got built.


    What We Cover

    • Font Awesome's own quarterly product failures: Fort Awesome and the Font Awesome CDN
    • How a "failed" CDN experiment quietly built the email list that powered a record-breaking Kickstarter
    • Dave Gandy on flunking out of MIT, twice
    • A tour through the real-life Museum of Failure: Colgate Kitchen (and the lasagna that probably never existed), Harley-Davidson Cologne, and the Nintendo Power Glove
    • Dave's first Y Combinator interview (zero prep) versus his second (a lot of prep, a library, and some serious spreadsheet work)
    • Why humility, not confidence, is the trait Font Awesome hires for


    Timestamps

    • 00:00 — Would you take a 1.4% shot? Font Awesome's Y Combinator odds
    • 00:03 — A quick tease: meet "Fort Awesome"
    • 00:03 — Clip: Dave Gandy on startups, believing the lie, and finding your real limits
    • 00:04 — The Fort Awesome experiment — and the name confusion that helped sink it
    • 00:04 — Font Awesome CDN: a full quarter of work for one signup
    • 00:05 — The quiet payoff: how that "failed" CDN built the email list behind the Kickstarter
    • 00:06 — Dave on flunking out of MIT — twice
    • 00:07 — Inside the Museum of Failure: Colgate Kitchen (and the lasagna that almost certainly never existed)
    • 00:09 — Harley-Davidson Cologne: bikers said no thanks
    • 00:10 — The Nintendo Power Glove — so bad it inspired a movie line, and still helped shape the Wii Remote
    • 00:13 — Dave's first Y Combinator interview: no plan, no prep
    • 00:13 — Round two: Ryan, the Mountain View Public Library, and the Adobe Typekit comps
    • 00:15 — The Kevin Hale interview and finally clicking
    • 00:17 — The real lesson: humility over hype
    • 00:19 — Go make something awesome


    Credits

    • Produced, hosted, and edited by Matt Johnson
    • Featuring Dave Gandy and Travis Chase
    • Theme song by Ronnie Martin
    • Music interstitials by Zach Malm
    • Video editing by Isaac Chase

    Links

    • Font Awesome: https://fontawesome.com
    • Podcast Awesome: https://www.podcastawesome.com
    • When Failure Isn't Failure: Hard Lessons in Business and Life with Dave Gandy — Podcast Awesome (June 2023)


    Museum of Failure

    • Museum of Failure — official site
    • Colgate Kitchen Entrees — exhibit page
    • Harley-Davidson Perfume — exhibit page
    • Nintendo Power Glove — exhibit page
    • Museum of Failure — Wikipedia (background, Samuel West, tour history)


    The "Colgate Lasagna" myth

    • Ripley's Believe It or Not: The Truth Behind the "Failure" of Colgate Beef Lasagna
    • Food Republic: Did Colgate Really Sell Frozen Lasagna in the '60s?


    Y Combinator

    • Y Combinator — official site
    • Apply to YC


    Adobe Typekit / Adobe Fonts

    • Adobe Fonts — Wikipedia
    • Typekit Blog: "Time for a change: Typekit has become Adobe Fonts"


    Power Glove background

    • Power Glove — Wikipedia
    • Smithsonian/Lemelson: "Success Born of Failure: The Nintendo Power Glove"


    #FontAwesome #PodcastAwesome #FailureIsData #StartupLessons #YCombinator #DesignAndDev #WebDesign #BuildInPublic

    Stay up to date on all the Font Awesomeness!


    The Sandwich That Broke UX Rules and Won Sep 10, 2026
    Show notes

    Pretty much every website has one, you know, those three little lines, usually tucked in a corner, hiding a whole menu behind them. It's become what's known as the hamburger icon. And if you've ever visited fontawesome.com, you may have noticed ours isn't three lines. It's an actual burger, sesame seed bun and all.

    On this episode of Podcast Awesome, we trace the icon back to a 1981 Xerox Star screen-space problem, through a 20-year disappearance, a comeback on the first iPhone, and a decade of top UX researchers telling designers to knock it off. And you could probably have guessed it, but the sandwich won anyway. Then we get to why Font Awesome designer Brian Talbot looked at the safe, conventional three-line icon, asked "where's the beef?!" and used the FA-burger icon in the most delicious way possible.

    What We Cover

    • How a 1981 screen-space problem at Xerox PARC turned into three stacked lines
    • Norm Cox, the designer behind the original icon, and how he didn't even know it was called "hamburger" until a reporter called him decades later
    • The icon's 20-year disappearance and its comeback on the first iPhone
    • The Nielsen Norman Group research showing how hidden menus cut discoverability almost in half
    • Why the same research group came back a decade later and declared the icon a win anyway
    • Why Font Awesome's own menu icon isn't three lines but an illustrated burger, courtesy of Brian Talbot

    Timestamps 00:00 – A burger on our own website

    00:01 – Welcome to Podcast Awesome 00:02 – Norm Cox and the Xerox Star 00:03 – "Road sign simple": Cox's design philosophy

    00:04 – The hamburger menu resurfaces on the first iPhone

    00:05 – Apple, Google, and a name nobody planned

    00:06 – The UX community picks a fight

    00:07 – Nielsen Norman Group's discoverability research

    00:08 – "Like a cheap fast food chain..."

    00:09 – A decade later: the hamburger icon wins anyway

    00:10 – Norm Cox on symbols that improve with time

    00:11 – Font Awesome's actual burger icon, courtesy of Brian Talbot

    00:13 – Wrap-up and credits

    Links

    • Get the burger icon:
    • Act 1 — The Origin
    • A Conversation with Norm Cox, Creator of the Hamburger Menu — Tri Vo, Mic Product Blog
    • Act 3 — The Controversy
    • Hamburger Menus and Hidden Navigation Hurt UX Metrics — Nielsen Norman Group
    • Hamburger Menu and UX Design — UXPin
    • Act 4 — The Verdict
    • Hamburger Menu Icon Recognizability — Nielsen Norman Group, 2026
    • Background / Research Reading
    • The History of the Hamburger Icon — Eternity Marketing

    Credits

    • Hosted, produced, and edited by Matt Johnson
    • Theme song by Ronnie Martin
    • Music interstitials by Zach Malm
    • Video editing by Isaac Chase


    Stay up to date on all the Font Awesomeness!


    Icon Wizard 2.0: Build Any Icon You Can Imagine Aug 25, 2026
    Show notes

    Font Awesome's Icon Wizard just got a serious upgrade, and it's now powerful enough to make genuinely great icons (or, per Mike's own admission, genuinely terrible ones, if that's more your speed).

    In this episode of Podcast Awesome, host Matt Johnson sits down with Mike, Ed, and Jory (a rare full-team appearance) to talk about the launch of Icon Wizard 2.0. But it's not just a new coat of paint. You can now mix and match icons across styles, layer up to 20 elements at once with full control over size and position, build custom "user" characters by blending heads and bodies, and for the first time run Power Transforms in web fonts, not just SVG.

    The crew traces the whole story: how the original Wizard grew out of an internal project once nicknamed F.A.R.Ts (Font Awesome Reusable Tidbits and Shapes, obviously), why this version was almost called the "Icon Genie," and how a customer's offhand feature request turned into a real, shippable icon built live in the tool.

    There's also a real-time demo (a thumbs-up icon that grows a seedling), a debate over the correct number of poop-icon swirls, and a very serious 1-to-10 disappointment scale about the road not taken with "Icon F.A.R.Ts." The team is also running an Icon Wizard Contest through September 7, so if you want your creation featured in the gallery, this is your excuse to go play.


    What We Cover

    • What's actually new in Icon Wizard 2.0: mixing icon styles, layering up to 20 elements, add/subtract/stroke operations, and letters and numbers you can punch out of badges
    • How Power Transforms — previously an SVG-only capability — now work in web fonts too, and the auto-generated cutouts that made it possible
    • The origin story: F.A.R.Ts, the original modifier-only Wizard, and "Snuggles," the team's space for proof-of-concept projects
    • Why the team loosened creative control in version 2, and what that trade-off means for good icons (and bad ones)
    • Real community creations from the gallery, including a Starry Night icon, a centaur, a potted cactus, and a live green-thumb demo
    • The near-miss name "Icon Genie" and how the team landed back on "Wizard"
    • How to enter the Icon Wizard Contest (running through September 7) and where to send feedback during the beta


    Timestamps

    00:00 — Cold open: bad icons, good icons, and Jory's grim optimism

    00:01 — Welcome to the show and episode overview

    00:02 — The Icon Wizard Contest, explained

    00:04 — Community favorites: Starry Night, the user blender, and more

    00:05 — Where this all started: FARTs and the original pitch

    00:07 — "Snuggles," the team's space for proof-of-concept projects

    00:08 — The real origin story: bringing Power Transforms to web fonts

    00:10 — What "gooder" actually means in Icon Wizard 2.0

    00:12 — Ed breaks down what's new: mixing styles, 20 layers, and more 00:14 — The real pain point Icon Wizard solves

    00:17 — Why the Starry Night icon is a different kind of creation

    00:18 — It's basically a full design tool now

    00:20 — A customer feature request, solved live with the Wizard 00:21 — How v2 actually started: automating the cutouts

    00:23 — Live demo: building a green thumb icon in real time

    00:26 — Wizard walkthrough: the four tabs (icons, modifiers, elements, user) 00:28 — Add, subtract, stroke: how the Boolean operations work

    00:31 — Where to send feedback, and how the gallery and sharing work

    00:33 — Speed round: favorite modifiers

    00:34 — The secret difference between the poop icon and the poop modifier 00:35 — The "Icon FARTs" disappointment scale

    00:37 — Almost-names: Icon Genie, Icon Deity, and (sadly, no) Icon Gandalf

    00:40 — Icon Wizard earns its spot in the main nav

    00:41 — Wrap-up and Mike's sign-off


    Credits

    • Hosted by Matt Johnson
    • Featuring Mike, Ed, and Jory
    • Produced and edited by Matt Johnson
    • Theme song by Ronnie Martin
    • Music interstitials by Zach Malm
    • Video editing by Isaac Chase


    Links

    • Icon Wizard:
    • Icon Wizard gallery and contest
    • Feedback: feedback@fontawesome.com
    • Font Awesome: https://fontawesome.com

    Stay up to date on all the Font Awesomeness!


    Beach Ball of Death: The Ghost of a $10K Failed Computer Aug 11, 2026
    Show notes

    You've seen it a thousand times: you're two minutes late for a video conference call, you throw on a shirt with buttons (It's okay that you're still wearing jammie pants. Don't worry, nobody can see), and right when you need your computer most, that colorful spinning ball shows up to ruin your day. It's called a lot of things, but most of us just call it a curse word.

    Today we trace the beach ball of death back to its actual origin story, which involves a $10,000 computer that flopped commercially, Steve Jobs in exile, a forgotten storage format, and Susan Kare's sketchbook. Turns out the most hated icon in computing has a surprisingly great pedigree.

    We also get into why the beach ball exists at all (psst: it's your OS parenting a misbehaving app), how it could've been a spinning slice of pizza, and why Apple Silicon might be quietly killing it off for good.


    What We Cover

    • How much of life is spent waiting on machines, and why the frustration doesn't stop when you sit down at your computer
    • The Xerox PARC origins of the "wait" cursor and Susan Kare's contributions at Apple
    • Windows 95 and the golden age of customizable cursors (RIP, dancing banana)
    • The lineage from hourglass to wristwatch to spinning disk to beach ball to flat ring
    • How NeXT, the company Steve Jobs founded after leaving Apple, gave us the beach ball's true ancestor
    • Why Apple's 1996 acquisition of NeXT brought the spinning cursor along with it
    • How Aqua and Mac OS X turned a monochrome disk icon into a glossy rainbow ball
    • The many names for the beach ball, including the delightfully specific "bun of death"
    • Why the beach ball is becoming rarer on modern Macs, and what that means for a whole generation of users


    Timestamps

    00:00 - Cold open: the dreaded beach ball

    01:00 - Welcome to Podcast Awesome

    01:15 - How much of our lives we spend waiting on machines

    02:00 - Xerox PARC and the first "please wait" cursor

    02:30 - Susan Kare's contributions to the original Mac

    03:30 - Windows 95 and the era of customizable cursors

    05:00 - The full lineage: hourglass to beach ball to flat ring

    05:30 - Enter NeXT, Steve Jobs's post-Apple company

    06:00 - The $10,000 computer nobody could afford

    07:00 - Apple acquires NeXT, and the spinning disk comes along

    08:00 - The beach ball as an OS parenting a misbehaving app

    09:30 - Aqua, Mac OS X, and the rainbow makeover

    11:30 - Every alias for the beach ball, including the "bun of death"

    13:00 - How Apple Silicon is making the beach ball appearance rarer

    3:45 - Closing thoughts and credits


    Credits

    • Hosted, produced, and edited by Matt Johnson
    • Theme song by Ronnie Martin
    • Music interstitials by Zach Malm
    • Video editing by Isaac Chase


    Sources Referenced

    Erin J. Rimmer's "The Utterly Obscure History of the Computer Cursor" on Obsolete Technology

    Dan Vincent's "What's Inside a NeXT Computer Accessory Kit?" on Userlandia

    Stay up to date on all the Font Awesomeness!


    The 404 Error Code Has a Secret Origin Story Jul 30, 2026
    Show notes

    Picture this serious, sterile scene: scientists in lab coats, pocket protectors, carrying clipboards, and nobody’s making eye contact. Nobody would guess that this backdrop would produce some of the best internet lore.

    In this episode, we dig into the myth that the 404 error page came from "Room 404" at CERN, track down what a co-creator of the web actually had to say about it, and land on the real, much more boring origin. Along the way we detour into the HTTP status code that was invented as an April Fools' joke, then defended by the developer community hard enough that it got its own RFC. We close it out with a tour of the internet's best 404 pages, including a deep dive into Font Awesome's own, with Jory Raphael.


    What We Cover

    • The Room 404 myth: how it started, why it spread, and why Robert Cailliau, one of the actual creators of the web, wants nothing to do with it
    • The real, much less exciting origin of the 404 status code
    • Why HTTP works like a librarian with no short-term memory
    • Larry Masinter's HTCPCP proposal and the accidental birth of the 418 "I'm a teapot" code
    • How the dev community fought to save 418 when the IETF tried to reclaim it
    • A tour of the internet's best 404 pages: GitHub, Pixar, Lego, and Figma
    • Behind the scenes of Font Awesome's own 404 pages with Jory Raphael, including the Ghostbusters, Planes, Trains and Automobiles, Star Wars, and Mario references hiding in them
    • The Easter egg hiding on the Font Awesome icons page (and another one on Blog Awesome)

    Timestamps

    • 00:00 – Cold open: if particle physics research is this serious, how did it produce such a goofy myth?
    • 01:00 – Intro to the episode and the CERN backstory begins, where human "servers" fetched documents by hand
    • 03:00 – How the Room 404 legend took hold, per Wired's reporting
    • 04:00 – Robert Cailliau's one-word review of the myth: "Sigh"
    • 05:00 – The actual, much more mundane origin of the 404 code, plus the DMV and librarian analogies
    • 07:00 – Larry Masinter, RFC 2324, and the Hypertext Coffee Pot Control Protocol
    • 08:00 – The community backlash when the IETF tried to reclaim status code 418
    • 09:00 – Shane Brunswick's save418.com stand, then back to great 404 pages: GitHub's Octocat
    • 10:00 – Pixar's Inside Out 2 tie-in 404
    • 11:00 – Lego's "oh, bricks" 404 and Figma's interactive one
    • 12:00 – Font Awesome's own 404 pages, including the Susan Kare bomb-icon origin story
    • 13:00 – The Ghostbusters Easter egg
    • 14:00 – The Planes, Trains and Automobiles reference and Brian's hidden hand-wave Easter egg
    • 15:00 – Star Wars references and the FA-ndolorian
    • 16:00 – The Mario reference, the icons page Easter egg, and the old Blog Awesome 404s, including "Where's my sandwich?"
    • 17:00 – A shoutout to Brian, the mind behind Font Awesome's 404 copy, and the outro begins
    • 18:00 – Closing credits and sign-off


    Credits

    Hosted by Matt Johnson

    Featuring Jory Raphael

    Produced and edited by Matt Johnson

    Theme song by Ronnie Martin

    Music interstitials by Zach Malm

    Video editing by Isaac Chase

    Links

    • SmarterMSP: Tech Time Warp — The 411 on the 404 Page
    • The History of the Web: Sorry Computer, You're Not a Teapot
    • RFC 2324: Hyper Text Coffee Pot Control Protocol (HTCPCP/1.0)
    • Save418.com
    • Font Awesome

    #PodcastAwesome #404Error #WebHistory #InternetLore #TechTrivia #HTTPStatusCodes #FontAwesome #DesignPodcast

    Stay up to date on all the Font Awesomeness!


    Josh Williams on Icon Design, AI, and Knowing When to Stop [Pt. 2] Jul 14, 2026
    Show notes

    What if software had a final season? Josh Williams is back for round two, and this conversation goes places the first one didn't. We get into designing as a generalist instead of a specialist, why some of the best products (RIP Gowalla, RIP Path) might have worked better as limited series instead of forever-apps, and what it actually feels like to use AI tools day to day — not the hot-take version, the real one, where the hardest part isn't the tech, it's knowing when to stop adding features.

    Josh also breaks down how the Mosaic icon pack came together, Jory reflects on why his dad's Vermont highway signs are a kind of legacy he thinks about often, and Josh shares his advice for those getting into icon design today. Spoiler: it involves not knowing the rules yet, and that's a good thing.


    What We Cover

    • Why physical, tangible work sticks with you in a way digital work — which can vanish with a hard drive — never quite does.
    • Jory's dad's landscape architecture and signage firm, and how that legacy is scattered across Vermont
    • The Mosaic icon pack, and how Scott Riley's Mindful Design site used FA's Slab icon set in a way the team never expected
    • Generalist vs. specialist: why Josh keeps circling back to brand work but can't stay in one lane
    • The venture-capital pressure that pushes good products toward becoming "everything apps"
    • Gowalla, Path, and the idea of software with a beginning, middle, and end — like a TV show's final season
    • The early App Store era of one-off apps that just were what they were (RIP the beer-drinking app)
    • Font Awesome's own internal AI experiment weekend, and what came out of it
    • Taste and discernment as the new bottleneck now that building is fast and cheap
    • Why "don't be obsequious" should now be a standing instruction in AI prompts
    • Josh's advice for anyone starting out in icon design today
    • What's next for the Uni calendar, and a wishlist for a fully custom, build-your-own version


    Timestamps

    00:00 – Reaching the edge of current tools and processes

    00:00 – Intro: what this episode covers 01:00 – The joy of physical, tangible design work

    02:00 – Jory's father's legacy in Vermont signage

    04:00 – How the Mosaic icon pack might get used and remixed

    05:00 – Generalist vs. specialist: where Josh lands

    07:00 – Bringing different people and disciplines together

    08:00 – VC pressure and the "scale infinitely" mindset 09:00 – Software with a beginning, middle, and end

    11:00 – Gowalla, Path, and products as a moment in time

    13:00 – Building an intentional, sustainable studio model

    14:00 – The early App Store's one-off apps

    17:00 – Font Awesome's internal AI experiment weekend

    19:00 – Taste and discernment as the new bottleneck

    20:00 – Prompting AI to not be obsequious

    21:00 – Advice for getting into icon design today

    23:00 – Breaking the rules you don't know exist yet – The Mosaic pack vs. the Uni calendar rules 24:00 – A wishlist: fully custom, build-your-own calendars

    25:00 – Where to find Josh, and what's next for him


    Credits

    • Featuring Josh Williams and Jory Raphael
    • Hosted, Produced, and edited by Matt Johnson
    • Theme song by Ronnie Martin
    • Music interstitials by Zach Malm
    • Video editing by Isaac Chase


    Links

    • Font Awesome Mosaic icon pack
    • Josh Williams: @JW on Instagram and Threads


    Hashtags

    #PodcastAwesome #IconDesign #FontAwesome #DesignPodcast #AIandDesign #ProductDesign #BrandDesign #TechPodcast #CreativeIndustry #DesignCareers

    Stay up to date on all the Font Awesomeness!


    Icon Design, Creative Freedom, and the Return of Visual Personality — with Josh Williams [Part 1] Jun 30, 2026
    Show notes

    Josh Williams has been designing icons since before it was a “real” job.
    These days, Josh is one of the most respected icon and identity designers working in the field. He helped shape the Font Awesome and Web Awesome logos, and he just designed Mosaic — a brand-new icon pack for Font Awesome Pro with roots in his long-running Uni Calendar letterpress project and a style that's unlike anything we've shipped before.
    In Part 1, we talk about where Mosaic came from, what it looks like when a designer actually gets creative freedom, why the web went homogenous, and whether it's finally starting to break back out. Also: Kaleidoscope themes, MySpace CSS exploits, and a cease-and-desist that made at least one person internet famous.
    🗒️ What We Cover
    🗑️ How Josh nearly bricked a Mac trying to edit the trash can icon
    🌈 Kaleidoscope themes, Winamp skins, and the era of tinkering
    ✨ The MySpace CSS underground (yes, it was a thing)
    🖨️ The Uni Calendar letterpress project and how it became Mosaic
    🕊️ What "creative freedom" actually feels like when someone hands it to you
    🌐 Why everything on the web started looking the same and why it might not stay that way
    🤖 AI, low-cost experimentation, and the return of design personality
    📸 What Josh is doing next (hint: it involves Keegan Jones and Instagram)
    ⏱️ Timestamps
    00:00 – Cold open: demystification
    01:00 – Intro
    02:00 – Meeting Josh / fanboy moment
    03:00 – Logo collaboration: Web Awesome and Font Awesome marks
    04:00 – Announcing Mosaic
    06:00 – Uni Calendar roots and the style thread
    09:00 – The ResEdit / trash can story
    13:00 – Kaleidoscope themes era
    14:00 – MySpace CSS and early community
    17:00 – Tinkerer culture and design demystification
    18:00 – How homogenous web cycles work
    21:00 – AI and low-cost experimentation
    23:00 – What Josh is doing next
    ✨ Check out the Mosaic icon pack: https://fontawesome.com/icons
    🔗 Credits
    Hosted, produced, and edited by Matt Johnson
    Co-host Jory Raphael
    Featuring Josh Williams
    Theme song by Ronnie Martin
    Music interstitials by Zach Malm
    Video editing by Isaac Chase

    Stay up to date on all the Font Awesomeness!


    Laura Bohill: A Dream Project, a Design Crisis, and the Chisel Icon Pack Jun 16, 2026
    Show notes

    Episode Summary

    What happens when you give a world-class icon designer a dream brief with almost no boundaries? A brief existential crisis, and eventually a beautiful type-inspired icon packs for Font Awesome 7. 😅

    In this episode, Matt and Jory chat with icon designer Laura Bohill about the making of Chisel — the wonderfully chunky icon pack she designed for Font Awesome 7. They get into the weird magic of creative constraints, why icon design is really just tiny-illustration puzzle solving, and how type, branding, and metaphor all shape great icon systems.

    They also talk about freelance life, protecting your creative brain, why not every design problem should follow you into your evenings, and how sometimes the best ideas show up only after you’ve stepped away from the screen. It’s thoughtful, funny, nerdy, and full of delightful icon design rabbit trails.

    What We Cover in This Episode

    • ✨ How Laura went from “dream project” to “I am spiritually untethered”
    • ✏️ How a book cover typeface sparked the visual idea behind the Chisel icon pack
    • 🧩 Why icon design is basically a never-ending series of tiny, beautiful puzzles
    • 🧠 Why creative boundaries and time away from work matter more than hustle culture admits
    • 🖼️ How Laura balances clarity vs. creativity in icon design systems
    • 🏰 Why designing icons for Historic England meant trading “upload” icons for castles and country houses
    • 🛠️ Laura’s journey from Illustrator to Figma, with a little help from Noah
    • 🌍 Why icon designers might secretly be some of the most-seen artists on the internet

    Timestamps

    00:00 — Dream project meets existential crisis
    00:04:00 — How an open-ended brief led to Chisel’s distinctive style
    00:09:30 — Why Laura doesn’t usually do self-directed design projects
    00:12:00 — How she found icon design through illustration and freelance work
    00:16:00 — Freelance life, boundaries, and protecting creative energy
    00:20:00 — How type design influences icon systems
    00:30:00 — Why icon design is really a puzzle-solving practice
    00:36:00 — Balancing clarity and creativity in icon systems
    00:40:30 — Historic England, castles, and designing beyond typical UI icons
    00:45:00 — Laura’s Figma origin story and Noah’s helpful onboarding
    00:48:00 — Why icon designers are quietly famous
    00:50:00 — Find Laura online and final thoughts

    Links & Resources

    • Laura Bohill / Laura Bee
      Find Laura Laura Bee online 😄
    • Font Awesome 7
      Explore Font Awesome 7 and its small batch icon packs, including Chisel
    • Chisel icon pack
      Laura’s custom icon pack for Font Awesome 7, inspired by stroke contrast in typography
    • YouTube version of this episode
      Watch the visual demo version to see the Chisel icons on screen while the team talks through the design
    • Figma
      Making the leap from Illustrator to Figma
    • Historic England
      Laura’s recent icon system project featuring castles, parks, and places of worship

    Credits
    Hosted by Matt Johnson
    Featuring: Laura Bohill, and Jory Raphael
    Produced and edited by Matt Johnson
    Theme song: Ronnie Martin
    Music interstitials: Zach Malm
    Additional video editing: Isaac Chase

    Stay up to date on all the Font Awesomeness!


    How to Spot Great Leadership in Interviews (and Avoid Bad Managers) | Dave Gandy May 26, 2026
    Show notes

    In this episode of Podcast Awesome, Matt sits down with Font Awesome founder Dave Gandy to unpack what it really means to be a great employee and a great manager — without the “rockstar ninja unicorn” nonsense, micromanaging, or performative perks. Dave reframes the idea of a “lifestyle business” as a badge of honor (not a slight), explains why leadership matters more than the role you’re hired for, and shares practical ways to spot healthy management during interviews — plus what autonomy should actually look like inside a team that trusts each other.

    Watch this episode on YouTube

    🗒️ What We Cover in This Episode

    💸 Why “lifestyle business” is often used as manipulation (and why it’s actually a badge of honor)
    🧭 The #1 thing to evaluate in a job interview: leadership (not the role)
    🧠 How to flip the interview script by asking better questions
    ⏱️ What micromanagement (“butt in seat” culture) really signals
    🚩 Why “rockstar / ninja / unicorn” language can be a culture red flag
    🔍 How to read “small signals” with inductive reasoning (not just deductive logic)
    📸 The photo wall story: how tiny rules reveal big cultural problems
    🧰 Why managing people is a craft (and how to learn it like one)
    📚 Books + frameworks Dave recommends (Lencioni, Working Genius, Shape Up)
    🧩 What healthy autonomy looks like in practice (and why “execute with excellence” is rare)

    ⏱️ Timestamps

    0:00 - Cold Open: What Loyalty Really Costs
    0:23 - Welcome + What This Episode Covers
    0:53 - Lifestyle Business as a “Slight” (and the Trade-Offs)
    2:00 - Lifestyle Business Myth: Manipulation vs. Real Bottom Lines
    4:00 - Interview for Leadership: Why Your Boss Matters More Than the Role
    6:00 - Managers & Autonomy: Hiring Adults and Treating Them Like Adults
    8:00 - A “Butt in Seat” Culture (and Why It’s a Technical Leadership Smell)
    10:00 - Sussing Out Culture: How to Ask the Unaskable Questions
    12:00 - Lifestyle Business = Sanity (and Why Retention Is the Real Metric)
    14:00 - Hard Interview Questions That Reveal Leadership
    16:00 - Retention Without Perks: The Real “Perks” That Matter
    18:00 - When Life Happens: The Loyalty Moment That Costs Something
    22:00 - Rockstar / Ninja / Unicorn Language (and Flattery as a Red Flag)
    24:00 - Bad Interviewer Psychology: “Gotcha” Certainty vs. Real Confidence
    26:00 - Inductive vs Deductive Reasoning (and Why Nerds Miss the Signals)
    28:00 - The Photo Wall Story: Tiny Rules, Big Control Problems
    32:00 - Rockstar Culture Warning: Accountability and the “Rockstar Exception”
    34:00 - Interview Like Dating: Standards, Curiosity, and Connection
    36:00 - Botching Interviews When You Want It Too Much
    37:00 - Management Is a Craft (Not Just a Promotion)
    38:00 - Books & Frameworks: Lencioni + Working Genius + More
    42:00 - Organizational Health Signals (Trust, Conflict, Clarity)
    44:00 - Autonomy with Shape Up: Freedom Inside the Box
    46:00 - Wrap-Up + Closing Thoughts

    🔗 Links & Resources

    Patrick Lencioni / The Table Group
    Shape Up
    Font Awesome:

    🎶 The Font Awesome Theme Song – Composed by Ronnie Martin
    🎸 Music Interstitials by Zach Malm
    🎬 Produced and edited by Matt Johnson with some extra video editing help from Isaac Chase

    Stay up to date on all the Font Awesomeness!


    Website Color Theming Made Easy [Look Awesome Demo] May 12, 2026
    Show notes

    Look Awesome: Solving Color Once and for All

    Locking in the color palette for your project is one of those things that seems simple until you're actually doing it. Pick the wrong shade and your text is unreadable. Pick the right shade and it only works in Figma, not in your codebase, not in Tailwind, not anywhere that matters.

    Dave Gandy — Font Awesome founder, Kickstarter legend, self-described Nantucket color enthusiast — has been quietly building a tool to fix this mess. It's called Look Awesome, and it tackles color from three angles at once: the technical side (WCAG contrast math), the artistic side (palettes that actually look good), and yes, the genetic side (turns out not everyone sees color the same way, and there's a 100-dot test to prove it).

    This episode is an audio cut of a live demo Dave gave during the Build Awesome Kickstarter stream. He walks through how Look Awesome works, why he built it in under three weeks using modern AI tooling, and why he thinks this might be the most fun thing he's ever made. You'll also hear about NASA's brand guidelines, the color laws of Nantucket, and a binary search algorithm that finds the exact one shade of blue that satisfies both dark and light text contrast requirements.

    Fair warning: this is a color tool, so if you want to actually see the thing, head over to the YouTube channel. The link is in the show notes.

    What We Cover

    • What Look Awesome is and why it exists
    • The three challenges of color: technical, artistic, and genetic
    • The Farnsworth-Munsell 100 hue test and what it means for working with color
    • How the palette-building math actually works (including that binary search)
    • Theming once and getting it everywhere — Tailwind, Web Awesome, Claude's design.md, wherever
    • How Look Awesome fits into the Build Awesome workflow
    • Why Dave built this in under three weeks and what AI-assisted Build Week looked like
    • The Nantucket color palette demo (10 seconds, one URL)

    Try It Look Awesome is live now at look.awesome.me. Dave wants to hear what's working — not just the bugs. Drop him a note at dave@awesome.me.

    Want to support the broader project? The Build Awesome Kickstarter is still running at build.awesome.me.
    Watch the full demo from the livestream! youtube.com/live/XBMSvupE7Bc?si=3Ow2B1I4pOAYnsb

    Credits

    • Hosted, produced and edited by Matt Johnson
    • Featuring Dave Gandy and Zach (from the Build Awesome livestream)
    • Theme song by Ronnie Martin
    • Music interstitials by Zach Malm
    • Video editing by Isaac Chase

    Stay up to date on all the Font Awesomeness!


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