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    Technology

    Podcast Awesome

    On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery.

    🎙️ Podcast Awesome is your all-access pass into the creative engine behind Font Awesome — the web’s favorite icon toolkit. Join host Matt Johnson and the Font Awesome crew (and friends) for deep dives into icon design, front-end engineering, software development, healthy business culture, and a whole lot of lovingly-rendered nerdery.

    From technical explorations of our open-source tooling, chats with web builders, icon designers, and content creators, with the occasional gleeful rants about early internet meme culture, we bring you stories and strategies from the trenches of building modern web software — with a healthy dose of 80s references and tech dad jokes.

    🎧 Perfect for:

    • Icon design and content-first thinking
    • Creative process and collaborative design
    • Work-life balance in tech
    • Remote team culture and async collaboration
    • Internet history, meme archaeology, and other nerd ephemera

    🧠 Come for the design wisdom, stay for the deep meme cuts and beautifully crafted icons.

    Advertise

    Copyright: © 2023 Podcast Awesome

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    Nerd Show and Tell: Meet Trevor Chase Jun 01, 2023
    Show notes

    ☕ From Junior High Principal to Pixels: Trevor “The Real Human Technical Support™ Guy” Chase Talks Career Pivots, Debugging Joy & Coffee Obsession

    In this Podcast Awesome episode, host Matt Johnson chats with Trevor Chase, Font Awesome’s Real Human Technical Support™ Guy. Once a junior high assistant principal, Trevor made the leap from school hallways to tech tickets — and along the way, discovered a love for debugging... and roasting the perfect cup of Ethiopian coffee.

    Trevor opens up about:

    • How he transitioned from education into tech support
    • The most common licensing and icon questions he fields daily
    • Why learning new things is at the heart of his Font Awesome journey
    • His grassroots coffee roasting business that started with a popcorn popper
    • A once-in-a-lifetime Ethiopian coffee ceremony that sparked a lifelong obsession
    • And what it means to reconnect with remote teammates at our beloved team Snuggles

    This one’s got 🔧 troubleshooting tips, ☕ artisan-level coffee takes, and ❤️ all the warm fuzzies of working on a remote team that actually gets along.

    ⏱️ Timestamps

    • 01:03 – Trevor's Career Shift from Education to Tech Support
    • 03:39 – The Emotional Toll of Being an Assistant Principal
    • 06:16 – Joining Font Awesome and Learning On-the-Go
    • 06:19 – Most Common Tech Support and Licensing Questions
    • 08:14 – Hands-On Learning and Font Awesome’s Education Culture
    • 09:32 – Debugging and QA: The Joy of Finding Problems
    • 10:53 – Trevor’s Coffee Roasting Journey (From Popcorn Popper to Pro Roaster)
    • 13:33 – Ethiopian Coffee Ceremony: A Life-Changing Experience
    • 17:10 – Remote Culture and the Importance of the Font Awesome “Snuggle”

    🎙️ Highlights

    "If I’m ever bored in this job, it’s my own fault — there’s always something to learn." – Trevor Chase“
    I started roasting coffee in a popcorn popper... and now my dad and I have a little side business roasting beans from around the world.”
    “You roast it over hot coals, and they serve you two shots of the strongest, best coffee you’ve ever had. That Ethiopian ceremony? Changed everything.”
    “I love debugging. It’s kind of like putting out fires, which I weirdly enjoyed even as an assistant principal.”“Remote work can get isolating, so I really look forward to our team Snuggles. Getting to know everyone more deeply matters.”

    🔗 Links & Credits

    • 🔧 Font Awesome Support & Licensing
    • 🎬 Mill City Roasters on YouTube
    • 🎵 Theme song by Ronnie Martin
    • 🎛️ Audio mastering by Chris Enns at Lemon Productions

    Stay up to date on all the Font Awesomeness!


    The Snuggle Is Real: How Font Awesome and Shoelace Are on a Mission to Make Dev Work Easier May 16, 2023
    Show notes

    🧩 Shoelace & Web Components: Building Better UI with Cory LaViska

    In this Nerd Show and Tell episode, we lace things up with Cory LaViska, creator of Shoelace — a modern component library that makes it stupid-easy to build snappy, accessible, mobile-first websites using CSS grids and Web Components.

    Matt joins Travis Chase and Cory for a jam-packed convo on:

    • How Shoelace + Font Awesome work together like peanut butter and SVGs 🍯
    • Why Web Components are the future of design systems (and sanity)
    • What it takes to stay sharp with modern web standards
    • And, yes, why Travis still doesn’t have a Shoelace icon 😤

    Cory also reveals his favorite culinary-themed icon, drops wisdom on open source generosity, and reminds us all why boring ol’ PHP was a gateway drug to building cool things on the web.

    ⏱️ Episode Timestamps

    • 05:04 – Customizing CSS with Shoelace
    • 08:10 – Reusable Components & Brand Consistency
    • 11:50 – Why Web Components Make Dev Easier
    • 17:06 – Tooling Made Better by Web Standards
    • 25:46 – Embracing Modern Tech in UI/UX
    • 30:17 – Building Free, High-Quality Software
    • 31:25 – Power of Open Source Collaboration
    • 36:04 – The Humble Beginnings: PHP and Web Dev

    🧠 Highlights

    “Shoelace gives you fully accessible components with zero framework lock-in — it just works in the browser.”“Open source is how I give back. If it helps someone build something better, then it’s worth it.”“Weirdly, my favorite icon might be… the hamburger. The food one. Not the menu one.”

    🔗 Links & Credits

    • Explore Shoelace
      🎵 Theme by Ronnie Martin
      🎛️ Audio mastering by Chris Enns at Lemon Productions

    Stay up to date on all the Font Awesomeness!


    Nerd Show and Tell: Meet Sr. Developer Ed Emanuel May 02, 2023
    Show notes

    🛸 Dungeons, Dragons, and the Oregon Trail… in Space?!

    On this episode of Nerd Show and Tell, we beam up with Ed Emanuel, Senior Developer at Font Awesome, to chat about his lifelong nerdery, dev adventures, and a galactically nostalgic side project called Space Awesome — a text-based, icon-powered space game inspired by the Oregon Trail.

    Ed shares how creating Space Awesome helped him learn Vue.js, how he mashed up 8-bit style game logic with Font Awesome’s space-themed icons, and why it’s a quick, secret-filled trip through the stars (no microtransactions, we promise).

    We also talk 3D printing, Dungeons & Dragons, and the magic behind Icon Wizard, the tool Ed and fellow FA-er Mike Wilkerson built to help customize icons on the fly.

    If you love dev rabbit holes, retro gaming, or rolling D20s, this ep's got your name on it.

    ⏱️ Episode Timestamps

    • 02:27 – Working with Dave and Travis at Font Awesome
    • 04:07 – Creating Custom Icons with Font Awesome Pro
    • 06:34 – 3D Printing and D&D Miniatures
    • 10:31 – Exploring Icon Themes and Ed’s Faves
    • 12:11 – Launching the Space Awesome Game
    • 14:02 – Text-Based Games and Blockbuster Nostalgia
    • 16:20 – Ed’s Dungeons & Dragons Origin Story
    • 19:21 – The Rise of D&D and Role-Playing Games
    • 21:51 – What Makes a Great Dungeon Master?

    🧠 Highlights

    “I designed Space Awesome to respect your time. You can sit down and play for 5–10 minutes. No timers. Just secrets to discover and paths to explore.”“We’ve got the sword, the wizard hat, the 20-sided die… But we could definitely use a slime monster. Maybe a gelatinous cube? Just… not called a beholder.”“We homebrewed our own D&D rules as kids. We didn’t have the books, but we had imagination.”

    🔗 Links & Credits

    • Play Space Awesome
    • Check out Icon Wizard
      🎵 Theme by Ronnie Martin
      🎛️ Audio mastering by Chris Enns at Lemon Productions


    --------------------

    Highlights

    Well, I think I can thank my brother in law for that one as well. When he started dating my sister, my older sister, they played DND and kind of introduced me and my other siblings to it. So I played Advanced Dungeons and Dragons back in the late eighty s a little bit. And then we didn't have any of the books. So we kind of homebrewed our own game for a while, just like everyone else. We kind of stepped away from it for a while and then, let's see, it's been five or six years ago actually.


    It went well. We had lots of traffic the first couple of weeks. Not as much since then, but when I designed the game, I wanted to kind of respect people's time. It does not require a huge investment in your time. You can sit down and play it for five to ten minutes, and while there are a lot of secrets to discover and things that you probably won't encounter your first time through. There's no timers. There's no anything that requires that you come back and play it every day.


    We have a 20 sided dice that belongs in there. We have some swords, axe, the wizards hats. We have a bunch of icons, the cloak, the skull, stuff like that. I think there's definitely a few icons we could add. Some more DnD themed things. Oh, we have a dragon icon already, but I think there's some other monsters that would be cool to add some kind of slime or gelatinous cube or a beholder, but I suppose we couldn't call it a beholder.
    ---------------------


    Stay up to date on all the Font Awesomeness!


    How Font Awesome Broke Kickstarter Records with a Hilarious Video Apr 18, 2023
    Show notes

    💥 How Font Awesome’s Kickstarter Became a Record-Breaking Success

    What happens when a tiny team with an awesome idea turns to crowdfunding? You get the most-backed tech Kickstarter of all time. In this episode of Podcast Awesome, Matt and the Font Awesome team take you behind the scenes of their 2017 Kickstarter campaign for Font Awesome 5.

    Hear how a failed campaign turned into a historic win, how a bakery became the perfect metaphor for icon design, and how humor (plus a 12-hour filming session) helped their story resonate with backers worldwide. Oh, and how it caught the attention of Y Combinator, too.

    🚀 In this episode, we explore:

    • How humor and storytelling powered a viral Kickstarter video
    • Lessons learned from a past campaign misfire (RIP Font Awesome Black Tie)
    • Why we set a modest goal — and obliterated it
    • Behind-the-scenes of choosing a video partner (Knox Avenue FTW)
    • The unexpected doors Y Combinator opened up for Font Awesome

    If you're a designer, founder, or just love a good origin story, this episode is packed with laughs, lessons, and bakery metaphors you won’t forget.

    ⏱️ Episode Timestamps

    • 00:09 – Reflecting on the Success of Font Awesome's 2017 Kickstarter
    • 02:14 – Was Y Combinator Worth It?
    • 05:32 – Lessons Learned from the Crowdfunding Campaign
    • 07:30 – Finding the Right Video Production Partner
    • 09:03 – Why the Kickstarter Video Was a Huge Risk
    • 13:10 – The 12-Hour Shoot That Made It Work
    • 14:58 – The Campaign That Changed Everything

    🔗 Links & Credits

    🎵 Theme by Ronnie Martin
    🎛️ Audio mastering by Chris Enns at Lemon Productions

    • Font Awesome 5 Kickstarter Video
    • How Font Awesome became the most funded software project on Kickstarter — and what we can learn from it


    -------------------------------
    HIGHLIGHTS

    We have no idea how this is going to hit. But we think this is hysterical. We thought it was funny, so we launched the video. We did a few things right with it. We did a lot of things right. And we still got an article out there somewhere about all of the we think are good ways to run a Kickstarter. And it's a few years old, but most of it's going to be evergreen with that. And we set a goal for ourselves for $30,000.

    If Brian hasn't shared his nerd about baking, that would yeah, we should do that. The parallel we come up with [for the video] is a bakery. Because a bakery is we think of Font Awesome as this intersection of art and technology. We think of it as how do we make these Awesome assets. You get your icons. How do you make these real? How do you get these where they need to be in the way people want to use them so that everything can be better?

    As a company, we like humor. This is actually a core piece of who the company has become. Is that we value this so much, and so we're like, okay, so humor seems a clear way that we can try to make this more interesting. But also, what if we have nothing overtly digital in this? What if we tell this in the real world? What if we tell the story of Font Awesome 5, what we want to build? What if we tell this story in the real world? And so what's the biggest parallel, right?
    ---------------------------------




    Stay up to date on all the Font Awesomeness!


    Nerd Show and Tell: Meet Alex Poiry Apr 04, 2023
    Show notes

    🛡️ Sword Fights, Security & Memes: Meet Alex “Yellow Dart” Poiry

    In this wonderfully offbeat episode of Nerd Show and Tell, Matt chats with Alex Poiry, Head of Security at Font Awesome. But don't let the job title fool you — this isn’t just firewalls and protocols.

    Alex dives into how a background in history and German led him to a career in tech, how a classic Homestar Runner video gave him the nickname “Yellow Dart,” and how swinging a longsword in VR gave him tennis elbow.

    Yep. It's that kind of episode.

    🧠 In this episode, we explore:

    • The role of a Head of Security at a globally used icon toolkit
    • How analog circuit metaphors help explain digital concepts
    • Why early 2000s memes still live rent-free in Alex’s brain
    • Nerdy passions: from Klingon to Tolkien to longsword combat in virtual reality
    • How storytelling shapes tech, marketing, and public trust

    If you love cybersecurity, weird tech journeys, or just want to hear a security lead talk about Klingon, this one’s for you.

    ⏱️ Episode Timestamps

    • 00:08 – Meet Alex Poiry: Font Awesome’s Head of Security
    • 03:44 – From liberal arts to lock-downs: how Alex got into tech
    • 07:56 – What “security” actually means at Font Awesome
    • 12:30 – Data privacy, metaphors, and teaching tech
    • 18:42 – Klingon, Lord of the Rings, and meme nostalgia
    • 23:26 – Geek Squad war stories & unexpected repairs
    • 27:25 – HEMA swordplay and VR: a nerdery crossover
    • 33:22 – How storytelling influences PR, security, and connection

    🔗 Links & Credits

    • Font Awesome Security Info
    • Homestar Runner – Yellow Dart
      🎵 Theme by Ronnie Martin
      🎶 Music segues by Zach Malm
      🎛️ Audio mastering by Chris Enns at Lemon Productions


    ----------------------
    HIGHLIGHTS
    "At what point in time when you get to a certain age, how do you tell if it's you getting old or if some things actually are worse? Because there's a definitive period in American cinema that's not as good as some of the other periods. There's a fantastic storytelling section of American cinema that starts in the 1970s and kind of goes into the it goes into the then you start to hit that era of the blockbuster.

    The MCU is great. It's fun, and it's nice to see all this expansive stuff. But I wonder, are we going to look down the line in, like, 30 or 40 years and we're going to be like, these movies were fantastic storytelling, or if it's just going to just kind of be, like, fluffy."

    "What is your form like when it comes to historic European martial arts? And then you could do like a super hot thing where you just put a character up in front of it and just like whack him with a sword and he breaks and falls down or he blocks and you can try that stuff. So then you can actually work on your form without getting sword elbow."
    -------------
    NOTES

    • Spintronics
    • The Crazy Nastyass Honey Badger (original narration by Randall)
    • G.I. Joe PSAs


    Stay up to date on all the Font Awesomeness!


    What's New in Font Awesome 6? Mar 13, 2023
    Show notes

    ☕ Poo Storms, Pixels & Perfect Curves: Designing Font Awesome 6 with Jory Raphael

    In this iconic episode of Podcast Awesome, Matt is joined by Font Awesome’s Senior Icon Designer Jory Raphael and Co-founder Travis Chase to explore what made Font Awesome 6 not just a major update — but a major upgrade.

    From adopting Figma as a design tool to refining styles across the entire icon set, Jory shares how a more cohesive design system (and a few poop jokes) helped shape the boldest, nerdiest, most delightful version of Font Awesome yet.

    🎨 In this episode, we cover:

    • How Font Awesome 6 broke from v5 with smarter, more consistent icon design
    • Jory’s favorite (and weirdest) icons from the new sets
    • The journey from Freelance Icon Jealousy™️ to hiring Noah Jacobus
    • Collaborating with the United Nations on meaningful icons for humanitarian work
    • Why the “Poo Storm” icon exists… and what that says about Font Awesome’s design culture

    If you're a designer, icon enthusiast, or curious nerd who loves the blend of polish and playfulness, this one’s a must-listen.

    ⏱️ Episode Timestamps

    • 00:10 – Font Awesome 6: A new chapter in icon design
    • 02:30 – Rebuilding icons with rules, rhythm, and range
    • 04:01 – Designing with purpose across branding + UI
    • 06:30 – How to keep icon design fun (and sharp)
    • 13:39 – Meet Noah Jacobus: icon wizard, now full-time at FA
    • 14:36 – Jory & Travis share their favorite weird and wonderful icons

    🔗 Links & Credits

    • Explore Font Awesome 6
    • Why We Switched to Figma
    • Font Awesome x UN OCHA: Humanitarian Icons
    • Meet Noah Jacobus on Nerd Show and Tell
      🎵 Theme by Ronnie Martin
      🎶 Music by Zach Malm
      🎛️ Audio mastering by Chris Enns at Lemon Productions
    • Font Awesome 6 Is Live! See the New Icons, Styles and Upgrade Without the Hassle
    • 10 Reasons We Switched to Figma For Icon Design
    • Font Awesome and OCHA Partner to Create Humanitarian Icons
    • Nerd Show and Tell: Meet Noah Jacobus, Icon Designer Extraordinaire


    Highlights
    "..Noah Jacobus is one of those icon designers who his work just constantly has made me jealous. He posts things that I wish I had designed and his skill and detail and creativity I find amazing. We actually got him to work a little bit on some contract work for us a little while ago as kind of sneakily, get him excited working with us at Font. Awesome. He finally popped the question and he is here working with us. And I'm so excited because I'm excited because he's a better icon designer than I am. And so that means that our stuff is just going to get better, and it also means that I can focus on some other things as well at Font awesome."
    "... Part of the core of Font Awesome is to have fun with things. It makes it so much more interesting to include an icon like the Poo storm icon. That was a joke. I was designing a set of weather icons and a cloud icon has some very similar curves to an icon of Poop. And I was designing a cloud icon and it had a little lightning bolt. And so I just took the Poop icon and added a lightning bolt and it's resonated with a lot more people than I thought it would."

    Stay up to date on all the Font Awesomeness!


    Remote Work: How We Snuggle Our Way to a Healthy Company Culture Feb 14, 2023
    Show notes

    🧑‍💻 Reuniting Remote Teams with Heart, Humor, and Cookies: Inside Font Awesome’s Biannual Snuggle

    In this wholesome (and slightly nerdy) episode of Podcast Awesome, host Matt Johnson is joined by Font Awesome co-founders and longtime team members — Dave Gandy, Travis Chase, Rob Madole, and Mike Wilkerson — to share the origin story and magic behind The Snuggle, Font Awesome’s biannual in-person team meetup.

    Why does a fully remote company with async workflows and nerdy Slack threads still prioritize gathering face-to-face? Turns out, good software starts with great relationships — and a well-timed inside joke.

    🧵 In this episode, we explore:

    • How humor shaped the name “Snuggle” — and why the team leaned into it
    • Real stories about what in-person time means for trust, collaboration, and morale
    • How remote work challenges like isolation and “missing the water cooler” are countered with deliberate bonding
    • What cookies, karaoke, and late-night debates reveal about team dynamics
    • Why investing in remote-first culture isn’t just smart—it’s essential

    If you’re building or working on a remote team, this one’s your cozy, cookie-filled blueprint for staying connected (no matter how async your GitHub repo is).

    ⏱️ Episode Timestamps

    • 00:09 – The Snuggle: what it is and why it matters
    • 02:31 – Rob Madole on remote work trade-offs
    • 05:23 – Humor + connection: the glue for team culture
    • 08:00 – Why in-person bonding is worth it
    • 11:50 – Reuniting post-COVID
    • 13:36 – Chocolate chip cookies and late-night hangouts
    • 15:15 – Replacing the water cooler
    • 16:52 – Remote vs. in-office productivity at Font Awesome

    🔗 Links & Credits

    🎯 Learn about Font Awesome’s culture
    🎵 Theme by Ronnie Martin
    🎶 Music segues by Zach Malm
    🎛️ Audio mastering by Chris Enns at Lemon Productions

    Remote Work: How We Snuggle Our Way to a Healthy Company Culture

    Meet the Font Awesome Team Through Our Nerd Show and Tell

    Highlights
    “So clearly, the Snuggle is about as serious as its name, and yet the effect is that it helps build goodwill and trust among the Font Awesome team so we can work together better. While the remote work versus in office work debate will likely continue, Font Awesome has found a way to make the best of both worlds. And once you start working remote, you may never want to go back to the office again.”
    “ So people come in on Sunday. So Sunday is a travel day, and then they fly back out on Friday. That's a travel day. So we've got four days in the middle there for the actual Snuggle. Two of the nights we have where we expect everybody to be there hanging out two of the nights, and we've got two nights that are in some ways, kind of like recovery nights.”
    “We make up for a lot of the water cooler stuff that we miss. We make up for those shared experiences on a daily basis. We try to make up for that a lot of that here and compare it. I'm so excited that we got together, that we got to get together right now.”

    Stay up to date on all the Font Awesomeness!


    Nerd Show and Tell: Meet Noah Jacobus, Senior Icon Designer Feb 14, 2023
    Show notes

    🎧 Exploring Sharp Icons, Retro Gaming & Design Rhythms with Noah Jacobus

    In the inaugural episode of Nerd Show and Tell, Matt Johnson chats with Font Awesome icon designer Noah Jacobus about the creative crossover between music, icon design, and visual rhythm.

    Noah shares how his background in music education unexpectedly shaped his approach to visual design, leading to his work designing the Font Awesome Sharp icon family — a bold reimagining of one of the web’s most iconic tools.

    They dive into:

    • The design philosophy behind the Sharp icon aesthetic
    • How musical hierarchy and rhythm translate to scalable iconography
    • The behind-the-scenes grind of crafting over 20,000 icons
    • Noah’s obsession with retro handheld games (looking at you, Playdate 👾)
    • Why design and game nostalgia often go hand-in-hand

    Whether you're into SVG design, retro game consoles, or just love seeing how seemingly unrelated disciplines collide — this one’s for you.

    ⏱️ Episode Timestamps

    • 00:08 – Designing the Font Awesome Sharp family
    • 02:59 – Music meets visual arts
    • 04:30 – Rhythm, hierarchy & design language
    • 10:07 – Joining the Font Awesome team
    • 12:32 – Sharp icon design challenges
    • 16:56 – Handheld retro gaming love
    • 19:47 – Pixel art, nostalgia, and iconography

    🔗 Links & Credits

    🎯 Add a Touch of Class with Font Awesome Sharp Icons
    🎙️ Meet Noah Jacobus, Icon Designer Extraordinaire
    🕹️ Playdate – retro-style handheld game
    🎵 Theme by Ronnie Martin
    🎶 Music segues by Zach Malm
    🎸 Outro track “Man is He Mega - GLBML” by Geoffrey Burch
    🎛️ Audio mastering by Chris Enns at Lemon Productions

    -------------------

    Highlights

    "It can only do some specific things very well. And so there's some very creative solutions for how to make interesting games for that. That's the same kind of thing that interests me a lot about iconography in that way is that emphasis on working within constraints. And I think that's kind of what drew me to retro gaming and kind of the resurrection of it as well and kind of the preservation of it, too, is like a kind of focus on that, working with what they had and really making cool stuff."

    "... The Playdate by Panic has been really cool to see in development and I was finally able to get one earlier this year. And kind of the emphasis that goes into especially when you're creating a new handheld like this. It's kind of inspired by the Game Boy and a lot of old things and kind of choosing which design constraints you want to embrace to kind of set it apart because the playdate is kind of a weird form factor and it has a black and white screen that doesn't have a backlight and it's got some very unique inputs on it. It has some of the stuff you might expect with buttons and stuff, but it also has an accelerometer in it and it has a crank on the side of it and other things like that that are really interesting of like these are some new innovative things. But there's still cool ways to foster creativity because it's not a little wonder handheld that can do everything."



    Stay up to date on all the Font Awesomeness!


    Font Awesome's 2022 Year in Review with Matt and Jory Feb 14, 2023
    Show notes

    The first episode of Podcast Awesome features host Matt Johnson talking with Jory Raphael about what's coming up in 2023, and gives listeners a taste of what they can expect in the first season. Podcast Awesome will feature "Nerd Shows and Tells," in which members of Font Awesome's team discuss the work they've done in recent sprints (referred to as "splits" in FA speak), as well as the company culture that stems from their semiannual company meetup, affectionately known as "the Snuggle".
    After feeling nervous at first, Matt was encouraged to take on the role as host of Podcast Awesome by Travis Chase. Matt has enjoyed learning to use the technology to put the podcast together and is also responsible for the media, social media, blogs, and web copy.
    In addition, Matt and Jory talk about the aforementioned bi-annual Snuggle, an event where the team can connect and have fun together doing nerdy activities like playing Dungeons and Dragons, and watching sci-fi shows and movies together — all activities that build trust and goodwill among the team.
    In the last Snuggle, Mike Wilkerson and Ed Emanuel developed a prototype for the Icon Wizard (in beta release now). Often, conversations during the Snuggle spark new ideas and lots of great work has come from several Snuggle times.
    Jory and Matt also discuss the 2022 year in review, which includes:

    • The Launch of Font Awesome 6!
    • How to Blast Your Boredom by Playing Space Awesome!
    • Classing Up Your Project With Font Awesome Sharp Icons
    • Shoelace Joins Font Awesome
    • How to Wield Near Infinite Icon Magic With the Icon Wizard
    • And more!

    --------------------------------
    Timestamps

    0:00:09

    Conversation between Matt Johnson and Jory Rafael on the Inaugural Episode of Podcast Awesome

    0:03:57

    Review of Font Awesome's 2022 Accomplishments and Plans for 2023

    0:05:54

    The Benefits of Team Building Activities at Font Awesome

    0:11:25

    Exploring Nerdy Interests with Mike

    0:13:03

    Exploring Dungeons & Dragons, Nerd Show & Tell, and Traditional European Martial Arts

    0:17:45

    Conversation on Enjoying Hobbies and Passions

    0:19:05

    Discussing the 2022 Roundup and Plans for 2023

    0:20:46

    Font Awesome 6 Launch and Space Awesome

    0:25:16

    Exploring Space Awesome: How Ed learned VueJs

    0:27:15

    Exploring Font Awesome's Icon Sets and Recent Releases

    0:31:54

    The Origins of Font Awesome's Icon Wizard Feature (it was originally called, "F.A.R.T.S")

    0:33:44

    Collaboration between Font Awesome and the UN Office of the Coordination of Humanitarian Affairs to Create Humanitarian Icons
    ----------------------------
    Links:

    • Ronnie Martin composed the Font Awesome theme song
    • Zach Malm composed the 8-bit styled music segues
    • Audio mastering by Chris Enns and Lemon Productions

    Stay up to date on all the Font Awesomeness!


    Podcast Awesome Teaser Dec 21, 2022
    Show notes

    In early 2023, the makers of Font Awesome are launching a brand new podcast unsurprisingly called — wait for it — Podcast Awesome!
    In this podcast, we’ll be talking about icons, naturally. We’ll talk about how we think building healthy and sustainable workplaces is possible. We’ll also dive deep into the tech of how we build things. And, of course, we’ll nerd out along the way.
    I’m your host, Matt Johnson, and on Podcast Awesome, we’ll be talking about icons, design, tech, business, nerdery, and more with the members of the Font Awesome team.
    Subscribe to Podcast Awesome wherever you get your podcasts.

    Stay up to date on all the Font Awesomeness!


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