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    Technology

    Maya Learning Channel

    The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tutorials of all levels to help you learn Autodesk® Maya®.

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    Copyright: License: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. © Autodesk, Inc. some rights reserved.

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    Latest Episodes:
    Creating Coloring XGen hair using a ramp node and ptex map Apr 01, 2014
    Show notes

    This movie shows you how to color XGen hair from root to tip using a ramp node as well as how to color specific regions using ptex map.


    Creating a Character Rig - Part 9: Neck space switching and cleanup Jul 09, 2013
    Show notes

    This movie shows you how to parent the neck joint to the rest of the torso and then clean up the rig.


    Creating a Character Rig - Part 8: Neck controls and squash/stretch Jul 09, 2013
    Show notes

    This movie shows you how to create head and neck controls and allow the neck to squash and stretch.


    Creating a Character Rig - Part 7: Basic spline neck Jul 09, 2013
    Show notes

    This movie shows you how to setup the basic joints for a neck rig


    Creating a Character Rig - Part 6: Torso global transform and cleanup Jun 11, 2013
    Show notes

    This movie shows you how to incorporate a character torso rig into the character's overall global transform, as well as how to hide unused nodes and attributes, as well as other important odds and ends.


    Creating a Character Rig - Part 5: Torso squash and stretch Jun 11, 2013
    Show notes

    This movie shows you how to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.


    Creating a Character Rig - Part 4: Torso FK controls Jun 11, 2013
    Show notes

    This movie shows you how to add FK controls to control an IK spine rig.


    Creating a Character Rig - Part 3: Torso IK controls, rotation orders, and twist Jun 11, 2013
    Show notes

    This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them, and add twist via the ikHandle attributes.


    Creating a Character Rig - Part 2: Basic spline torso Jun 11, 2013
    Show notes

    This movie shows you how to create a set of spine joints that can be manipulated from a pair of bind joints.


    Creating a Character Rig - Part 1: Common rigging pitfalls Jun 11, 2013
    Show notes

    This movie shows you some of the most common pitfalls and suggests some best practices when rigging characters in Maya.


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