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    Technology

    Maya Learning Channel

    The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tutorials of all levels to help you learn Autodesk® Maya®.

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    Copyright: License: This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Permission is granted to translate these videos into other languages. © Autodesk, Inc. some rights reserved.

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    Latest Episodes:
    Toolbox hotkeys and hidden menus Sep 11, 2015
    Show notes

    This movie shows you some techniques to speed up your interactions with the Toolbox in Maya.


    Hidden / Contextual menus Sep 11, 2015
    Show notes

    This movie shows you how to access some of the lesser known menus in Maya.


    Sculpting clothing wrinkles - Part 2: Patterns and symmetry Jun 10, 2015
    Show notes

    This movie shows you how to using Maya's sculpting tools to create jacket patterns, stitches, wrinkles, and creases that you can then output to a normal map for use on a lower resolution model.


    Sculpting clothing wrinkles - Part 1: Wrinkles and creases Jun 10, 2015
    Show notes

    This movie shows you how to using Maya's sculpting tools to create clothing wrinkles and creases that you can then output to a normal map for use on a lower resolution model.


    Modeling and retopologizing a jacket - Part 4: UV creation and finishing touches Apr 29, 2015
    Show notes

    This movie shows you how to create a quick UV mesh and then extrude to create thickness.


    Modeling and retopologizing a jacket - Part 3: Fine-tuning shape and topology Apr 29, 2015
    Show notes

    This movie shows you how to use the various tools in the Modeling Toolkit to clean up a jacket's topology.


    Modeling and retopologizing a jacket - Part 2: Quad drawing the shoulder/collar Apr 29, 2015
    Show notes

    This movie shows you how to use the Modeling Toolkit's Quad Draw tool to build the shoulder portion of a jacket mesh.


    Modeling and retopologizing a jacket - Part 1: Shrink wrapping a sleeve and torso Apr 29, 2015
    Show notes

    This movie shows you how to create and retopologize a jacket mesh for our Detective Emma character, starting by using the Shrink Wrap Tool to create a sleeve and torso.


    Creating Topographical Art with XGen Mar 11, 2015
    Show notes

    This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.


    Lighting a scene naturally for mental ray rendering Oct 22, 2014
    Show notes

    This movie shows you how to realistically light a pair of scenes in Maya using mental ray's Indirect Lighting features.


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