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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

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    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

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    Latest Episodes:
    GameTek Classic 62: Flipping Probability Aug 18, 2013
    Show notes

    In this classic GameTek, Geoff shares a technique for making it simpler to calculate probabilities in your head.

    Duration: 06:06


    Ludology Episode 62 - Gone Digital Aug 11, 2013
    Show notes

    Ryan and Geoff are joined by John Meindersee of Campfire Creations, to talk about the special challenges in creating digital versions of boardgames. Campfire Creations developed the iOS version of Stone Age, and John shares the details of the challenges and opportunities that presented.

    Duration: 1:16:04


    GameTek Classic 61: Choices Aug 04, 2013
    Show notes

    Meaningful decisions are what drive deep strategy games. But can there be too much of a good thing? Can having too many choices hinder our ability to make good, or any, decisions?

    Duration: 06:42


    Ludology Episode 61 - Listener Spectacularerer Jul 28, 2013
    Show notes

    In this third listener question episode, Ryan and Geoff respond to a veritable panoply of user questions, and field them with their usual combination of aplomb and pithy aphorisms.

    Duration: 1:04:57


    GameTek Classic 60: PokerBots Jul 21, 2013
    Show notes

    In this classic GameTek, Geoff talks about PokerBots: How they are programmed, why they're a problem, and how to detect them.

    Duration: 04:54


    Ludology Episode 60 - How To "How To Play" Jul 14, 2013
    Show notes

    Rules! Every game has them, but they are a big source of gamer frustration. Ryan and Geoff put their heads together to come up with rules for rules.

    What makes for a good set of rules? What are common pitfalls? How should they be structured? What should be highlighted?

    Duration: 01:13:35


    GameTek Classic 59 - Man vs Machine Jul 07, 2013
    Show notes

    In this classic GameTek, Geoff talks about the difference between playing a human vs an AI opponent. Do we act and feel differently about the game? If so, why?

    Duration: 5:58


    Ludology Episode 59 - Hey! That's Mine! Jun 30, 2013
    Show notes

    As humans we overvalue losing something and undervalue gaining it. This is called Loss Aversion, and is a well studied psychological effect.

    How do games incorporate Loss Aversion? How does it affect us as players, and how can game designers use it to create a more emotional and engaging experience? When can Loss Aversion hurt a game rather than help it?

    Duration: 58:22


    GameTek Classic 58 - Player Engagement Jun 23, 2013
    Show notes

    In this classic GameTek episode, Geoff discusses long games and how to keep players engaged for many hours. What are the different types of engagment, which are effective, and which are mentally taxing?

    Duration: 05:52


    Ludology Episode 58 - Back to Basics? Jun 16, 2013
    Show notes

    Ryan proposes a radical change to the mechanics of Trading in the Mediterranean to simplify and smooth our the gameplay, and Geoff wants to talk about it. Will it throw the baby out with the bathwater? What is the heart of the game?

    Duration: 1:16:05


    Previous 1 57 58 59 60 61 71 Next

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