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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

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    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

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    Latest Episodes:
    GameTek 213.5 - The Incan Gold Experiment Nov 24, 2019
    Show notes

    Back in Ludology 185, Geoff brought up a thought experiment. What if someone rethemed Incan Gold to a firefighting game? Would people play any differently?

    Dr. Stephen Blessing (@cognitive_gamer) of the University of Tampa took up the challenge, and with the help of research assistant Elena Sakosky, designed and ran the experiment that Geoff proposed.

    In this GameTek, Dr. Blessing and Sakosky join Geoff to discuss their findings. Did players take more risks if they felt, thematically, that lives were on the line?

    If you'd like to hear more of Dr. Blessing's work, listen to his podcast, Cognitive Gamer: http://cognitivegamer.com/


    Ludology 213 - Your Humble Narrator Nov 17, 2019
    Show notes

    Gil and Emma discuss narrative in games. How can narrative improve games? What is the difference between embedded and emergent narrative? And what the are common ways that prototypes of narrative games can fail?


    Ludology 212.5 - Naked Baby Photos Nov 10, 2019
    Show notes

    In this special episode of Ludology, recorded live at GrandCon 2019, Gil and Geoff go back in time to recount their earliest game designs. Were they as embarrassing? Were they any good? What is Gil's infamous action mechanism, and was Geoff able to capture the essence of the Battle of Cannae for a school assignment? We also take some live listener questions at the end.


    Ludology 212 - Inventing Play Nov 03, 2019
    Show notes

    Emma and Gil welcome mass-market game and toy inventor Kim Vandenbrouke to the show. How is "inventing" a mass-market game different than "designing" a hobby game? Why is the toy/mass-market industry so much more secretive? And how does one deal with all the publisher rejection?

    You can read Kim's writings on the toy and mass-market game industry here: https://www.thegameaisle.com/kim-vandenbroucke/


    GameTek 211.5 - Cameron Browne Oct 27, 2019
    Show notes

    Geoff welcomes digital archaeoludologist Cameron Browne, principal investigator of the Digital Ludeme Project, to find out how we can use artificial intelligence and machine learning to try to derive the rules to ancient games like Senet by breaking games down into what Browne calles "ludemes."

    Find out more about the Digital Ludeme Project on Twitter (@archaeoludology) or the web: http://ludeme.eu/

    You can play some games that Browne has constructed from ludemes here: https://ludii.games/


    Ludology 211 - Pandamonium! Redux Oct 20, 2019
    Show notes

    In May 2012, Geoff and Ryan brought Michael Lee, owner of the relatively new company Panda Games Manufacturing, on the show to discuss the art and design of manufacturing games.

    Over 5 and a half years later, Gil and Emma are delighted to welcome Michael back! Panda Games Manufacturing has grown along with the industry, and Michael hasn't stopped focusing on the intersection of components and game design.

    What has changed in manufacturing since 2012? What kinds of components does Michael find most exciting? And how do components inform the experience of a game, especially in the current gaming boom?

    You can find Panda Games Manufacturing on Twitter and Instagram at @pandagm.


    Biography of a Board Game 210.5 - Wings of War Oct 13, 2019
    Show notes

    Scott covers the lineage of games that began in 2004 with Wings of War: Famous Aces. The "Flight Path" system that appeared in this game spawned follow-up titles Wings of Glory, Star Wars: X-Wing Miniatures Card Game, Star Trek: Attack Wing, D&D: Attack Wing, and Battlestar Galactica: Starship Battles.


    Ludology 210 - The Way to a Gamer's Heart Oct 06, 2019
    Show notes

    Gil and Emma are joined by game designer Jenn Sandercock to discuss her edible games. How do you design a game where the players eat the components? What design challenges does that bring up? And how do players react to being allowed to literally play with their food?

    Find out more about Jenn here: http://jennsand.com/

    Find out more about Jenn's edible games here: https://ediblegames.com/


    GameTek Classic 209.5 - The Vice of Dice Sep 29, 2019
    Show notes

    In this GameTek Classic, Geoff covers the history of dice, and the social stigma attached to them. Who were the first civilizations to play with dice, and how did they deal with the way their society frowned on them?


    Ludology 209 - The 6 Zones of Play Sep 22, 2019
    Show notes

    Emma, Gil, and Scott discuss a theory Scott is working on that describes 6 distinct physical zones when playing a board game. How does the physical dimensionality of a board game affect its gameplay?

    Read more about the 6 Zones of Play here:

    https://mrbossdesign.blogspot.com/2019/07/the-6-zones-of-play.html

    https://boardgamegeek.com/blogpost/94203/pleasure-arousal-dominance


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