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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    Advertise

    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

    • Apple Podcasts
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    Latest Episodes:
    GameTek 203.5 - Asmodee Research Jul 07, 2019
    Show notes

    In this special GameTek, Geoff sits down with Micha Le Bourhis of Asmodee Research to discuss how Asmodee scientifically studies people's interactions with board games.

    For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/


    Ludology Episode 203 - Winging It Jun 30, 2019
    Show notes

    Elizabeth Hargrave (@elizhargrave) joins Gil and Emma to discuss the design of her hit strategy game Wingspan. We start by discussing engine-building games, but we'll also touch on the benefits of a rigorous playtest schedule, the best ways to prepare a prototype, scaling to a good player count, working with Stonemaier Games, and the range of things people can really say with flowers.


    Biography of a Board Game 202.5 - Icehouse Jun 23, 2019
    Show notes

    Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.


    Ludology Episode 202 - Forgive Me Not Jun 16, 2019
    Show notes

    Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers.

    You can reach Jeroen by emailing him at jeroen@splotter.nl.


    GameTek Classic 201.5 - The Yips Jun 09, 2019
    Show notes

    Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?


    Ludology Episode 201 - Are We Having Fun Yet? Jun 02, 2019
    Show notes

    Gil, Emma, and Scott talk about fun and meaning in games. What is fun, and how can we achieve fun in our games? What are games that try to balance fun within a more serious topic? And how about games that are not meant to be fun at all; how do they provide meaning for their players?

    During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here: https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/

    Note: In the last 20 minutes of the episode, be advised that we discuss games that deal with traumatic subjects, like the deaths of close family members.


    Biography of a Board Game 200.5 - Cluedo May 26, 2019
    Show notes

    Scott discusses the history of the legendary deduction game Cluedo.


    Ludology Episode 200 - Auld Lang... Engelstein? May 19, 2019
    Show notes

    After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party!

    You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein


    GameTek Classic 199 - Crystallography May 12, 2019
    Show notes

    Geoff discusses the art of x-ray diffraction, and how it relates to board games.


    Ludology Episode 199 - What's In the Box? May 05, 2019
    Show notes

    Gil and Geoff discuss uncertainty in games, using Greg Costikyan's _Uncertainty in Games_ as a guide. What kinds of uncertainty are there in games? How do they affect the game experience?


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