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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    Advertise

    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

    • Apple Podcasts
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    Latest Episodes:
    Ludology 219 - Professor Scott's Wild Ride Feb 23, 2020
    Show notes

    Professor Scott Rogers joins Gil and Emma once again! This time, we're discussing Scott's time as an Imagineer designing games and experiences for Disneyland, and his subsequent work designing VR attractions. It's a fascinating topic, with a surprising amount of overlap into any kind of game design!

    Show notes:

    05m45s: More info about Disney Play here.

    08m06s: Scott is right, sportscaster Al Michaels was indeed traded for Oswald the Lucky Rabbit.

    18m16s: Ludology 189 - Missing Selinker, wherein Mike Selinker shares a funny story testing Sorcerers of the Magic Kingdom:

    30m20s: The Design of Everyday Things, by Donald Norman. Highly recommended to anyone who wants a better understanding of how people interact with objects.

    40m53s: The history of how Tetris has chosen its pieces is really fascinating!

    41m29s: Some more information about Legends of Frontierland: Gold Rush.

    46m09s: We discussed dark rides and the challenge of choice in an immersive environment Ludology 214 - Escape from Reality with Strange Bird Immersive.

    52m34s: Two-Bit Circus, the place in LA where you can experience the Terminator-themed dark ride that Scott worked on.

    1h02m46s: Geoff interviewed Curtis Hickman, CCO of The Void, in GameTek 134.

    1h05m51s: More info about Dreamscape.

    1h06m37s: More info about Evermore.

    1h10m58s: We discussed emergent vs. embedded narrative in Ludology 213 - Your Humble Narrator.

    1h11m24s: Look, it was a long recording session, okay? :)


    GameTek Classic 218.5 - Alpha Zero Feb 16, 2020
    Show notes

    Geoff discusses Alpha Zero, a neural net that can play Go, Chess, and Shogi better than anyone in the world. It defeated the best AI in those respective games (each of whom had previously defeated the best humans in the world) with only a few hours of training. What does this spell for the future of AI, and the future of game design?


    Ludology 218 - Building Games, Bit By Bit Feb 09, 2020
    Show notes

    Emma and Gil welcome Geoff Engelstein and Isaac Shalev back to the show to discuss their new book Building Blocks of Tabletop Game Design. This is a reference of board game mechanisms that any designer, new or experienced, can use to look up different tools they can use to solve problems in game design.

    Games and other things mentioned in this episode:

    19m30s:

    • Kraftwagen
    • Glen More
    • Francis Drake
    • Egezia
    • High Rise

    19m39s:

    • Opinionated Gamers article on time track vs. one-way track
    • Patchwork
    • Thebes
    • Tokaido
    • Tutankhamen

    22m13s:

    • Impulse

    23m11s:

    • Great Western Trail

    33m55s:

    • Empire Builder

    35m22s:

    • Monopoly
    • Sushi Go
    • Advanced Squad Leader

    41m07s:

    • BoardGameGeek official mechanism page

    51m30s:

    • Diplomacy

    52m10s:

    • Republic of Rome
    • Cutthroat Caverns

    53m07s:

    • Prisoner's Dilemma

    54m27s:

    • Catan

    55m55s:

    • Interview with Donald X. Vaccharino about theme, mechanism, and data

    1h04m54s:

    • Drop Geoff a BGG GeekMail
    • Drop Isaac a BGG GeekMail
    • Encyclopedia of Mechanisms Guild on BGG

    Biography of a Board Game 217.5 - Rock 'Em Sock 'Em Robots Feb 02, 2020
    Show notes

    Scott uncovers the history of the classic game Rock 'Em Sock 'Em Robots, which has been delighting kids (and kids-at-heart) since 1964. He discusses the influences that converged in making the game, why the combatants are robots, and how it's influenced everything from video games to real-life combat robotics.


    Ludology 217 - What IF? Jan 26, 2020
    Show notes

    Legendary Interactive Fiction writer Andrew Plotkin joins Gil and Emma to talk about text-based stories that players can participate in. We explore the form's history and unique strengths, and discuss what good writing can bring to a game's experience.

    Interactive Fiction platforms mentioned in this episode:

    • Inform
    • Twine
    • ChoiceScript
    • Ink

    Check out some of Andrew's IF work:

    • Shade
    • Spider & Web
    • Hadean Lands

    Other video games mentioned in this episode:

    • Colossal Cave Adventure
    • Zork
    • Donut County
    • 80 Days
    • Heaven's Vault
    • Galatea
    • AI Dungeon
    • No Man's Sky

    Board games and analog IF mentioned in this episode:

    • Werewolf
    • 7th Continent
    • 1,001 Odysseys
    • Choose Your Own Adventure™ books
    • Meanwhile
    • Fighting Fantasy books
    • Leanna Fled the Cranberry Bog

    If you would like to explore the world of IF, a good place to start is the Interactive Fiction Database - it's like the BGG of IF!

    Some good games to start with (this is hardly an authoritative list):

    • 9:05 - You can easily play this in one sitting, and in most cases, you will want to immediately play again when you finish it the first time.
    • Photopia - This is a spectacularly well-written game, but it can bring up some intense emotions.
    • The Uncle Who Works for Nintendo - A fun horror game.
    • Howling Dogs - This is a work by Porpentine, whom Gil has raved about several times on the show and this episode. Be sure to find both endings.
    • Counterfeit Monkey - A fairly long game by Emily Short built around some remarkably brilliant word-manipulation mechanisms. You will likely need to use an emulator if you want to save your game and use the game's graphical map.

    Enjoy exploring the IF rabbit hole!


    GameTek Classic 216.5 - Path Dependence Jan 19, 2020
    Show notes

    In this GameTek Classic, Geoff describes the idea of "path dependence," and discusses how human game players allow their past to affect their present. Should players care about how they got to a certain point in their game?


    Ludology 216 - Buonohardcore 2020 Jan 12, 2020
    Show notes

    Ludology returns for 2020, with our annual tradition of bringing on board game industry veteran Stephen Buonocore from Stronghold Games/Indie Game Studios to discuss the state of the industry.

    2020 will be an interesting year for board games. What challenges await us? Is it smooth sailing? Doom and gloom? Somewhere in-between?


    Ludology 215 - Table Topics Dec 15, 2019
    Show notes

    In this episode recorded at BGG.CON, Scott and Gil tell Emma all about Tabletop Network, a convention about the theory behind game design that happens right before BGG.CON. We gush about our favorite talks, and tell you what makes Tabletop Network so unique.


    Biography of a Board Game 214.5 - Mafia/Werewolf Dec 08, 2019
    Show notes

    Scott gives us a history of the classic social deduction game Mafia, from its origins in a Russian high school classroom to its transformation beneath a full moon into Werewolf.


    Ludology 214 - Escape from Reality Dec 01, 2019
    Show notes

    Escape rooms have been providing a new form of play for much of this decade. At the same time, immersive theater has been providing a new form of storytelling. What happens when the two get mixed?

    In this episode, Emma and Gil are joined by Haley E.R. Cooper and J. Cameron Cooper of Strange Bird Immersive, who run the hybrid escape room/immersive theater piece The Man From Beyond, and the Immersology blog.

    How can escape rooms use immersive theater to tell a story? And how can we learn from that to better tell stories in our games?

    (Note: starting this episode, we are going to feature more detailed show notes of things we bring up in our conversation. That's especially important in this episode, as we refer to theater works that may not be well-known to others!)

    Games mentioned in this episode (all digital):The Stanley Parable Myst Gone Home

    Theater shows mentioned in this episode:Sleep No More Sweeney Todd (2017 off-Broadway semi-immersive) Selfie museums (e.g. Color Factory) Meow Wolf Natasha, Pierre, and the Great Comet of 1812 Then She Fell The Nest

    Also mentioned this episode: Improv for Gamers (book) Bartle Taxonomy of Gamer Types Ludology Episode 159 - Getting Out Scott Free (with Scott Nicholson)


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