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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    Advertise

    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

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    Latest Episodes:
    Ludology 229 - Hit the Deck! Jul 12, 2020
    Show notes

    Emma, Gil, and Scott go back to a topic that Ryan and Geoff discussed earlier in the show's history: Deckbuilding! With all that's changed (including Emma having designed a deckbuilder), what has changed, and what have we learned?

    0m41s: The episode that Ryan and Geoff did was Ludology 119 - Deck the Halls. 0m46s: Dominion (which did come out in 2008) 2m39s: StarCraft: The Board Game, which is generally believed to be the first game with an in-game deckbuilding component (if we assume that Magic: The Gathering's deckbuilding component is technically not "in-game," but is part of the metagame). 5m12s: Trains, and A Few Acres of Snow 6m26s: Smash Up 14m45s: Concordia, Aquatica 17m13s: Ascension, Thunderstone, Nightfall 22m26s: Eschaton, Copycat 30m08s: Aeon's End, Thunderstone Quest, Big Book of Madness, Harry Potter: Hogwarts Battle 31m39s: Puzzle Strike 32m36s: The Quacks of Quedlinburg 33m19s: I think we have the name to Scott's next game... :) 34m03s: Black Friday 34m47s: Quarriors (and its themed re-implementation, Dice Masters) 36m58s: Rattlebones 37m40s: Dice Forge (which Gil mistakenly called Dice Vault) 38m25s: According to designer Stephen Glenn, Rattlebones had been in the works since 2009. 40m05s: Blank White Dice (which Emma called Blank Dice) 41m07s: Abandon All Artichokes, Xenon Profiteer, Fine Sand 44m18s: Mystic Vale, Edge of Darkness 46m21s: The game Scott was thinking of is Dead Reckoning 46m36s: Slay the Spire 48m09s: Gil is using the definition of "atom" from the book Characteristics of Games: "The smallest complete unit of play, in the sense that the players feel they've 'really played' some of the game." 49m51s: The bits in question 50m05s: VENOM Assault 51m27s: Monster Train 54m17s: Self-promotion time!

    • Gil
      • High Rise
      • The Rival Networks (Gil was totally wrong, but the rulebook is with the graphic designer now, so it's close to done!)
      • Gil's Twitch channel
      • Gil's games at Gen Con
      • Gil's remote playtest group
      • Gil's upcoming storytelling game Weird Stories (watch a playthrough here)
      • Check-In Cards
    • Emma
      • The Seattle Tabletop Game Designers group on Facebook
      • Abandon All Artichokes
        • The What's Eric Playing review
        • Top 10 Games on our Radar
        • The Abandon All Artichokes design diary
      • Ludology Live at Gen Con Online
    • Scott
      • Comic Book Crisis
      • Gamemaster film

    GameTek Classic 228.5 - Fairness and Bag-Building Jul 05, 2020
    Show notes

    Geoff uses an interesting bag-building example to discuss how a mechanism that is designed to be fair and equitable to all colors in the bag winds up favoring a single color over time. This example has incredible significance to our hobby, and our world.

    You can reach out to Geoff via Twitter or email (geoff@ludology.net).


    Ludology 228 - The Roles We Play Jun 28, 2020
    Show notes

    Emma and Gil welcome Banana Chan: game writer, larp/RPG designer, board game publisher, horror movie buff, and pop-up museum aficionado. We talk about writing for all kinds of games, how game mechanisms support intense experiences in larp and RPG, the effects of emancipatory bleed, and the effect of moving roleplay online.

    Content warning: we discuss games with intense themes, like human sacrifice.

    4m29s: The Spire RPG

    5m59s: The Circle is a reality show in which contestants are isolated in their homes and can only communicate with others via a text-based app. They're free to adopt any persona they wish. You can watch the first episode of the American reboot here.

    6m27s: Pork roll vs. Taylor ham (two names for the same kind of processed meat) is a long-running debate in the Garden State.

    7m01s: Jean-Paul Sartre's No Exit, a legendary play with a classic twist.

    9m03s: The RPGs This Discord Has Ghosts In It and Long Time Listener, Last Time Caller

    10m06s: For those of you just joining Ludology, welcome, and we just covered safety tools in Ludology 227 - Respect the X.

    11m27s: To make it clear, bleed is a general term to describe a phenomenon (occurring mainly in larp) where a character's emotions and identity start mixing into a player's emotions and identity, and vice versa. It can be extremely intense, and larps usually feature necessary wrap-up sessions where players can talk out feelings that the game brought up. Here is an article with a couple of excellent examples of bleed. Jonaya Kemper, who Banana mentions, has written about emancipatory bleed here. Read more about Kemper and her work here.

    11m59s: Here's Albert Kong's tweet about emancipatory bleed.

    12m21s: More info about the Baphomet larp.

    17m29s: Diplomacy is a game that's long-established for challenging friendships.

    18m41s: Banana's new RPG, Jiangshi: Blood in the Banquet Hall, co-designed with Sen-Foong Lim

    22m44s: Warp's Edge

    24m51s: Angelus Morningstar has a good write-up on cultural appropriation in board games here. (Also, when Gil says "I wish this is something more board games would do," he means "hire cultural sensitivity readers.")

    29m07s: They're Onto Me. The Golden Cobra Challenge is a contest for freeform larp.

    31m06s: Dads on Mowers, a module for the RPG Kids on Bikes.

    31m57s: Cobwebs RPG.

    32m19s: Alice is Missing RPG.

    32m37s: Banana is talking about an episode of the TV series Masters of Horror. This particular episode (which Gil and Emma will never watch) is called "John Carpenter's Cigarette Burns."

    33m53s: Betrayal at Mystery Mansion is a re-implementation of Betrayal at House on the Hill, but with a Scooby-Doo theme.

    35m58s: As We Know It.

    37m32s: Roll20 is a website that facilitates online RPG play. Discord is an online text/voice chat program for gamers.

    38m48s: By "corpse," Gil is referring to the surrealist writing exercise Exquisite Corpse.

    41m39s: Banana's dinner party films: The Invitation, Get Out, Coherence. She also mentions Midsommar.

    42m28s: Here's the article Gil mentions that describes the benefits of experiencing a horror movie entirely from its Wikipedia page.

    43m02s: Here's Avery Alder's body horror RPG, Abnormal.

    44m08s: The Park Avenue Armory, one of Gil's favorite places in NYC. Banana discusses The Funhouse in Toronto, which is now closed.

    46m05s: The mangaka Junji Ito.

    46m58s: Battle of the Boy Bands, a game by Clio Yun-su Davis and Vicci Ho that Banana published under the Game and a Curry label. Enjoy some music from Stray Kids and BTS.

    50m05s: Night Witches, by Jason Morningstar. We had Jason on in Ludology 161 What's the Story, Morning Glory? Banana also mentions his game Juggernaut.

    50m52s: Avery Alder's Monsterhearts.

    51m25s: Here's the moment in the video Gil was mentioning. Alex Roberts, who plays the ghost, is the designer of the award-winning RPG Star Crossed.

    52m13: Gil is referring to Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo, in which Dr. Mary Flanagan discussed how psychological distance helps people better associate with a subject.

    53m39s: If you're interested in Goat-2-Meeting, here are the details.

    56m44s: The designers Banana mentions are: Jabari Weathers, Jonaya Kemper (mentioned above), and Fertessa Allyse.


    Biography of a Board Game 227.5 - Twister Jun 21, 2020
    Show notes

    Scott takes us through the twisted history of the classic game Twister. How did it overcome its risqué premise to become a perennial favorite?

    Bibliography of a Board Game:

    • Video - Twister was created 55 years ago
    • Video - Ren Guyer: The Man Who Invented Twister & Nerf
    • Video - Original Twister Commercial
    • Video - Twister Mania for Xbox 360 review
    • Text - Ren Guyer's story of Twister from his official website
    • Text - Twister on Board Games Galore Fandom Wikia
    • Text - Patent information on Twister
    • Book - Timeless Toys: Classic Toys and the Playmakers Who Created Them, by Tim Walsh

    7m46: One interesting note is that Shuffle Twister's gameplay is similar to Bez Shahriari's independently-released In a Bind, but Shahriari released her game in 2015, one year earlier. In a Bind went on to be re-implemented by French publisher Gigamic as Yogi.

    9m19s: To clarify, Monkey Auto Races wasn't #1 on the BGG Hot Games; as an April Fool's joke in 2007, a bunch of BGG users gave the game a high rating, and it was actually the #1 game on BGG for one day.


    Ludology 227 - Respect the X Jun 14, 2020
    Show notes

    Emma and Gil moderate a roundtable on safety tools in games, with guests Kienna Shaw and Lauren Bryant-Monk (creators of the TTRPG Safety Toolkit) and John Stavropoulos (creator of the X-Card).

    We discuss consent and safety in games, starting with tabletop roleplaying games (TTRPGs), but expanding to all sorts of games. How can safety tools help in games, and in what ways do they help?

    Content Warning: this episode mentions occurences of consent violations, domestic abuse, and sexual assault.

    SHOW NOTES

    23m25s - The D&D Adventurers League is an official ongoing play, organized by D&D's publisher Wizards of the Coast.

    32m29s - Kids on Bikes, by Jon Gilmour and Doug Levandowski.

    33m17s - Avonelle Wing is a longtime RPG/LARP player, convention organizer, and advocate for equality and justice for games. She's one of Gil's idols.

    34m11s - Kate Bullock is a TTRPG designer, advocate, writer, and president of the Indie Game Developer Network.

    39m58s - Nordic LARP is a form of LARP with minimal rules and GMing, but heavy atmosphere and story. Compare it to demonstrative (boffer) LARPs, which tend to be more fantastical and have NPCs and combat rules.

    43m20s - An otome game is a story-based video game that generally has the player control a female character, to try to develop a relationship with one of the game's male characters.

    46m10s - Here's an especially horrifying story about an awful GM that came out of UKGE last year (BIG CONTENT WARNING for sexual assault in that link). Note that this is one story, but there are many more that never get this much coverage. The story about the public live stream that went wrong is here, and carries a similar content warning.

    52m07s - You didn't think we were going to go a full episode without bringing board games into it, did you? :)

    1h00m26s - Self-Promotion: you can find more info about Gil's Check-In Cards here.

    1h00m57s - Twilight Imperium being a 6 hour game about galactic conquest.

    1h06m58s - Psychologist Susan Silk and her friend Barry Goldman wrote about this in the LA times. They called it "Ring Theory," and in it, they discuss how you can comfort a grieving person while not burdening them with your own pain, by placing them in the "center" of the crisis and being mindful of where you are relative to others in that ring.

    1h10m03s - Restorative justice is a methodology that has the victim and offender meeting (often with community members), with the expectation that the two parties will come to a consensus on what happened, how much damage was caused, and how the damage can be repaired. This gives the offender a clear path to righting the wrong, and empowers the victim in the process of seeking justice.


    Ludology 226.5 - Counterfeiting Jun 07, 2020
    Show notes

    Geoff discusses the phenomenon of counterfeiting in game production. How prevalent it it, and how badly does it affect game publishers?

    Here's the ICV2 interview he mentions.


    Ludology 226 - Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo Buffalo May 31, 2020
    Show notes

    Emma and Gil welcome Dr. Mary Flanagan, designer of Monarch, Visitor in Blackwood Grove, Buffalo, Awkward Moment, and plethora of other games in a myriad of styles and platforms, from party to strategy on digital in tabletop. Dr. Flanagan is also an artist, having exhibited works (many game-related) all around the world, and teaches game design at Dartmouth, who also hosts her game design and research lab, Tiltfactor.

    We discuss designing games from the perspectives of fun and meaningful change. How does one make a transformative game that players actually enjoy, but that is still effective at building empathy and fighting prejudice?

    CONTENT WARNING: There is a brief mention of racial prejudice, and sexual assault in literary works towards the end of the episode.

    SHOW NOTES

    0m21s: "Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo" is a grammatically correct sentence. This video explains it, and other lexically ambiguous sentences.

    1m21s: Tiltfactor, Dr. Flanagan's game design and research lab at Dartmouth

    1m57s: If you're reading this, congratulations, you're reading the show notes!

    3m58s: Professor Scott Rogers covered The Game of The Goose in Biography of a Board Game 221.5.

    4m27s: For more information on these French Revolution-themed versions of Game of the Goose (Jeu de la Revolution Francaise), check out page 17 of this PDF. It's also interesting to note that Robespierre attempted to install a new state religion for France during the Revolution, the Cult of the Supreme Being (Culte de l'Être suprême); it's entirely possible that its dogma was reinforced through things like board games. Perhaps it also helped with the bizarre decimal-time-based calendar that Robespierre couldn't get to stick, but that still frustrates historians to this day.

    5m30s: More information about Dr. Flanagan's book, Critical Play.

    6m39s: The Landlord's Game by Lizzie Magie is the game that Monopoly was based on.

    7m51s: September 12: A Toy World is a game where a player is trying to kill terrorists by firing missiles at a village. But every terrorist you kill creates more terrorists, as the locals get angrier at your actions. Soon, the village is gone and you are surrounded by terrorists. There is no way to win the game through shooting.

    7m56s: Paolo Pedercini also makes commentary games. (Note that this link contains adult content.) Jump to the McDonald's Videogame here.

    8m13s: More info on Profit Seed.

    8m33s: More info on Layoff.

    9m40s: More info on Pox: Save the Puppies.

    10m32s: "Designing Games to Foster Empathy," the paper Dr. Flanagan wrote with Jonathan Belman.

    15m04s: More info about psychological distance.

    16m16s: Gil is referring to Ludology 213.5 - The Incan Gold Experiment, run by Dr. Stephen Blessing and research assistant Elena Sakosky. (Gil refers to the game from the original European release's name, Diamant, but it was released in English as Incan Gold.)

    19m51s: For a longer discussion on what "fun" means in a game, and on a deeper level, how games create meaning, check out Ludology 201 - Are We Having Fun Yet?

    21m20s: More info on the party game Buffalo.

    24m14s: More info on social identity complexity

    26m13s: More info on the party game Awkward Moment.

    31m10s: For more discussion on board games and colonialism, check out Ludology Episode 197 - Empires Up in Arms. For more information about the effects of "terra nullius" in board games, check out this article from Nancy Foasberg.

    32m26s: "Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity," by Dr. Flanagan, Max Seidman, and Geoff Kaufman.

    34m15s: Dr. Lawrence Summers, president of Harvard University, has suggested that biological differences could explain why there were fewer women in science.

    36m18s: More info about Blokus.

    39m39s: More info on the strategy game Monarch.

    40m04s: Dr. Flanagan's book (with co-author Helen Nissenbaum) Values at Play.

    40m18s: Here are some articles on Will Wright and Chris Trottier.

    45m12s: More info on This War of Mine: The Board Game and Freedom: The Underground Railroad.

    49m05s: More info on Dr. Flanagan's art, including giantJoystick.

    50m40s: Gabriel Orozco's Horses Running Endlessly.

    51m48s: Dr. Flanagan's paper, with Sukdith Punjasthitkul and Geoff Kaufman, on "Social Loafing."

    54m53s: The article in question is "The Mechanical Muse," published in The New Yorker on January 7, 2020.

    56m28s: Here's an article in Wired on the paper in question, in which large collections of photos used to train image-recognition software - including one used by Google and Microsoft - were found to amplify exisiting biases.

    57m15s: In 2015, Google apologized for their facial recognition software mislabeling Black people as "gorillas."

    57m42s: More info about Reload: Rethinking Women and Cyberculture.

    58m49s: The story here is "No Woman Born," by C.L. Moore.

    1h03m31s: The show will be called "Gameplay: Video Game Culture," at the CCCB in Barcelona, Spain.

    1h04m07s: "Max" is Max Seidman, game designer at Resonym and frequent collaborator with Dr. Flanagan.

    1h05m41s: We've covered the lightweight interactive fiction platform Twine before on the show, most notably on Ludology 217 - What IF?


    Biography of a Board Game 225.5 - Mousetrap May 24, 2020
    Show notes

    Join Scott as he recounts the history of the game that blurred the line between a game and a toy: Mousetrap.

    Bibliography of a Board Game for Mouse Trap It's All a Game by Tristan Donovan A World Without Reality: Inside Marvin Glass's Toy Vault by Bill Paxton Mental Floss – Mouse Trap Game Facts Chicago Tribune – Toying with Success Best Play – History of Mouse Trap: Murder, Playboys and Plagiarism Google Patents Rube Goldberg.com Smithsonian Mag – Teaching physics with a massive game of mouse trap


    Ludology 225 - A Study in Emma-rald May 17, 2020
    Show notes

    Today, we put Emma in the spotlight to find out what went into designing her newest game, Abandon All Artichokes, how many cards she actually designed for it, and how the game was almost derailed by an Infinite Potato Problem.

    SHOW NOTES

    5m44s: Magic: The Gathering and the marvelous deckbuilding video game Slay the Spire. Also check out Ludology 198 - Inspired, featuring Slay the Spire's co-designer Anthony Giovannetti.

    6m00s: Stardew Valley and Animal Crossing, two video games where the player starts in a remote area with very little in the way of equipment, and ends up building a small town.

    7m22s: If you want to check out more deck-wreckers, try Xenon Profiteer (one of Gil's personal favorite games), or Fine Sand.

    8m39s: Don't let the bean theme throw you off. Bohnanza is one of the best trading games you'll find.

    9m15s: Bonnie Pang did the wonderful art for Artichokes.

    9m43s: Sushi Go, by Phil Walker-Harding and also published by Gamewright, is an excellent light drafting game. It was good enough to spawn a family of light, charming drafting games.

    Phil has mentioned in passing that Sushi Go took many, many tries to get right. Another example of how hard it is to make a good, light game!

    11m16s: Emma mentions some other Gamewright titles that fit a similar mold: Go Nuts for Donuts and Qwixx.

    15m22s: Emma casually references Joseph Campbell's Hero's Journey here.

    26m29s: Seth Jaffee's article on balancing game elements and "finding the unit" is still immensely valuable to game designers everywhere.

    31m59s: Cardboard Edison's publisher directory is an invaluable resource to game designers looking for a publisher for their prototypes.

    48m44s: The incredibly adorable Abandon All Artichokes trailer and its accompanying how-to-play video.

    49m18s: We'll post a link to the design diary in the Ludology forums as soon as it goes online!

    55m16s: Emma's first episode.

    56m43s: Dominion, the game that popularized deckbuilding as an in-game mechanism.


    GameTek Classic 224.5 - Game Balance and AI May 10, 2020
    Show notes

    Geoff ruminates on the limitations of using AI to balance games. Why can't we use machine learning to fully balance a game experience, and finally make a game that everyone on BGG will find perfectly fair on the first play?

    SHOW NOTES

    1m17s: For more on this subject, check out our two GameTek episodes on AlphaGo : GameTek Classic 218.5 Alpha Zero, and GameTek Classic 222.5 Alpha Zero, Part 2. 2m00s: Geoff's game The Expanse. 5m29s: The fantastic trading game Sidereal Confluence (which will soon have a new edition!) 6m18s: League of Legends has grappled for a long time with how to balance their champions for players of all skill levels. Here's their latest approach on how they're trying to do it.


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