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    Games & Hobbies

    Game Master’s Journey

    Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Latest Episodes:
    Game Master's Journey 125: Theater of the Mind Feedback Oct 11, 2016
    Show notes

    Welcome to season 7 of Game Master's Journey! I’ve gotten some great feedback on episode 124, which was on theater of the mind play, and I’ll share some of that feedback with you today. I’ll also share a tip on how to handle initiative in such a way as to not disrupt the flow, momentum and pacing of your session.


    Game Master's Journey 124: Theater of the Mind Sep 28, 2016
    Show notes

    Today I’m going to discuss using theater of the mind as GMs. I’ll give some benefits and challenges as compared to using miniatures and a grid, and I’ll pull in some opinions from listener-GMs. Finally, I’ll share some strategies to help you make theater of the mind work for you and your group.


    Game Master's Journey 123: Storm King's Thunder First Impressions Sep 22, 2016
    Show notes

    Storm King's Thunder has more to offer than just an adventure. I discuss some of the early highlights of this book and thoughts they've inspired, including giving DMs and players choices when handing out "random" magic items, how to use the coins in treasure hoards to help keep PC wealth where you want it, and some ideas on what to do if you have a TPK. I also discuss how the adventure gives the players special NPCs to play, and how we can use its enhanced monsters as a springboard of inspiration for creating our own bad-ass one-of-a-kind monsters.


    Game Master's Journey 122: Tome of Beasts Review Sep 20, 2016
    Show notes

    If you're looking for an extensive review of Tome of Beasts by Kobold Press, then you've come to the right place! I dig into this new monster manual for D&D fifth edition in detail. Will this book be right for you, your game, your setting and your group? You'll have to decide for yourself, but I'll give you the knowledge you need to make an educated decision.


    Game Master's Journey 121: Revising the Ranger Sep 13, 2016
    Show notes

    Today I’m going to discuss the latest revision of the ranger class for D&D released by Wizards of the Coast in the latest Unearthed Arcana. Has Wizards effectively addressed and solved the problems with fifth edition's ranger?


    Game Master's Journey 120: Old Magic & Elandria Expansion Feedback Sep 06, 2016
    Show notes

    I’ve gotten a lot of great feedback on episode 119, in which I discussed the expansion of Elandria, and some more feedback on episode 118 and the Old Magic of Primordia. I’ll go over some of that feedback, and my thoughts on it, in this episode.


    Game Master's Journey 119: The Expansion of Elandria Sep 03, 2016
    Show notes

    Today, I’m pulling in some listener feedback to guide a discussion on the expansion of the city of Elandria and the planning stages of my first campaign in my homebrew world of Primordia.


    Game Master's Journey 118: The Old Magic of Primordia Aug 30, 2016
    Show notes

    Today I talk a little about the legendary Old Magic of Primordia. This will exist solely in the realm of DM Fiat. Maybe it isn't even magic at all....


    Game Master's Journey 117: Handling Off-the-Wall PC Actions On-the-Fly Aug 17, 2016
    Show notes

    Today's topic is making rulings on the fly as a GM--specifically, calling for rolls that aren’t necessarily covered by your system of choice. You don’t need (or want!) a game to give you a mechanic for every little thing. Once you’ve grasped the basic resolution mechanics of a game, you can apply that knowledge to resolve any crazy thing the PCs come up with to try. I’ll use the current incarnation of D&D as an example.


    Game Master's Journey 116: Worldbuilding 18 - Exploring Your World's History for Variant Campaign Settings Aug 04, 2016
    Show notes

    If your homebrew D&D world is anything like my world, Primordia, then it was a very different place at different points in its history. Exploring these other time periods can yield the perfect campaign setting for a different kind of adventure you want to run. Whatsmore, using the same locale in different time periods allows you to easily make previous campaigns more relevant.


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