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    Games & Hobbies

    Game Master’s Journey

    Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Latest Episodes:
    GMJ 145: PHB Chapter 9: D&D Combat Rules Mar 06, 2017
    Show notes

    Lex launches into an in-depth discussion of the combat rules of D&D. If you have any questions about the rules, or you'd just like a refresher, this is the episode for you.


    Game Master's Journey 144: Teaching New Players & Tips for New GMs Feb 27, 2017
    Show notes

    Today I continue my series on the Roles of the GM. In this episode we discuss the GM as a teacher. As GMs we often find ourselves teaching players a new game, or even teaching players who’ve never played an RPG before. I give you strategies to set yourself up for success and ensure your players come back for more. I also give some tips specific to teaching 5th edition D&D to new players, and finally I give some tips for new GMs preparing to run D&D for the first time.


    GMJ 143: PHB Chapter 8: Food & Water, Descriptive & Interactive Roleplaying, Resting & Downtime Feb 21, 2017
    Show notes

    I continue my discussion of chapter 8 of the PHB. We’ll talk about food & water, & interacting with objects. We’ll also discuss social interaction and the difference between descriptive and active roleplaying. I have some thoughts on how you can encourage more immersive active roleplaying from your players. Finally, we’ll go over resting and downtime activities.


    GMJ 142: PHB Chapter 8: Travel, Movement, Falling, Suffocation, Vision & Light Feb 14, 2017
    Show notes

    I begin discussing chapter 8 of the Player’s Handbook, Adventuring, which includes travel pace, special types of movement, activities while traveling, falling, suffocating, vision and light.


    Game Master's Journey 141: D&D Product Replacement & How RPGs are Good for Us Feb 07, 2017
    Show notes

    Today I’ll discuss an excellent Ted talk I saw about how playing RPGs like D&D is good for us. Before that, I’ll discuss Wizards of the Coast’s product replacement policy for D&D fifth edition. Their website is misleading, and the process is much easier than you may have been led to believe.


    GMJ 140: PHB Chapter 7: D&D Ability Scores & When to Call for a Check Jan 31, 2017
    Show notes

    I dig into chapter 7 of the Player’s Handbook and discuss ability checks. I tell you how you can determine which ability and skill to use for a check and how to assign the DC for a check. I also touch on helping, group checks, encumbrance, and hiding in combat. Finally, I provide some insight on how to know when to ask for a roll, and when not to.


    GMJ 139: PHB Chapter 6: Multiclassing & Feats in D&D Jan 24, 2017
    Show notes

    Today I discuss multiclassing & feats in D&D fifth edition. These are two optional rules that you can use (or not use) to tailor your game to get exactly the experience you’re looking for.


    GMJ 138: PHB Chapter 5: Using Tables, Variant Rules, Equipment & Living Expenses Jan 17, 2017
    Show notes

    I discuss chapter 5 of the PHB—Equipment. You might be surprised how many gems are in this chapter, including some decisions you can make about how to customize your game. Before that, I have another update to episode 136's discussion of the alternate encounter rules in the Unearthed Arcana.


    GMJ 137: The GM as Rules Arbiter and PHB Introduction & Chapter 1: Using the Random Height & Weight Table Jan 10, 2017
    Show notes

    As game masters we wear many hats, and there are a lot of skillsets involved. Today I discuss the GM as rules arbiter. When it comes to the rules of an RPG, the buck stops at the GM. Most RPGs have a rule zero which gives the GM ultimate authority when it comes to the rules, not the books or developers of the game. Second, I will begin a series of segments in which I will dig into the PHB and DMG. If you’ve been asking for episodes on how to play and/or run RPGs, this is for you! Hopefully I’ll tease out some gems from these books you didn’t even know were there.


    Game Master's Journey 136: Building D&D Encounters using the Unearthed Arcana Dec 30, 2016
    Show notes

    Today I’ll discuss an alternative method for building encounters for D&D that Wizards has provided in the Unearthed Arcana. After some playtesting, I’ve found this method to be easier and work better than the method presented in the DMG. It’s also not nearly as confusing or involved as it may seem. I also discuss the dangers of getting too used to adjusting encounters on the fly instead of designing them correctly to begin with. Finally, I give some pointers on creating a legendary version of a non-legendary monster to throw at your PCs.


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