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    Games & Hobbies

    Game Master’s Journey

    Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Latest Episodes:
    GMJ 155: DMG Chapter 1: Developing Gods & Pantheons for Your World May 23, 2017
    Show notes

    Lex discusses developing gods and a pantheon for his homebrew world of Primordia. Lex first attempted to base Primordia's gods on the domains in D&D, but finally realized it wasn’t working. Lex shares what he's learned from this and what he thinks is a better approach to creating gods and pantheons for your homebrew world.


    GMJ 154: DMG Chapter 1: Gods of Your World May 16, 2017
    Show notes

    Lex continues his exploration of the DMG with a discussion of gods and deities in your world. Lex explores different types of pantheons and religious systems, and provides examples from his own homebrew world of Primordia.


    Game Master's Journey 153: Tales from the Yawning Portal Review May 09, 2017
    Show notes

    Today Lex discusses Tales from the Yawning Portal, an adventure supplement for Dungeons & Dragons. Lex gives a full review of the book overall and each of the seven included adventures.


    GMJ 152: DMG Chapter 1: A World of Your Own May 03, 2017
    Show notes

    Lex begins a discussion of the first chapter of the Dungeon Master's Guide with an exploration of the core assumptions of the published D&D settings and how you can alter them to create a world that’s truly unique. Lex accompanies this with an introduction to his own homebrew D&D world of Primordia and how he's approached these core assumptions. Finally, Lex talks a bit about his continuing journey in designing the god, pantheons, portfolios and domains of Primordia.


    GMJ 151: DMG Introduction: Knowing What Your Players Enjoy Most About the Game Apr 18, 2017
    Show notes

    This week Lex begins an in-depth exploration of the Dungeon Master’s Guide. He spends some time discussing the different aspects of a roleplaying game and how you can engage players who enjoy those different aspects.


    Game Master's Journey 150: Preparing for a D&D Session Apr 10, 2017
    Show notes

    Lex discusses how he prepared for an upcoming D&D session. He explains how he took a problem encounter and used it as an opportunity to reinforce the themes of the campaign and further the goals he has for this particular session and the campaign overall.


    Game Master's Journey 149: Writers as GMs, Running Improvisational Adventures & DM-PCs vs. NPCs Apr 03, 2017
    Show notes

    Stephen Rhodes joins Lex to discuss the craft and art of running RPGs. They discuss the similarities & differences between writing for video games & running RPG adventures and Stephen points out yet another way that theater of the mind play is an invaluable tool in the improvisational GM’s toolbox. They also discuss the difference between a DM-PC and an NPC that travels with the party, how to know which side of that line you’re on, and how killing off a beloved NPC can be exactly what your story needs.


    Game Master's Journey 148: Maybe You Should Add Game Master to your Resume Mar 27, 2017
    Show notes

    Stephen Rhodes joins Lex on the show today to talk about how being a Game Master helped him get where he is today as a writer for Ubisoft Games. They also discuss writing & publishing RPG adventures, the pros & cons of class-based games, their thoughts on the ultimate RPG super-system, insights on starting a new campaign, & techniques for running RPGs for both new and veteran players.


    Game Master's Journey 147: D&D Beyond, Initiative Variants & Balancing House Rules Mar 22, 2017
    Show notes

    Lex discusses D&D Beyond, a new online tool for players and DMs. He also discusses how cutting words interacts with initiative rolls, a few initiative variants and using potions. He gives thoughts to consider when making house rules or rules variants—there’s more to it than what makes sense logically. Finally, he gives an update on his upcoming D&D adventure, The Trickster’s Labyrinth.


    GMJ 146: PHB Chapter 10 & Appendices: Spellcasting, Conditions & Exhaustion in D&D 5th Edition Mar 14, 2017
    Show notes

    This week Lex concludes his in-depth discussion of the D&D Player's Handbook with an exploration of the spellcasting, conditions and exhaustion rules.


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