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    Games & Hobbies

    Game Master’s Journey

    Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Latest Episodes:
    Game Master's Journey 115: Worldbuilding 17 - Diversity of Religions in Primordia Jul 29, 2016
    Show notes

    I bring in listener feedback to further discuss The Honorable Guild of Adventurers, Explorers & Scholars. I also talk about how Primordia will have a great diversity in beliefs and religions even though there are ultimately only nine deities.


    Game Master's Journey 114: Worldbuilding 16 - Guild Dues & Perks Jul 25, 2016
    Show notes

    This week I discuss the benefits and responsibilities of being a member of the Guild of Adventurers. I also talk about GMs who make bard players perform at the table and how discussing your world with your players can bring a fresh perspective to your worldbuilding.


    Game Master's Journey 113: Worldbuilding 15 - Balances of Power in Elandria Jul 18, 2016
    Show notes

    This week I’m doing another worldbuilding feedback episode—unplugged, unrehearsed and unedited! I talk more about the different branches of government and the balances of power in the city of Elandria.


    Game Master's Journey 112: Worldbuilding 14 - Merchants, Nobles, Economies, Religion & More Jul 11, 2016
    Show notes

    In this unplugged feedback episode I discuss a variety of worldbuilding topics guided by your feedback. The topics include the delicate balance of power among the merchants, nobles and Queen of Elandria, the religious and cultural diversity of Primordia, and much more.


    Game Master's Journey 111: Curse of Strahd Review Jul 06, 2016
    Show notes

    Today I’m reviewing the Curse of Strahd published campaign for D&D. I also go over listener feedback on the benefits of having a starting city with a diversity of people, and I give some encouragement and ideas for those taking the worldbuilding plunge. Don’t be afraid to steal ideas. All creators steal ideas. What’s important and interesting is how you fit the ideas together. I also talk briefly about the magic-casting dragons of Primordia.


    Game Master's Journey 110: Unplugged, Unrehearsed & Unedited - Feedback Jun 28, 2016
    Show notes

    This week I discuss listener feedback on a variety of RPG-related topics, including RPG product reviews, types of fantasy, worldbuilding, using real-world cultures as inspiration for your world and running D&D in a world without gods.


    Game Master's Journey 109: Worldbuilding 13: A More Attractive Cleric Part 3 - Making Clerics Awesome in Your World Jun 21, 2016
    Show notes

    Today I return to my discussion of the cleric in D&D. We spent the previous two episodes outlining the problem and posing possible solutions. Today I’ll go into what I think is the best solution we have—using your setting to make the cleric awesome. I’ll discuss some of the ways I’m trying to do this with my own homebrew world of Primordia.


    Game Master's Journey 108: Worldbuilding 12 - Portals of Primordia Jun 13, 2016
    Show notes

    I use listener feedback and questions to direct a discussion of the Portals of Primordia.


    Game Master's Journey 107: Storm King's Thunder, Rune Magic & Volo's Guide to Monsters Jun 07, 2016
    Show notes

    I take a break from our regularly scheduled programming to discuss the announcement of the new storyline for D&D, Storm King's Thunder.


    Game Master's Journey 106: Worldbuilding 11 - Fitting Ideas Together & Exploring the Consequences Jun 02, 2016
    Show notes

    I explore the consequences of decisions I've made about Primordia and Elandria. This leads to ideas about the history of the region and the politics of the merchants and nobles of the city of Elandria.


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