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    Games & Hobbies

    Game Master’s Journey

    Game Master’s Journey is a discussion podcast for GMs and players of Daggerheart and other tabletop RPGs hosted by Lex Starwalker. This season Lex is exploring the new hit RPG, Daggerheart. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his custom Daggerheart setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Latest Episodes:
    Game Master's Journey 105: Worldbuilding 10 - Hades, He Who Laughs Last May 31, 2016
    Show notes

    In this worldbuilding episodes I discuss Primordia's god of death--Hades, He Who Laughs Last.


    Game Master's Journey 104: A More Attractive Cleric Part 2 - The Holy Burrito May 10, 2016
    Show notes

    The cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. This week I continue my series in which I examine the cleric and see what I can do to make it a more attractive option for players. This week I share your feedback, and I look at a few different ways that we could approach making the cleric a more attractive option to play.


    Game Master's Journey 103: A More Attractive Cleric Part 1 May 03, 2016
    Show notes

    The cleric is one of the original classes of D&D, yet throughout the editions I've seen relatively few players play them. I myself am often loathe to play a cleric. This week I begin a multi-episode series in which I will examine the cleric and see what I can do to make it a more attractive option for players. This week I look at possible reasons players don't choose clerics. In the Worldbuilding segment I discuss the angels of Primordia.


    Game Master's Journey 102: Running an Adventure for New Players Apr 26, 2016
    Show notes

    This week I've got advice and encouragement for new GMs, and I also discuss running a game session for players brand new to the hobby.


    Game Master's Journey 101: You Can Be a Game Master with Matthew Colville Apr 18, 2016
    Show notes

    GMJ 101: You Can Be a Game Master with Matthew Colville


    Game Master's Journey 100: Episode 100 Celebration - The Past, Present & Future of Game Master's Journey Apr 12, 2016
    Show notes

    Welcome to season 6 and the 100th episode of Game Master's Journey! Pour yourself a drink and strap in for this mega-episode! I discuss the past, present and future of the show, and this episode is jam-packed with your feedback.


    Game Master's Journey 99 - Stealing from 13th Age with John Marvin Apr 01, 2016
    Show notes

    John Marvin of Dread Unicorn Games joins me again on the show to discuss ideas, techniques and mechanics you can steal from 13th Age to use in your RPG game of choice. Not only does he give great guidance on using these aspects in your game, this is also an excellent proof of concept for how you can use aspects of any RPG in the game you're currently playing.


    Game Master's Journey 98 - Designing Adventures & Campaigns for Dungeons & Dragons Mar 21, 2016
    Show notes

    What is a balanced encounter in an RPG? What does "balanced" even mean? Are balanced encounters a desirable goal? If so, is it achievable? If so, how do we do it? How do we increase our chances of finishing a published campaign? What are some effects of the xp-per-encounter method of PC advancement in D&D when it comes to designing adventures or campaigns? What are the traps we will encounter, and how do we overcome them? I tackle these questions and more on this episode of Game Master's Journey.


    Game Master's Journey 97 - Return to Ravenloft Mar 14, 2016
    Show notes

    Today I discuss my return to a beloved campaign setting--Ravenloft. I wax nostalgic about my memories of Ravenloft, and I talk about my plans for my own Curse of Strahd campaign.


    Game Master's Journey 96 - Plot Twists: GM Intrusions in D&D Mar 07, 2016
    Show notes

    One of the great things about having so many RPGs to choose from these days is that you can take things you like from one game and apply them to another. My Plot Twist mechanic is inspired by Numenera’s GM Intrusion. You can easily do a similar mechanic for any game you’re running. Even if you don’t play D&D, I hope that this show how you can implement a beloved mechanic or idea from one game in another game.


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