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    Games & Hobbies

    Game Dev Podcast | Coffee with Butterscotch

    Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.

    Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net

    Advertise

    Copyright: © All rights reserved

    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    [Ep591] How To Make An Indie Studio That Makes Hit Games Sep 23, 2026
    Show notes

    In episode 591 of 'Coffee with Butterscotch,' the brothers dig into what actually makes a small studio function well over the long haul. Using Butterscotch Shenanigans as the through line, they walk through how their team structure has evolved, how they think about hiring, bottlenecks, and unexpected skills and what it looks like to keep a small team functioning well through years of shipping games.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:28 Introduction and Welcome
    03:08 Understanding Team Topologies and Their Impact
    06:14 The Role of Individual Skills in Team Dynamics
    09:09 Case Study: Butterscotch Shenanigans' Team Evolution
    12:00 Navigating Hiring Challenges and Team Growth
    14:57 The Synergy of Team Members and Their Contributions
    22:22 Collaborative Dynamics in Indie Studios
    25:34 Expanding Team Capabilities and Bottlenecks
    27:09 Adapting Roles and Responsibilities
    29:15 Unexpected Skills and Team Adaptation
    34:05 Continuous Integration and Development Philosophy
    38:06 Quality Assurance and Testing Strategies
    46:17 Small Batch Delivery and Automated Processes
    51:23 The Role of Productivity Engineering
    55:26 Team Structure and Management Philosophy
    01:01:04 Collaboration and Bottlenecks in Game Development
    01:05:47 Shaping the Studio for Success

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    [Ep590] Hackers, Piracy, and Clones - How Should Indie Game Devs React? Sep 16, 2026
    Show notes

    In episode 590 of 'Coffee with Butterscotch,' the brothers work through every flavor of people messing with your game, from hackers and exploiters to pirates and outright clones. They dig into what's actually worth losing sleep over, how to think about customer support when players break things on purpose, and why piracy and knockoffs might not always be the disaster they feel like in the moment.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:28 Introduction and Welcome
    04:55 Understanding Hacking and Game Exploits
    11:39 Customer Support and Hacking Issues
    17:13 Multiplayer Challenges and Hacking Prevention
    21:50 Game Breaking Strategies
    26:12 Game Mechanics and Player Engagement
    28:57 Balancing Game Design and Player Experience
    32:10 The Concept of Save Scumming
    38:37 Intellectual Property Challenges in Game Development
    42:21 Understanding Game Reviews and Player Feedback
    51:59 The Silver Lining of Theft
    53:56 The Impact of Piracy on Game Success
    59:58 Understanding Clones and Rip-offs

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    [Ep589] The One Skill Holding Back Indie Game Devs Sep 09, 2026
    Show notes

    In episode 589 of 'Coffee with Butterscotch,' the brothers make the case that understanding your own workflow might be the most underrated skill in game development. They dig into how invisible bottlenecks and unchecked error rates quietly drain productivity, why most studio problems trace back to work that nobody can see, and what it actually looks like to map, measure, and improve the way your team gets things done.

    "How Many Dudes?": https://howmanydudes.com
    Stress-Free Game Development GDC Talk: https://www.youtube.com/watch?v=t9HRzE7_2Xc
    The Phoenix Project: https://www.amazon.com/dp/0988262592
    The DevOps Handbook: https://www.amazon.com/dp/B09G2GS39R

    00:00 Cold Open
    00:38 Introduction and Welcome
    02:16 Understanding Workflows in Game Development
    05:34 The Importance of Managing Workflows
    08:24 The Role of Bottlenecks in Development
    11:22 Defining Workflows and Their Impact
    14:24 Identifying Errors and Waste in Workflows
    17:15 Improving Quality of Life in Workflows
    20:22 Personalizing Workflow Solutions
    22:24 Understanding Error Rates and Workflow Efficiency
    26:14 Chaining Problems Together in Workflows
    32:04 Making Work Visible for Better Workflow
    36:15 The Importance of Documentation and Communication
    40:26 From Pre-Production to Production: Establishing Processes
    48:13 Iterative Improvement in Game Development
    01:00:28 Managing Team Growth and Complexity

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    [Ep588] Can One Screenshot Boost Your Steam Sales by 25%? Sep 02, 2026
    Show notes

    In episode 588 of 'Coffee with Butterscotch,' the brothers get into the weeds on Steam store page optimization and what the data from How Many Dudes is suggesting. They break down what swapping screenshots and micro trailers appears to have done for visibility and conversion, where players are actually coming from, and why your visual hook might be doing more work than you think.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:48 Introduction and Welcome
    02:25 Sales Performance Analysis
    08:13 Comparative Sales Metrics
    11:29 The Importance of Game Hooks
    17:26 Store Page Optimization Strategies
    26:26 Understanding Traffic and Conversion Rates
    33:34 Analyzing Game Hooks and Marketing Strategies
    39:24 Micro Trailers and Their Impact on Sales
    45:24 Evaluating Game Trailers and Marketing Strategies
    48:51 Understanding Conversion Rates and Traffic Sources
    54:15 The Role of Unique Selling Points in Game Design
    59:36 Navigating Store Page Dynamics and User Behavior
    01:03:29 The Importance of End-to-End Game Experience Awareness

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    [Ep587] Are we in an Indie Golden Age? Aug 26, 2026
    Show notes

    In episode 587 of 'Coffee with Butterscotch,' the brothers point out that right now might actually be the best time to be an indie developer. They dig into why smaller, faster games are resonating with players, what the data from How Many Dudes tells them about market dynamics and visibility, and how studios can build sustainable businesses without burning themselves out in the process.

    "How Many Dudes?": https://howmanydudes.com
    "How Many Dudes?" Timeline blog: https://blog.bscotch.net/post/indie-game-dev-timeline-for-how-many-dudes/

    00:00 Cold Open
    00:31 Introduction and Welcome
    02:15 Postmortem Analysis of 'How Many Dudes'
    05:06 Understanding Game Success and Market Dynamics
    08:08 The Importance of Research and Development
    11:06 Interpreting Data and Making Decisions
    14:04 The Great Conjunction in Indie Game Development
    17:04 The Appeal of Smaller Indie Games
    20:14 Market Dynamics and Player Behavior
    29:35 Balancing Game Length and Player Engagement
    35:06 Navigating Post-Launch Updates and Player Expectations
    49:09 The Dilemma of Updating Underperforming Games
    50:05 Understanding Visibility and Market Demand
    54:05 The Importance of External Traffic for Game Sales
    59:45 The Distinction Between Game Quality and Market Appeal
    01:02:02 The Role of Cultural Relevance in Game Success

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    [Ep586] How Should Indie Devs Think about Post-Launch Updates? Aug 19, 2026
    Show notes

    In episode 586 of 'Coffee with Butterscotch,' the brothers discuss the current state of game sales, post-launch support strategies, and how community engagement and critical mass influence a game's longevity. They explore the strategic considerations behind post-launch game updates, including when to update, what kind of updates are effective, and how updates influence marketing and player engagement.

    "How Many Dudes?": https://howmanydudes.com

    00:00 Cold Open
    00:33 Introduction and Welcome
    04:36 Current Status of 'How Many Dudes' Sales
    10:44 Sales Trends and Market Analysis
    20:50 Community Engagement and Critical Mass
    22:10 The Impact of Game Awards on Sales
    25:13 Post-Launch Strategies: What Comes Next?
    26:28 Deciding on Updates: When to Move On
    29:04 The Role of Player Base in Game Success
    31:04 Transformative Updates: When a Game Needs a Relaunch
    35:57 The Dilemma of Post-Launch Support
    38:24 Navigating the Risks of Game Launches
    42:16 The Importance of Marketing and Social Graphs
    44:39 Testing Theories: Making Meaningful Updates
    48:28 The Impact of Game Updates on Player Sentiment
    51:02 Influencer Activity and Marketing Opportunities
    53:00 Leveraging Updates for Marketing Success
    56:06 The Role of Free Updates vs. DLCs
    01:02:11 Evaluating Opportunity Costs in Game Development

    Subscribe on YouTube: https://www.youtube.com/@coffeewithbutterscotch
    Subscribe on Apple Podcasts: https://apple.co/1LxNEnk
    Chat with us on Discord: https://discord.gg/bscotch
    Support the podcast: https://moneygrab.bscotch.net

    Looking for help making and publishing your own games? Check out LudoKit, the web service we're building to help us with our own games: https://ludokit.com

    ★ Support this podcast ★

    [Ep585] How Should Indie Devs React to Negative Steam Reviews? Aug 12, 2026
    Show notes

    In episode 585 of 'Coffee with Butterscotch,' the brothers dig into the post-launch data for How Many Dudes, unpacking what Steam review scores, wishlist ratios, playtime histograms, and demo numbers are actually telling them. From there they get into the harder question of what to do with negative reviews, how to tell the difference between feedback worth acting on and noise worth ignoring, and how they're thinking about difficulty and accessibility as the game finds its audience.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:26 Introduction and Welcome
    02:16 Post-launch HMD community feedback
    07:25 Wishlists trend and projections
    13:42 Demo and full launch relationship
    28:10 Accessing feedback
    37:08 Addressing negative feedback
    41:35 Conflicting feedback
    50:47 Updating the game based on feedback

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    [Ep584] 100,000 Steam Sales in 2 Days - Our Biggest Indie Game Launch Ever Aug 05, 2026
    Show notes

    In episode 584 of 'Coffee with Butterscotch,' the brothers are fresh off the biggest launch in Butterscotch history, and they're breaking down exactly what happened. They dig into the numbers behind How Many Dudes hitting 100,000 sales in two days, what drove the momentum, how it compares to their previous launches, and what the long tail might look like from here. They also get into the emotional side of shipping something this fast, what mobile looks like as a next step, and what a launch like this means for how they think about building games going forward.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:31 Introduction and Welcome
    01:34 Post-launch How Many Dudes? numbers
    13:25 Wishlists trend and price strategy
    15:25 Understanding platform algorithms and visibility
    26:43 Comparing launch metrics
    33:29 Mobile numbers and launch metrics
    42:00 Community feedback
    45:32 Emotional arc after the launch
    01:04 Evaluating the game dev approach for HMD

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    [Ep583] The Day Before Launch: Scenario Planning for Indie Game Devs Jul 29, 2026
    Show notes

    In episode 583 of 'Coffee with Butterscotch,' the brothers are one day out from the How Many Dudes launch and walking through everything still in motion, from wishlist momentum and embargo management to Steam Deck verification and what the algorithm might actually do. They share how they're thinking through best and worst case scenarios, what lessons from Crashlands 2 are shaping their expectations, and how to stay sane when everything is out of your hands.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:29 Introduction and Welcome
    01:57 Pre-launch preparations and expectations
    03:58 Tracking wishlists and launch momentum
    06:01 Understanding platform algorithms and visibility
    08:14 Managing embargoes and influencer coverage
    10:09 Dealing with embargo breaks and public reactions
    12:02 Impact of demo updates and new content
    15:06 Community feedback and stereotypes in game content
    18:56 Post-launch content and ongoing engagement
    20:50 Leveraging short-form videos and social media
    24:03 Viral content and audience engagement
    30:02 Platform feature opportunities and challenges
    33:02 Lessons learned and final advice for indie devs
    41:44 Initial challenges with verification and wishlists
    45:27 Audience demographics and regional differences
    48:18 Comparing launch metrics: Crashlands 2 vs. How Many Dudes?
    51:52 Managing launch day activities and team coordination
    55:14 Handling community feedback and negative comments
    01:00:17 Setting expectations and scenario planning for launch
    01:07:09 Post-launch analysis and adjusting expectations

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    [Ep582] How to Design a Game That Markets Itself Jul 22, 2026
    Show notes

    In episode 582 of 'Coffee with Butterscotch,' the brothers share what they've learned about designing games that are easy to talk about before they're even finished. With How Many Dudes days from launch, they dig into how scope, platform focus, and building around shared human experiences can set a game up to market itself.

    Support How Many Dudes!
    Official Website: https://www.bscotch.net/games/how-many-dudes
    Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
    Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes

    00:00 Cold Open
    00:26 Introduction and Welcome
    02:36 Letting Content Dictate the Format of Your Game
    05:03 The Importance of Cultural Context and Invisible Influences
    09:50 Design Constraints: Mass Contentability and Approachability
    15:08 Market Testing and Early Feedback Strategies
    20:00 Pivoting and Iteration: When and How to Change Course
    24:51 Using Community and Social Media for Feedback
    30:04 Balancing Creativity, Marketability, and Execution
    35:05 The Challenges and Realities of Solo Development
    40:05 Leveraging Past Success and Market Trends
    45:00 The Power of High-Level Concepts and Simplicity
    50:01 Avoiding Over-Reliance on Genre and Trends
    55:01 The Iterative Process: From Idea to Market-Ready Game
    59:57 Handling Failures and Pivoting Effectively
    01:04:52 The Role of Marketing and Community Engagement
    01:09:58 Final Tips for Indie Developers and Future Planning

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.

    If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!

    Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.

    We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!

    Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

    ★ Support this podcast ★

    1 2 3 58 Next

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