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    Games

    The RPG Academy

    A mix of General Advice / Discussion Podcasts and Actual Play Podcasts

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    Copyright: © The RPG Academy @2017

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    Latest Episodes:
    TTRPG CrowdFUNding Review ep 12 Apr 24, 2022
    Show notes

    New RPG Academy Crest Hi Rez clean edges

    https://therpgacademy.com/wp-content/uploads/2022/04/TTRPG-CrowdFUNding-review-ep-12.mp3

    Hello and welcome TTRPG CrowdFUNding Review, The show from The Rpg Academy where we shine the spotlight on some TTRPG crowdfunding campaigns you might be interested in supporting.

    Our hosts –

    Michael Ross ( @TheRpgAcademy )

    Larry Haught (@Mumphry999 )

    Sean Kelley ( @SeanPKelley )

    Our Kickstarters for this episode:

    Michael – Dungeons and Dinos

    Larry – Rat King’s Sewer

    Sean – ARcana Augmented Reality

    Michael – Tug of Warriors

    Larry – Ascoleth

    Sean – Campaign Builder: Cities & Towns

    Michael – Children of Uma

    Larry – Shadow Under Hardflint Hall

    Sean – Flee, Mortals!

    Our pick starters:

    Larry – ARcana Augmented Reality

    Michael – Flee, Mortals!

    Sean – ARcana Augmented Reality

    Other things mentioned on the show:

    Larry’s Podcast – Mumphry’s Musings

    The AcadeCon 2022 KS coming August 16th, 2022.

    Gaming and BS Podcast

    Youtube Live – How2RPG.com

    Thanks!!
    ~Michael
    E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

    Playing Roleplaying games can be an amazingly fun time and also a benefit to your well being. If you or someone you know is struggling with mental or emotional well being, please reach out to someone who can help:

    National Suicide Prevention Lifeline – 1-800-273-8255

    Crisis Text line: Text HOME to 741741

    The Trevor Project

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    Journey Through the Realms. Episode 5 – Spelljammer Apr 21, 2022
    Show notes https://therpgacademy.com/wp-content/uploads/2021/05/JTtR-Spelljammer-Setting.mp3

    Hello and welcome the fifth episode of Journey Through the Realms a new podcast series where we’re going to explore all (or at least many) of the various settings published for the Dungeons and Dragons Game. For episode four I have Chris Anderson as my guest/expert covering the Spelljammer Setting.

    Resources for Spelljammer:

    Spelljammer: Beyond the Moons fan site Check out Spelljammer on DriveThruRPG (use our link and we get a small % of what you spend) Comments and Feedback are always welcome.
    Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    The Reviews. Episode 26 – Death in Space Apr 21, 2022
    Show notes

    https://therpgacademy.com/wp-content/uploads/2022/04/The-Reviews-ep-26-Death-in-Space.mp3 Howdy AcadeManiacs, it’s your old friend Professor Crunch. I am thrilled to bring you a review of Death in Space, “a rules-light tabletop roleplaying game in a gritty science fiction setting” that was successfully funded on Kickstarter back in April 2021. I reviewed a copy of the PDF kindly provided to the Academy by Free League Press. The Kickstarter campaign was successfully funded by 2545% and let me tell you, the finished product deserves the hype indicated by its success ratio. I absolutely love this game. If you’re a fan of narrative-focused games, you’ll like these mechanics. If you’re a fan of grungy, edge-of-civilization survival sci-fi set against a backdrop of cosmic horror stories, you’ll like this setting. Style First and foremost, this book oozes with style. It’s gorgeous. The book is printed in sharp contrast with a light font on a dark background. The art is subtle but stunning, quickly demonstrating the strange, desperate mood of the setting. There’s also a holographic cover that is simply slick as all get out. As a word of caution, some might find this visual presentation challenging. Many folks read digital material in a “night mode” setting nowadays, myself included, and this book comes with that setting already selected. I personally did not experience any additional eye strain when reading this book. But fair warning to anyone picking this up. This book is expertly designed to draw readers into the intended mindset by the game creators. The game’s genre is nothing new, but the story of the game setting is injected with unique twists on core sci-fi and cosmic horror tropes. Every part of the book, from cover to cover, helps readers and players feel these unique story elements viscerally. This same careful attention to style and prevention carries over into the support resources available to players. While character creation is quite simple (more on that later), an online character generator is available. It’s presented in 8-bit, old-school DOS-style graphics and serves as an easy tool to help players embody the mindset of the world and their characters. There’s also a glorious soundtrack that provides a perfect background for your game session. It’s moody and evocative. All in all, every single detail of this game has been designed to put readers and players in the exact mental space that the creators intended. Book Overview The book is short, at just over 130 pages. But it is jam-packed with content and art. Every single page is visually appealing, full of art and details that deliver the theme and style of this game. The book is also very well organized, with information following (except for one odd exception) a logical flow. After a short introduction to the game world, the book starts with character creation rules. Personally, I love this approach. Not everyone feels the same way, but I think that starting with character creation gives players the best foundation for gameplay. In this game, after creating characters the party creates a living space. That space is crucial for survival, so naturally the book takes readers there next. Following both steps of pre-game creation, the book next shows us how to play the game. While the rules are relatively simple (more on these later), there are quite a few different things to keep track of during gameplay. But the explanations are easy to understand. They’re also very easy to reference during a game session. The next section of the book is focused on lore and setting. We learn the history of the game world and interesting facts about the star system where the game takes place. Most of the information in this section is focused on The Ring, which is the primary location where most events in the game take place. And since there are elements of cosmic horror lurking in the background, we also learn about cults that are active in the game. The rest of the book is devoted to tables of information necessary to play the game. Most of this is focused on equipment and items. But tables are found in every section of this book. The majority of these tables are numbered for selection by a random roll. As mentioned earlier, there is one odd point of organization in the book. The very first thing seen in the book is a list of in-game items and their cost. While this is necessary information, it’s odd to read it first. I would think placing it at the end of the book with the rules cheat sheet would make more sense. Character Creation As a mostly rules-lite system, Death in Space has 6 steps of character creation. The whole process is simple and entertaining, especially when you roll on the random tables. The first step is generating the 4 character abilities that define each player character. This is done by rolling 1d4 minus 1d4. That’s right. The abilities in Death in Space range from +3 to -3. If you haven’t guessed so far, the spooky space game with ‘death’ in the title is super lethal. To support this, PC hit points are defined by rolling 1d8. Once. Additional steps include selecting an origin (which grants a choice of special abilities) and selecting or rolling for a variety of flavor-based character details and starting equipment. The second part of pre-game creation is about creating a space for the PCs to live. The game calls this a Hub. The Hub can be either a spacecraft or space station. Each is defined by pre-set stats which come into play later when filling the Hub with equipment and supplies. The Hub is completed by selecting or rolling flavor details, just like with PCs. Mechanics and Playing the Game The core mechanic of Death in Space is an ability check of 1d20 plus the relevant ability, which can be negative. A result of 12 or higher is a success. For an opposed task, the same roll is made but the higher result wins. Combat is done with the same roll again, but in this case it’s compared to the defense rating of the target. A roll equal to or greater than the defense rating is a success. Failure of an ability check is noted as generating “a complication or setback”, which I interpret as embracing the “fail forward” ideology. Given the setting and tone of the game, this feels exactly on-brand. Failure of an ability check or attack roll also grants PCs a Void Point, which is a really fun resource for players. These points are related to Cosmic Mutations, which essentially super powers that PCs can gain through a variety of methods. This is where the cosmic horror vibe really kicks in. These Mutations grant useful powers but bring a risk of triggering a Void Corruption. Triggering a Corruption injects crazy horror elements into the game. As fun as this is, the Cosmic Mutations are the one small gripe I have with this game. They are defined vaguely, which is deliberate and gives players the opportunity to use them creatively. The rules state that a player has to spend a Void Point to activate a Mutation, but many of them are defined as seemingly on-going abilities. This obstacle can be easily overcome with a good session zero and clear ongoing communication. But I do think this could be a challenge for new players who may feel less confident with sharing narrative control. There are also rules for traveling, fighting, and surviving in space. Given the lethality of this game and setting, these are none too forgiving. This is also where the rules slide slightly towards being more crunchy than rules-lite. Tracking things like fuel and oxygen are not tricky, but they’re not easy. There are plenty of other rules that help flesh out the game world, from carrying capacity to the extra wild things that can happen when a PC dies. A unique and well-executed rule is Morale. Enemies and NPCs have this rating. Depending on how combat goes, a Morale roll can lead to an enemy trying to flee or surrender. While this is a relatively simple rule, it’s one that is missing from many other games. And in this case, it helps reinforce the desperate nature of survival inherent to Death in Space and adds a level of realism to the role play. Enemies are trying to survive themselves, and will not fight to the death when they could escape and try to recover. Another crunchy element is the condition and repair of gear. There are quite a few rules about when and how items break and how difficult it is to repair them. Survival in this game is very dependent on having the right gear and making sure it is functional. This is a key component of Death in Space. Setting As noted above, maintaining gear is a big part of the game setting. A primary principle of Death in Space is “Nothing is New”. The game is set in the Tenebris system, which has been plagued by war that hasn’t ever quite ended. Communication is difficult. Travel is even harder. There are no new resources to be found, so everything is in a constant state of disrepair. Thus, PCs tend to be focused on making sure what they own and use daily will function as needed when needed. There is quite a bit of information about the Tenebris system itself, including planets and different celestial bodies. But space travel is expensive and difficult in this game, so it will probably be rare that players will see all these locations. PCs will spend most of their time in The Ring, one of the last inhabitable places in the system. The majority of the setting details in the book are focused on The Ring, ranging from elements of the physical location to the intricacies of its political organization. Also included in this section are resources for things like terrifying creatures, environmental dangers, and random tables that help outline every element of a game session. Overall, this setting is focused on the desperation of survival. It’s not easy to live in this setting, let alone thrive. The book leaves enough room for players to add in whatever story elements they prefer, but the foundation it delivers reinforces how difficult it is to exist in this game. Conclusion Death in Space is an excellent game. It delivers exactly what it promises with a dark, moody, survival experience set against a backdrop of grungy sci-fi meets cosmic horror. The tropes of the game are not unique, but the game does use them in a fresh and engaging way. The mechanics walk the fine line of crunch and provide a rules-lite, narrative-focused game that has just enough structure to support the more complicated details of the setting. Most importantly, the rules support the style and tone of the setting and help players experience their characters’ desperate efforts to survive. Every element of this game is designed with style and care. This is not the right sci-fi game for every player and every story. If you plan on running this for your group, make sure you have a thorough session zero and get everyone on the same page when it comes to the horror and survival elements that are a core part of this game. Also be sure to keep lines of communication open during the game, as events can take a drastic turn suddenly. One of my favorite elements of the game are all the random tables included in the book. Rolling randomly adds to the unexpected and dangerous nature of both the sci-fi and cosmic horror genres. But also, simply reading all of the possible outcomes helps both players and narrators understand the true nature of the setting, which leads to better, more informed role playing. By providing these details about the game world, the game designers have helped players act with confidence. As a fan of rules-lite games and the sci-fi and cosmic horror genres, I highly recommend this game. It’s quick to set up and easy to run. The book’s style and design elements set the game’s intended tone right from the start, and that tone is further supported by extra game resources that are available for free. Every bit of this game helps players understand and embody their characters, and that makes for an excellent game experience. Death in Space was created to fit a very specific tabletop gaming niche, and it does it perfectly. MY RATING: Overall I’d rate this game as an A- Follow Death in Space on Twitter ( @DeathInSpace1 ) Visit DeathInSpace.Com If you were to purchase just the core rulebook from the same site, it would run you $60 and you’d need another $47 If you’d like to support the RPG Academy you can use this AMAZON link and then purchase anything from amazon you’d like. Use it every time you shop there, and the RPG academy will get a small % of what you spend. Comments and Feedback are always welcome.Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademyFollow us on twitter @TheRpgAcademyVisit our Facebook Page Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG. Email: TheRpgAcademy@gmailTwitter / Facebook / Website Playing Roleplaying games can be an amazingly fun time and also a benefit to your well being. If you or someone you know is struggling with mental or emotional well being, please reach out to someone who can help: National Suicide Prevention Lifeline – 1-800-273-8255 Crisis Text line: Text HOME to 741741 The Trevor Project Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License

    Full show notes at the publisher

    Detention, LIVE! episode 71 Apr 18, 2022
    Show notes

    https://therpgacademy.com/wp-content/uploads/2022/04/det-71-DONE.mp3

    Hello Academaniacs!

    Welcome to Detention! In this episode I’m joined by Co-host Chris Burlew (@burlew_chris ) GM of the Redemption Podcast and Guest Co-hosts Kevin Stacey ( @KevranGames ) from the Game Knight Heroes Podcast

    Extra Curricular –

    • Chris – Business conference, The Tomorrow War, 20 year Wedding Anniversary.
    • Kevin – Running multiple games, Stranger Things s4 Trailer, finished Wheel of Time show.
    • Michael – Kids and I went to LexiCon Gaming convention, Pathfinder 2e org play, AcadeCon KS goes live August 16th. A 2nd Faculty Retreat in September. Action 12 Cinema. Thief: Down & Out

    10 things –

    • Michael – 10 properties you think would make a good role playing game.
    • Chris – 10 destinations for a future wedding anniversary vacation.
    • Michael – 10 odd things you’d use to clean your glasses

    Used Books: A Wheel of Time TV show discussion & Then ways to get players excited and reinvigorated with playing

    Where have our fingers been?

    • Kevin – one is trying to convince the other to play a new system.
    • Chris – Local gaming store fighting over the last copy of Catan.
    • Michael – Steve, who now wants to be Bob The Bard taking his first Bard lessons from an old Master

    Cryptozoology: Liches

    Audience Q&A:

    MENTIONED ON THE SHOW:

    • Redemption Podcast
    • Game Knight Heroes Podcast
    • Secrets, Lies and The Undead, a 13th Age Campaign
    • Paypal.Me/TheRpgAcademy to support my Kid’s Odyssey of the Mind Trip.

    Comments and Feedback are always welcome.

    Thanks!!
    ~Michael

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    Playing Roleplaying games can be an amazingly fun time and also a benefit to your well being. If you or someone you know is struggling with mental or emotional well being, please reach out to someone who can help:

    National Suicide Prevention Lifeline – 1-800-273-8255

    Crisis Text line: Text HOME to 741741

    The Trevor Project

    The music used during our intro and outro is a modified version of Fly a Kite by Spectacular Sound Productions Used under the Creative commons Attribution-shareAlike License.


    Journey Through the Realms. Episode 4 – Ravenloft Apr 15, 2022
    Show notes https://therpgacademy.com/wp-content/uploads/2021/04/JTtR-Ravenloft.mp3

    Hello and welcome the fourth episode of Journey Through the Realms a new podcast series where we’re going to explore all (or at least many) of the various settings published for the Dungeons and Dragons Game. For episode four I have Andy Klosky ( @BlackfallPress) as my guest/expert covering the Ravenloft Setting.

    Resources for Ravenloft:

    Ravenloft Wiki Check out Ravenloft on DriveThruRPG (use our link and we get a small % of what you spend) Check out Andy’s game Cold Steel Wardens Listen to our Trial of Cold Steel Wardens Comments and Feedback are always welcome.
    Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    The Reviews. Episode 25 – The Tricorder Collector’s Boxed Set of Star Trek Adventures. Apr 13, 2022
    Show notes https://therpgacademy.com/wp-content/uploads/2022/04/tricorder-reviewe-FIN.mp3

    It would not be an overstatement to say I love the original Star Trek Television show. Growing up a nerd long before it was cool to be a nerd, I watched the original series on reruns and off VHS copies again and again. Over time I fell away from the series though Star Trek: The Next Generation was appointment television for me when it started airing in the late 80’s and throughout its entire run. And so, while I do not consider myself a Trekker by any stretch, I have a fondness and nostalgic love for the show. It should be no surprise then when Modiphius offered me the chance to review their new Star Trek adventures: Tricorder Collector’s boxed set I jumped at the chance with less caution that Kirk did when he brought Tribbles on board the Enterprise.

    What you get:

    The most important piece of this boxed set is the box itself. Styled to look like a Tricorder from the Original Star Trek series the case also doubles as a carrying case with the included strap allowing you to sling it over a shoulder and go. The outside is a plain looking case with the open/flap having stickers to give the impression of the dials and flashing lights from the namesake Tricorder. In the description it includes the case for carrying the game components as well as for cosplay.

    After the case itself this collection includes five green twenty-sided dice with a custom captain’s tunic design. 10 six-sided Challenge Dice. 6 Momentum tokens and 26 Threat Tokens.

    You also get 13 pre-generated characters to play, including eight of the original series characters: Kirk, Spock, McCoy, Scotty, Uhura, Sulu and Checkov as well as Nurse Chapel and the game statistics for the U.S.S. Enterprise herself. These pre-generated characters come on digest sized laminated cards with the some containing background info on the flip side and others including rules cheat sheets to assist with playing the game.

    You also receive a digest sized version of the rules styled after the original series. Finally, the set includes a exclusive three-part adventure set during the original 5 year mission of the Enterprise: The Keyhole of Eternity In trying to determine if I would recommend this set I wanted to get an idea of how it compares to the other versions of the game you can currently buy. Currently this Tricorder Collector’s Boxed set is listed on their website for $93.00 (though I’m certain when I first got mine it was only $74).

    If you were to purchase just the core rulebook from the same site, it would run you $60 and you’d need another $47 for a version of the custom dice. There is a Star Trek Adventures: Starter Set you can purchase for $27 which comes with a Starter Rules booklet that is not the complete rules but enough to play the starter adventure and learn the basics. It also has a three-mission adventure. 6 pre-generated character sheets on the same laminated cards. Two 20-sided dice and four of the custom d6s as well as tokens for Threat and Momentum Looking at these options I think the $27 Starter set is a bargain (one I had already previously purchased myself) but if you’re already set to buy or have played the starter set and want the full rules, I think this Collector’s set is a solid value. The Tricorder carrying case is a nice show piece and truly a collector item whether you actually use it to carry the game around, wear as part of a cosplay or just as a showpiece on your gamer shelf. Plus, the digest size rule book is great for reference at the table and having the original Characters and the U.S.S. Enterprise to play with is worth their weight in transparent aluminum.

    MY RATING:

    Overall I’d rate this whole set as an A+ and it’s a must buy for anyone whole loves the game already or ready to dive head first into it.

    I’ve included links below. If you purchase anything from Amazon with our links we’ll get a small % of your purchase price for the referral. We have no referral agreement with modiphius’ web store. Those links are included for your convenience.

    Also a super BIG TY to Modiphius for providing me with a review copy.

    If you were to purchase just the core rulebook from the same site, it would run you $60 and you’d need another $47

    If you’d like to support the RPG Academy you can use this AMAZON link and then purchase anything from amazon you’d like. Use it every time you shop there, and the RPG academy will get a small % of what you spend.

    Go here to buy your copy of the collector’s boxed set or any other Modiphius merchandise

    Comments and Feedback are always welcome.
    Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    TTRPG CrowdFUNding Review ep 11 Apr 11, 2022
    Show notes

    New RPG Academy Crest Hi Rez clean edges

    https://therpgacademy.com/wp-content/uploads/2022/04/TTRPG-CrowdFUNDING-review-ep-11.mp3

    Hello and welcome TTRPG CrowdFUNding Review, The show from The Rpg Academy where we shine the spotlight on some TTRPG crowdfunding campaigns you might be interested in supporting.

    Our hosts –

    Michael Ross ( @TheRpgAcademy )

    Larry Haught (@Mumphry999 )

    Ellen Dalina ( @Ellen_Dalina )

    Our Kickstarters for this episode:

    Michael – Tessa’s Guide to Pickpocketing and Pilfering for 5e

    Larry – DCC Tome of Adventure Vol 1

    Ellen – Savage Worlds Fantasy Companion

    Michael – Age of Ancients: Like Rats

    Larry – Improv for Gamers Second Edition

    Ellen – Prologues – TTRPG Character Creation Game

    Michael – Marza’s Magical Collection

    Larry – Tome of Adventure Design

    Ellen – The Archon Ruins

    Our pick starters:

    Larry – Savage Worlds Fantasy Companion.

    Michael – The Tome of Adventure Design

    Ellen – The Archon Ruin

    Other things mentioned on the show:

    Larry’s Podcast – Mumphry’s Musings

    The AcadeCon 2022 KS coming August 16th, 2022.

    Thanks!!
    ~Michael
    E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    Detention, LIVE! episode 70 Apr 04, 2022
    Show notes

    https://therpgacademy.com/wp-content/uploads/2022/03/Detention-LIVE-ep-70.mp3

    Hello Academaniacs!

    Welcome to Detention! In this episode I’m joined by Co-host Chris Burlew (@burlew_chris ) GM of the Redemption Podcast and Guest Co-hosts Q from the Qoala_Sauce_Tha_Boss Twitch channel.

    Extra Curricular –

    • Chris – college visit mis-adventure, Cribbage on the phone,
    • Q – working on own business authority for owner/operator truck driver, bought an Oculus 2,
    • Michael – 2022 Faculty Retreat, LexiCon gaming convention next weekend with the boys. Finished Light of the Jedi and started The Queen of Stone D&D / Eberron book. Moon Knight premier. Odyssey of the Mind World’s competition and fundraiser.

    10 things –

    • Q – 10 Older/non PUBG video games you’d like to play.
    • Chris – 10 Favorite TTRPG games
    • Michael – 10 things to keep my beard luscious

    Used Books: A brief exploration of Q’s burgeoning gaming experience. Current Character. Future Character. Would he ever want to be a DM/GM?

    Where have our fingers been?

    • Q – Two adventurers meeting for the first time in a Tavern
    • Michael – A new Folk Singer meeting with record label exec
    • Chris – Two Elvis impersonators competing for the last spot in an Elvis impersonator contest.

    Cryptozoology: Gelatinous Cube

    Audience Q&A:

    • Action Figure Accessories Question for Q

    MENTIONED ON THE SHOW:

    • Redemption Podcast
    • Qoala_Sauce_Tha_Boss Twitch channel.
    • Paypal.Me/TheRpgAcademy to support my Kid’s Odyssey of the Mind Trip.

    Comments and Feedback are always welcome.

    Thanks!!
    ~Michael

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    The music used during our intro and outro is a modified version of Fly a Kite by Spectacular Sound Productions Used under the Creative commons Attribution-shareAlike License.


    Econ FUNdamentals episode 10 (or maybe TTRPG CrowdFUNding ep 1) Mar 28, 2022
    Show notes

    New RPG Academy Crest Hi Rez clean edges

    https://therpgacademy.com/wp-content/uploads/2022/03/Econ-FUNdamentals-ep-10.mp3

    Hello and welcome Econ FUNdamentals. The Show from The Rpg Academy where we shine the spotlight on some TTRPG crowdfunding campaigns you might be interested in supporting.

    Our hosts –

    Michael Ross ( @TheRpgAcademy )

    Larry Haught (@Mumphry999 )

    Bandi W. ( @Xb0shi3x )

    Our Kickstarters for this episode:

    Michael – The RPG Tracking System ft. Paladin Woodworking

    Brandi – Dungeons and Dragons Standard Reference Deck for D&D 5e

    Larry – Hell Comes to Bogtown

    Michael – The Tiny Tome of Living Spells

    Brandi – Complete Thaumaturgic Codex 5e

    Larry – Staged Heroism RPG

    Michael – Dyson’s Book of Swords

    Brandi – Yazeba’s Bed & Breakfast

    Larry – Crawling Death Below the Dying Forest, A third-party Mork Borg Book

    Our pick starters:

    Larry & Michael – The RPG Tracking System

    Brandon – Yabeza’s Bed & Breakfast RPG

    Other things mentioned on the show:

    Larry’s Podcast – Mumphry’s Musings

    Thanks!!
    ~Michael
    E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    Faculty Meeting # 156 – Actual Plays Mar 28, 2022
    Show notes

    New RPG Academy Crest Hi Rez clean edges

    https://therpgacademy.com/wp-content/uploads/2022/03/fm-156-Actual-plays.mp3

    Hello and welcome to Faculty Meetings – The general advice and discussion podcasts from The Rpg Academy. This is Faculty Meeting # 156 – Actual Plays

    In this episode Tom and Michael take a look back at Dungeon Talk # 22 Journey Through the Realms – Birthright Comments and Feedback are always welcome.
    Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy
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    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


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