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    Games

    The RPG Academy

    A mix of General Advice / Discussion Podcasts and Actual Play Podcasts

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    Copyright: © The RPG Academy @2017

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    Latest Episodes:
    Show & Tell # 93 – Clutch! A Kobold Story Oct 19, 2021
    Show notes

    https://therpgacademy.com/wp-content/uploads/2021/10/Show-and-Tell-Klutch.mp3

    In this episode Tom sits down with Kennedy Philips to talk about Clutch! A Kobold Story. Clutch is a 6-part audio drama about three kobolds trying to find a new dragon master after accidentally killing their old one. Kennedy is a hilarious story teller and really dives deep into how RPGs have influenced his style. Enjoy the show and check out Clutch on Kickstarter Oct 21st!

    Back now on Kickstarter: Clutch! A Kobold Story Follow Clutch: https://twitter.com/ClutchKoboldz Follow Kennedy: https://twitter.com/MagusSerling Enjoy!

    Comments and Feedback are always welcome.
    Thanks!! ~Tom

    Follow Tom on Twitter: https://twitter.com/BeskarTom
    E-mail us at TheRpgAcademy/Gmail.
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page
    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

    The music used during our intro and outro is a modified version of Fly a Kite by Spectacular Sound Productions Used under the Creative commons Attribution-shareAlike License.


    The Reviews. Episode 20 – The Wild Beyond the Witchlight Oct 07, 2021
    Show notes https://therpgacademy.com/wp-content/uploads/2021/10/The-Reviews-ep-20-WBtW.mp3

    Hello and welcome to the 20th episode of our ‘The Review’ series, this is our review of The Wild Beyond the Witchlight, the latest WotC hardback D&D 5e adventure. Our hosts this week are Tom (@BeskarTom) and myself Michael (@TheRpgAcademy).

    Our Ratings

    Art & Layout

    • Tom C
    • Michael B

    Crunch

    • Tom. A-
    • Michael B-

    Fluff

    • Tom B
    • Michael B

    OVERALL RATINGS

    • Tom B
    • Michael B

    If you’d like to pick up your own copy of Wild Beyond the Witchlight from Amazon AND support our show please use these affiliate links:

    Standard cover

    Alternate cover

    We hope you enjoy this episode!

    Comments and Feedback are always welcome.
    Thanks!!
    ~Michael E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    Show & Tell # 92 – Secrets of the Vibrant Isle Oct 05, 2021
    Show notes

    https://therpgacademy.com/wp-content/uploads/2021/10/Show-and-Tell-Secrets-of-the-Vibrant-Isle.mp3

    In this episode Tom sits down with Craig Campbell and Sharene Gilchrist to talk about Secrets of Vibrant Isle, the latest game from Nerdburger Games. This solo rpg will allow players to explore a mysterious island and will give them a chance to create a new home for their characters.

    Back now on Kickstarter: Secrets of the Vibrant Isle Follow Craig: https://twitter.com/NerdBurgerCraig Follow Sharene: https://twitter.com/madfishmonger Enjoy!

    Comments and Feedback are always welcome.
    Thanks!! ~Tom

    Follow Tom on Twitter: https://twitter.com/BeskarTom
    E-mail us at TheRpgAcademy/Gmail.
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page
    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

    The music used during our intro and outro is a modified version of Fly a Kite by Spectacular Sound Productions Used under the Creative commons Attribution-shareAlike License.


    Detention, LIVE! episode 65 Oct 04, 2021
    Show notes

    https://therpgacademy.com/wp-content/uploads/2021/10/Detention-LIVE-ep-65.mp3

    Hello Academaniacs!

    Welcome to Detention! In this episode I’m joined by Co-host Chris Burlew (@burlew_chris ) GM of the Redemption Podcast and Geoffrey Golden (@GeoffreyGolden)

    Extra Curricular –

    • Chris – Star Wars Vision (wasn’t a big fan), Charmed Reboot (better than you think). Long walks in the woods with friends.
    • Geoffrey – New He-Man on Netflix. Orcs in Space Comic Book.
    • Michael – DoorDashing right now. Midnight Mass. Titans on HBOMAX. AcadeCon announcements. AcadeCon Online event. Action 12 Cinema (in development TTRPG), . An online version, Too!

    10 things –

    • Geoffrey – 10 Bad Action Movies
    • Chris – 10 Things to take on a camping trip
    • Michael – 10 things I wanna see at AcadeCon

    Used Books: Bringing Characters back to the table. Character inspiration. Re-using the came character in different Games.

    Where have our fingers been?

    • Geoffrey – In a McDonalds that is on fire.
    • Michael – Droids. One is being booted up first the first time ever by the other.
    • Chris – After a terrible improv show, in space.

    Cryptozoology: Pixie.

    Audience Q&A:

    • None this week.

    MENTIONED ON THE SHOW:

    • AcadeCon
    • AcadeConline
    • Action 12 Cinema
    • Orcs in Space Comic
    • Worst Movies Every Played podcast.
    • Target Run: https://www.dmsguild.com/product/372247/Target-Run
    • Newsletter: https://adventuresnack.com/

    Comments and Feedback are always welcome.

    Thanks!!
    ~Michael

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    The music used during our intro and outro is a modified version of Fly a Kite by Spectacular Sound Productions Used under the Creative commons Attribution-shareAlike License.


    Show & Tell # 91- RPG Creators Relief Fund Charity Sep 28, 2021
    Show notes https://therpgacademy.com/wp-content/uploads/2021/09/Show-and-Tell-ep-91-RPG-Creators-Relief-Fund.mp3

    In this episode Tom sits down with Hal Greenberg to discuss the RPG Creators Relief Fund (RCRF), and all the fantastic work they are doing help creators. The RCRF is a charitable non profit that was founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. The RCRF is wants to help people and Hal shares some great insight into how we can all help those who make the games we love.

    Check out the RCRF: https://www.rcrfcharity.org/ How to apply for aid: Submit an application You can support the RCRF in the following ways:
    • RCRF Charity PWYW Donation on DriveThru: https://www.drivethrurpg.com/product/137297/RPG-Creators-Relief-Fund-PWYW-Donation
    • If you would like to donate to the RCRF through your DriveThurRPG or Community Content products you can add the RCRF as a Freelancer for royalty donation by adding payments@rcrfcharity.org https://onebookshelfpublisherservice.zendesk.com/hc/en-us/articles/360035098954-List-of-Charities
    • Support RCRF via Amazon Smile: https://smile.amazon.com/ch/81-3774376
    Enjoy!

    Comments and Feedback are always welcome.
    Thanks!! ~Tom

    Follow Tom on Twitter: https://twitter.com/BeskarTom
    E-mail us at TheRpgAcademy/Gmail.
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page
    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

    The music used during our intro and outro is a modified version of Fly a Kite by Spectacular Sound Productions Used under the Creative commons Attribution-shareAlike License.


    The Campaigns: Stranded in the Southlands – Episode 43 Sep 22, 2021
    Show notes

    Here is the 43rd episode of a new bonus Campaign Series from Adjunct Faculty Porter Williams.

    The matriarch of the Lantern Keepers interrogates the interlopers. Eleanor and Meera reveal some long overdue truths to Yolak, to incendiary reaction. Opposing views come to a head over the fate of the Void dagger.

    Game Twitter – @FateofMidgard

    GM – Porter @Sir_PW_Stache

    Eleanor – Erin @Erin_the_Fair

    Meera – Tiffany

    Learn more about Fate RPG, by Evil Hat Productions at https://fate-srd.com/Learn more about the world of Midgard, by Kobold Press, at https://koboldpress.com/midgard/Intro music is “Hüzzam Oyun Havasi” by SeyyahOutro music is “Bazar” by Lobo Loco

    We hope you enjoy the Southlands realm of Midgard as much as we do. We chose this setting because of its diversity and representation of cultures we weren’t used to seeing in the fantasy genre and that is something we want to celebrate. We acknowledge, however, that we as white content creators might misstep when representing people of color and cultures outside of our own background. Our aim is to recognize and elevate diverse experiences, not perpetuate stereotypes or normalized racism. Reach out to us via our email FateofMidgard@gmail.com or on Twitter @FateofMidgard. We would love to hear from our listeners about anything you like about the show, and if you see an opportunity for us to do better, please let us know.

    Comments and Feedback are always welcome.
    Thanks!!
    ~MichaelE-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy


    The Campaigns: Stranded in the Southlands – Episode 42 Sep 13, 2021
    Show notes

    Here is the 42nd episode of a new bonus Campaign Series from Adjunct Faculty Porter Williams.

    You never know who you will encounter on the shadow road. A bear-folk with intriguing powers and friends worth knowing. A formidable rider loyal to those who shouldn’t be crossed. Eleanor, Meera and Yolak must keep their wits about them, which is becoming increasingly difficult.

    Game Twitter – @FateofMidgard

    GM – Porter @Sir_PW_Stache

    Eleanor – Erin @Erin_the_Fair

    Meera – Tiffany

    Learn more about Fate RPG, by Evil Hat Productions at https://fate-srd.com/Learn more about the world of Midgard, by Kobold Press, at https://koboldpress.com/midgard/Intro music is “Hüzzam Oyun Havasi” by SeyyahOutro music is “Bazar” by Lobo Loco

    We hope you enjoy the Southlands realm of Midgard as much as we do. We chose this setting because of its diversity and representation of cultures we weren’t used to seeing in the fantasy genre and that is something we want to celebrate. We acknowledge, however, that we as white content creators might misstep when representing people of color and cultures outside of our own background. Our aim is to recognize and elevate diverse experiences, not perpetuate stereotypes or normalized racism. Reach out to us via our email FateofMidgard@gmail.com or on Twitter @FateofMidgard. We would love to hear from our listeners about anything you like about the show, and if you see an opportunity for us to do better, please let us know.

    Comments and Feedback are always welcome.
    Thanks!!
    ~MichaelE-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy


    The Reviews. Episode 19 – Big Al reviews Dune (audio version, for real this time) Sep 06, 2021
    Show notes https://therpgacademy.com/wp-content/uploads/2021/09/Big-Al-Reviews-Dune.mp3

    The Dune: Adventurers in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.

    Art and Layout

    From the beginning of the book, I was impressed with the art. A dark, epic flavored science fiction setting and adventure. The problem is that as you progress into the book, the art starts to become monotonous. Everything is shades of brown, and nothing is in sharp definition.

    The result of this is a dreamy, epic, dark feel, but it does, or for me at least, become stale. So much so that approximately two-thirds through the book I really started having to remind myself, “Hey, you need to check out that piece of art.” Otherwise, I found myself glazing over these breaks in written content without a second thought. Now, it is worth mentioning that with my constant self-reminders I did actively review a handful of images that were very well composed, including an interesting interpretation of a knife fight with shield technology. It’s just unfortunate that I had to actively look at those images rather than having them jump off the pages.

    When it comes to layout, I am very impressed with how the book is organized, and how and when they chose to interrupt text with art, and asides. The aside text boxes which are placed in very appropriate places to draw your attention to specifics serve to break up the text along with the art. I struggle with RPG books in general. It’s a lot of information and most of it is dry to one degree or another. It’s refreshing to read an RPG book like this one that is clearly consciously designed to break the monotony of dry text.

    The last minor shortcoming in the book is one that is relevant to the vast majority of RPG books and to which there is no solution and that is how the elements of the RPG are presented sequentially in the book, aka chapter order. Dune starts out with a focus on lore, which is fantastic, but once we get into the rules of the game, and how different pieces of the game interact, it stumbles, as most if not all RPG books do. The reality is that there simply is not a perfect order to address the elements of the game. The unfortunate effect of this though is that some sections of text only become clear chapters later when other elements of the game are considered. Small quibble, and no solution.

    Taking all this into consideration, I am giving the Art and Layout of the Dune: Adventures in the Imperium RPG book a solid B. I’ve seen better, and I’ve seen worse.

    Art and Layout rating: B

    Fluff

    The book starts with an emphasis on the lore behind the setting. Through to page 84 we get an extremely concise, captivating, and thorough exploration of the history of the known universe. This would be enough for a B+ if the book stopped there. But it does not.

    At first that seems to be all the setting/story background you will receive, but when you get to Chapter 9 – Allies and Adversaries – you get what amounts to another substantial slice of lore, in the guise of potential NPCs and Houses that may play a part in your own adventure within the Dune universe.

    This is nice for two reasons. First, its fun as a fan of the source material, Frank Herbert’s Dune (and to varying degrees the other adaptations of that source material in film and video games) to see things like the stats for Duke Leto Atriedes, or the twisted mentat Piter De Vries. It may not be necessary to your game to any degree, and further you may want to step outside that source material to tell an entirely original story, but having that information, is just plain cool. Outside of fan service, however, this chapter is equally important to someone completely new to the universe of Dune, because it does function to flesh out the lore and the setting even beyond what’s already accomplished in the beginning of the book.

    This hidden cache (not truly hidden, but somewhat unexpected), is such a delight that my initial fluff rating of B+ is increased an entire grade to A+.

    Fluff rating: A+

    Crunch

    The crunch of this game is where I struggled most in reading, retaining, and understanding the book. The mechanics of this 2d20 system are both pleasantly simple and yet simultaneously confoundingly difficult. The system is designed for a lot of flexibility, which is nice in theory and in practice.

    But getting to the “in practice” aspects is as intimidating and difficult as the system is simple in theory. Let me be frank – I am still mildly confused about how this system works. I understand it, but at the same time I find myself losing my grip on that understanding even as I type this.

    The system is a narrative heavy system. This is generally a feature I consider a positive and not a negative, but in the case of Dune it really functions a bit as both. Scope is always a tricky thing when you look at a game in terms of design. Some games are designed for high fantasy. Games where in it does not really make sense to have joke-y or lackadaisical characters. These are Lord of the Rings games and not Acquisitions, Inc games. Some games provide enough flexibility to do both (Dungeons & Dragons, generally).

    Then there are games that not only fall into one category – say high fantasy science fiction, but then within that one category subsequently divide into other subcategories. Dune starts with an idea of high fantasy science fiction. If you know the source material, you already know this. If you don’t know the source material, then you know this by the end of the first section of the book that deals primarily with lore.

    This is the easy part of the game design. Then it gets complicated.

    Dune is designed to allow for both intimate gaming and gaming on an incredibly massive scale. The only impediment becomes yourself, or rather your gaming group. Finding the right gaming group for this is not going to be as simple as it is to find the right D&D gaming group. It will be more than a mesh of compatible personalities, it will extend into finding a mesh of compatible philosophies, compatible goals (beyond simply enjoyment).

    The crunch allows for this because of its flexible nature. But that flexible nature becomes a potential trap, a mechanism that can paralyze a game as easily as it can propel the game forward.

    The balance is difficult to conceptualize, and I fear difficult to achieve as well. Which is why I find myself reluctantly giving the crunch a C+. I want to like it more than I do, but I can not overlook the pitfalls that are built into it.

    Crunch rating: C+

    Final thoughts and overall rating.

    My overall impressions of Dune: Adventures in the Imperium, are positive. I would give the book a B+ overall. It scratches a particular itch which may be difficult to verbalize without first being introduced to the source material of Frank Herbert’s Dune, and subsequently loving that source material to some degree or another.

    But as a fan of Dune, I can emphatically recommend you pick up this book. How you use it and the plethora of ancillary books that Modiphius has already announced and/or indicated will be made is going to be a personal preference. But regardless, if you are a fan of Dune, you do need this book.

    But what if I’m not a fan, Alan?

    Well, I’m glad you asked.

    If you are not already a fan of Dune, I would ask of you this – Would you like to play a game that mixes the high fantasy of Lord of the Rings with the exotic flavor of Star Wars? If the answer is yes, then you need this book.

    Once more, when all is said and done, I do think this book is going to be a positive addition to your collection of RPGs, but most especially if you are already a fan of the source material.

    Overall rating: B+

    ~ Big Al, the Lawyer.

    A big thank you to Modiphius for sending us a digital copy for this review.

    Head over to Modiphius’ store and order your copy today

    If you’d like to support the RPG Academy you can use this AMAZON link and then purchase anything from amazon you’d like. Use it every time you shop there, and the RPG academy will get a small % of what you spend.

    The Dune: Adventures in the Imperium roleplaying game is based in part on the Frank Herbert Dune novels as well as other related media. It is sub-licensed to Modiphius from Gale Force Nine. Nathan Dowdell is the lead designer of the game which uses a custom version of Modiphius’ 2D20 system.

    Alan “Big Al” Nicholas lives in the desert of West Texas where finding a good RPG group is as difficult as finding water. When he’s not looking for a new RPG Kickstarter or an online RPG group, he can be found prosecuting crime as the Ward County attorney or traveling with his wife to his daughter’s volleyball games. He can be found on Twitter at @bigalthelawyer or on the RPG Academy discord valiantly but vainly defending the Snyderverse.

    Comments and Feedback are always welcome.
    Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


    Show & Tell # 90 – Kingdoms and Warfare Sep 02, 2021
    Show notes https://therpgacademy.com/wp-content/uploads/2021/09/Show-and-Tell-90-Kingdoms-and-Warfare.mp3

    In this episode Tom sits down with James Introcaso to discuss Kingdoms & Warfare from MCDM! This new supplement for D&D 5E adds an assortment of new rules and inspiration that makes the actions of the characters feel like they have a lasting impact on the world all while incorporating an assortment of new tactical rules for mass combat. If you want your games to feel epic this is the book for you.

    Check out Kingdoms and Warfare: Kingdoms and Warfare Follow Ryan on Twitter: https://twitter.com/JamesIntrocaso Enjoy!

    Comments and Feedback are always welcome.
    Thanks!! ~Tom

    Follow Tom on Twitter: https://twitter.com/BeskarTom
    E-mail us at TheRpgAcademy/Gmail.
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page
    Support our show by becoming a Patron at www.Patreon.Com/TheRpgAcademy

    The music used during our intro and outro is a modified version of Fly a Kite by Spectacular Sound Productions Used under the Creative commons Attribution-shareAlike License.


    Faculty Meeting # 147 – Wizards Aug 30, 2021
    Show notes https://therpgacademy.com/wp-content/uploads/2021/08/FM-147-Wizards.mp3

    New RPG Academy Crest Hi Rez clean edges

    Hello and welcome to Faculty Meetings – The general advice and discussion podcasts from The Rpg Academy. This is Faculty Meeting # 147 – Faculty Meetings Redux – Wizards. In this episode I’m joined by my Faculty Meeting co-host Tom Cantwell ( @BeskarTom)

    RPG NEWS:

    • Status of AcadeCon. Get your badge here
    • Chaosium acquired Cubicle 7’s Cthulhu Licenses.
    • The cost of shipping continues to impact tabletop
    • Forbidden Lands SOLO mode in new KS.

    DMs Guild Spotlight with Grant ( @The_Foxblade )

    • Fortresses, Temples, & Strongholds, Rules for building and customizing player-owned structures! by Walrock Homebrew

    A mini review of Dimensions by Kosmos

    A Game to Remember. A revisit of ‘Dungeon Talk Episode 7‘

    1. Playing Wizards
      1. What makes a Wizard fun to play
      2. How do Wizards work in 5E
      3. Do people play Wizards that aren’t combat focused in 5E
      4. Is there an edition of D&D where wizards were more fun to play
    1. The other topic – Why can’t Michael run a sandbox game?
      1. In this episode Michael briefly talked about why the Sandbox game he was trying to run that wasn’t working. He mentioned that the players were never doing what he predicted and Evan said he was having a hard time following the story.
      2. What sort of mentality is required to run a sandbox
      3. What should the session zero conversation be about the sandbox
    Show and Tell # 60 Nibiru. Comments and Feedback are always welcome.
    Thanks!! ~Michael E-mail us at Podcast@TheRpgAcademy
    Follow us on twitter @TheRpgAcademy
    Visit our Facebook Page

    Please consider contributing to my Patreon, making a modest donation via Paypal or even support your show at no extra cost via your purchases on DriveThru RPG.

    Email: TheRpgAcademy@gmail
    Twitter / Facebook / Website

    Our Intro and Outtro music is Fly a Kite by Spectacular Sound Productions used via Creative Commons Attribution License


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