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    Games & Hobbies

    The GamesIndustry.biz Podcast

    Welcome back to the weekly GI Podcast, giving you the latest news from the global games industry. Join Jon Hicks, Lewis Packwood and industry guests for discussion of the main issues of the week. Subscriber here, YouTube or wherever you get your podcasts and never miss an episode.

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    Latest Episodes:
    The Five Games of Tim Schafer Nov 02, 2022
    Show notes

    Our special podcast series The Five Games Of returns with Tim Schafer, founder, CEO and president of Double Fine Productions. And the episode is available to download now.

    For those who may have missed past episodes, this is a series of interviews in which we explore how the games industry has changed over the course of five games from our guest's careers: their first, their latest, and three of their choice.

    In this episode, Schafer shares how he came to work at LucasFilm Games, the evolution of the adventure genre that the studio was best known for, the transition to early 3D graphics, the complexities of music licensing, and the changing attitudes towards comedy in games.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    (Sponsored) The future of in-game ads, in-app purchases and beyond Oct 18, 2022
    Show notes

    To succeed in mobile games today, you not only need to make a great game, but you need to have a strong monetisation plan from the very beginning.

    In this special GamesIndustry.biz Podcast, Meta Audience Network’s Michael Bertaut discusses the state of in-game advertising, player acquisition and the future of monetisation. He reveals the latest data on where things are heading and details Meta’s view on how developers can make the most of the new opportunities.

    "We’ve noticed a shift from building great games to building a great gaming business," said Bertaut. "Sure, great games are foundational, but long term-success means shifting the focus a bit. To build a strong and sustainable gaming business, one needs both great games and game monetization expertise."

    As far as challenges go, there is no question that a loss of mobile ad identifiers had a significant impact on the ecosystem. Developers are facing the reality that old ad formats can no longer be relied upon and innovation solutions are required."

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    In the face of recession Sep 30, 2022
    Show notes

    The GamesIndustry.biz team gather around their mics to discuss the biggest stories from the business of video games.

    We start this week's episode with thoughts on how the industry will fare in the impending recession. The business models supporting games companies have changed dramatically since the last financial collapse, so how will economic changes affect spending on everything from free-to-play titles and in-game purchases to subscriptions?

    We also discuss the recent Grand Theft Auto 6 leak and the consequenes of leaks in general on the industry in general. For one thing, it's highlighted the misconceptions that video games' graphics are finalised before the gameplay, but do consumers need to understand more about how these titles are developed?

    As always, you can get more news, insight and analysis at www.gamesindustry.biz. For the biggest news delivered straight to your inbox, sign up to our daily newsletter at www.gamesindustry.biz/newsletters

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Can Ubisoft fix its culture? Sep 16, 2022
    Show notes

    The GamesIndustry.biz team gather around their mics to discuss the biggest stories from the business of video games.

    This week, we focus on Ubisoft - starting with our interview with CEO Yves Guillemot. The company has faced years of scrutiny following the wave of abuse allegations in 2020, but is it doing enough to address the issues within its workplace?

    We also talk about the accountability of leadership at AAA firms, as well as Ubisoft's plans for its flagship franchises - especially Assassin's Creed - and the implications for its business going forward.

    As always, you can get more news, insight and analysis at GamesIndustry.biz.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Gamescom Opening Night Live 2022 Aug 24, 2022
    Show notes

    James Batchelor is joined by VG247's Alex Donaldson to discuss the biggest reveals and announcements at Gamescom Opening Night Live.

    Over the course of the episode, we discuss the breadth (or perhaps lack thereof) of games on show, the importance of giving smaller publishers the opportunity to shine in the absence of major players, and the long-awaited reveal of Everywhere - the debut game from the studio formed by ex-GTA producer Leslie Benzies.

    We also share our personal highlights, and talk about the range of new IP on show.

    For more news, insight and analysis, head to www.gamesindustry.biz

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    A flat start to the fiscal year Aug 08, 2022
    Show notes

    The GamesIndustry.biz Podcast is back, with the team once again gathering around their mics to discuss the biggest stories from the business of video games.

    This week, we're taking a look at the current wave of financial results, showing each company's performance for the first quarter of the financial year (April to June 2022). Most, but not all, show some form of decline - an inevitable sign as pandemic measures ease and more people venture outside.

    We discuss the implications for each of the platform holders and two AAA publishers. If you're not familiar with their most recent results, check out our coverage here:

    • Activision Blizzard
    • Electronic Arts
    • Xbox
    • PlayStation
    • Nintendo

    As always, you can get more news, insight and analayst at www.gamesindustry.biz

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    AAA disappointment distracts from indie innovations Jun 15, 2022
    Show notes

    The GamesIndustry.biz team gather around their mics and discuss the biggest news of the past week.

    Naturally, this episode focuses on the various showcases that filled the void left by the absence of E3. From Starfield to The Plucky Squire and beyond, we dive into the highlights, lowlights and the impressions we got about where games are headed in the next year.

    From a AAA standpoint, it was a largely underwhelming week, but has that hindered the many indie games shown off over the last two weeks?

    As always, you can get more news, analysis and insight at www.gamesindustry.biz. And be sure to check out our extensive roundup of everything announced this month.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Is the age of E3 surprises over? Jun 07, 2022
    Show notes

    The GamesIndustry.biz team gather around their mics and discuss the biggest stories from the business of video games.

    With the wave of livestreams and showcases that would traditionally have been grouped around E3 now upon us, we ponder the week ahead and what we can expect from each of the major events.

    We also reflect on PlayStation's most recent State of Play, diving into the line-up, the prospects for PlayStation VR2 and the curiously low profile of PlayStation Plus ahead of its revamp.

    As always, you can get more news, insight and analysis at www.gamesindustry.biz

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Reggie Fils-Aimé on diversity, technology and memeability May 20, 2022
    Show notes

    On this episode of The GamesIndustry.biz Podcast, we're joined by former Nintendo of America president Reggie Fils-Aimé.

    Following the launch of his memoir, Disrupting The Game, we talk to him about his experiences at Nintendo and as one of the industry's few prominent Black gaming executives.

    He also shares his thoughts on the industry's ongoing diversity issues in general, as well as thoughts on the future of games, including the use of cloud technology and how Nintendo can follow up on the success of the Switch.

    As always, you can get more news, insight and analysis at www.gamesindustry.biz. For the latest and biggest industry news delivered straight to your inbox, sign up to our newsletter.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Square Enix is practically giving away Tomb Raider May 06, 2022
    Show notes

    The GamesIndustry.biz team gathers around their mics and discuss the biggest stores from across the business of video games.

    Well, we say 'team' but this week it's just Brendan and James, and we say 'stories' but there's only one topic we're diving into this time: Square Enix's sale of Crystal Dynamics, Eidos Montreal and Square Enix Montreal for $300 million.

    We discuss the surprisingly low price tag given that the deal includes major IP such as Tomb Raider, Deus Ex, Thief and Legacy of Kain, as well as the many commercial struggles Square Enix's Western studios have gone through that likely led to this sale.

    We also talk about the news in context of a wider existential crisis among Japanese publishers, which you can read more about in Brendan's excellent piece from earlier this week.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


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