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    Games & Hobbies

    The GamesIndustry.biz Podcast

    Welcome back to the weekly GI Podcast, giving you the latest news from the global games industry. Join Jon Hicks, Lewis Packwood and industry guests for discussion of the main issues of the week. Subscriber here, YouTube or wherever you get your podcasts and never miss an episode.

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    Latest Episodes:
    The future of talent piplines | Playable Futures Feb 24, 2023
    Show notes

    Marcia Deakin, Co-Founder of Next Gen Skills Academy, Shahneila Saeed, Head of Education at UKIE and Director of Digital Schoolhouse and Keira McGarvey, Head of People at FuturLab join Will Freeman for the latest edition of our Playable Futures Series.

    Episode six of the Playable Futures podcast assembles a panel of experts to tackle the challenges and opportunities of the industry’s talent pipeline, and how the sector finds itself at a crossroads in terms of future proofing recruitment for the medium and long term success of the sector.

    The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    What do we want to see from the games industry in 2023? Jan 18, 2023
    Show notes

    The GamesIndustry.biz team gather around their mics to ponder the year ahead.

    Rather than offering predictions on what we think will happen in the business of video games this year, we share our hopes for what we want to see.

    The discussion ranges from serious concerns such as the desire to see more unionisation among developers and fewer immoral monetisation practices, to more personal wishes such as more innovative AAA games, a fresh wave of quirky indie titles and, er, the return of companion apps.

    We also share our most anticipated games of the year.

    You can find more news, insight and analysis at www.gamesindustry.biz.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    The future of publishing | Playable Futures Jan 06, 2023
    Show notes

    The latest of our Playable Futures series tackles the industry's foundational duo - Publisher and Developer - and looks at what the future holds for Publishing in a sector in which the rate of change is rapid and accelerating. It’s also one in which the balance between Community, Audience, Developer and Publisher has shifted irrevocably.

    For Episode 5, presenter Will Freeman speaks to Jean-Paul Hardy, General Manager of Gearbox Amsterdam and Thomas Hegarty, Founder and Director of Roll7. Veterans of the publisher/developer relationship, the duo draw on their many years of experience in publishing and developing videogames and take a long view on what is in store for the future.

    Hardy reflects on how things have changed since he started out, when the publisher was responsible for a game’s launch and little else.

    “When I started in the industry, you just launched and left. Print was king and if you had the budget you would do TV. Then all of a sudden online was the holy grail of marketing and publishing. I’ve seen 20 holy grails come by since then and these days it’s all about data-driven things.”

    Today, as Hardy explains, publishing has evolved to encompass more than “simple” awareness.

    “It’s so many things and it only gets bigger and bigger. If you don’t limit yourself and focus on key areas, you’re going to get spread so thin. You won’t be able to do everything properly.”

    Hegarty reflects on how specialist, nuanced and important Marketing has become, as well as the value that a Publisher’s perspective can bring.

    “As we’ve grown our ambition and our budgets grow, there’s more risk attached to what we’re doing. We can’t just hope we’ve hit the right note. We’ve got to do the analysis and that’s where working with a publisher has been really good.

    Interestingly, they settle on certain fundamentals that seem to characterise the publisher/developer relationship whatever the era: trust and open, frank communication.

    “The publisher still has that same love of gaming that a developer has,” Hardy states. “They just look at it in a different way because we have different expertise.”

    “Community is absolutely key. It always has been,” adds Hegarty, “There has been a big shift in the last couple of years where we actually see active changes within the game from people watching live on Twitch and that makes you think very differently about the game from the design point of view, which goes all the way through to how to release the game.”

    Are we looking at a future where the audience, developer, publisher and community become more interwoven? One thing is for sure - this episode leaves you thinking that the future is positive and exciting, and despite the inevitable challenges - good publisher / developer relations will provide plenty of solutions.

    The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Games of the Year 2022 Dec 21, 2022
    Show notes

    The GamesIndustry.biz team gathers around their mics and discusses their favourite games of the year.

    In addition, we discuss several of the honourable mentions, the titles we've delved deeply into throughout the course of 2022 but haven't quite established themselves as our favourites.

    You can read our full thoughts on each member of the team's on the site throughout this week.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    The future of game marketing and community | Playable Futures Dec 19, 2022
    Show notes

    It’s a double whammy for our latest episode of the Playable Futures Podcast, with gaming communities at the centre of the discussion.

    For this episode, presenter Will Freeman chats to Mark Reed, Founder of Heaven Media to reflect on gaming’s relationship with marketing and the important role that communities play in shaping its landscape.

    He then interviews Romain de Waubert de Genlis, Studio Head and Chief Creative Officer at Amplitude Studios who discusses how his platform Games2Gether aims to bring the gaming community into the dev process.

    Both spokespeople take a long view on the importance of community, but what becomes clear is that factoring community into marketing strategies (amongst other project milestones) early in a campaign can prove pivotal in its success – and in many ways it always has been – but as we look to the future it will be an important key to success.

    As Mark Reed says: “For as long as I’ve been gaming, communities have always been at the heart of gaming and that’s still very true today.”

    Having witnessed significant changes over the course of a lengthy career, Mark reflects on how studios, publishers and developers have had to adapt to put their players and, crucially, engagement with them, first. Reflecting on the '90s, when the majors ignored their player base until launch, Mark suggests that the industry has now begun to accommodate them as early as possible. After all, if publishers don’t nurture their audience, they stand a chance of falling at the first hurdle.

    If communities are key to successful games marketing, what is their future with regards to the creation and making of new and exciting titles?

    Romain, meanwhile, is co-founder and Creative Director of Games2Gether, a video game co-creation platform that brings the gaming community together and provides a platform for creators to swap ideas and collaborate on development. This further democratisation of the creative process puts budding developers first, enabling creators to swap ideas in a like-minded environment with no gatekeepers.

    “What people usually don’t like when they try to interact with a team is they will feel that they’re not being listened to… We have one million players, so it’s hard to tell everyone to listen to everyone at any one time, but it’s all about transparency.”

    And what Romain touches on here is something that is true when applied to gaming communities, dev communities and is a core principle of good games marketing to boot – with clarity, simplicity and openness the sector can maintain new and powerful channels of conversation and use the benefits thereof to build the games industry of the future.

    The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    2022 In Review Dec 13, 2022
    Show notes

    The GamesIndustry.biz team gathers around their mics to look back at some of the biggest stories and trends of the year.

    Using a recent edition of This Week In Business as a jumping off point, we discuss whether 2022 was a weak year for new video games (as some folks believe) and how well the line-up compares to previous years.

    We also discuss the biggest trends, such as the wave of potentially industry-changing M&A deals that rocked the business back in January.

    As always, you can get more news, insight and analysis at www.gamesindustry.biz

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    The future of indie | Playable Futures Dec 02, 2022
    Show notes

    For the latest episode of the Playable Futures Podcast, games journalist Will Freeman is joined by representatives from three of the many independent and mid-size studios that are currently making waves in the games industry.

    Playtonic Games business development manager Stephanie Darrah, nDreams CEO Patrick O'Luanaigh, and Nosebleed Interactive managing director Andreas Firnigl discuss how much the game space has changed in the past decade and what it means to be an indie in a world where their titles are vying for audiences’ attention alongside AAA behemoths.

    With the landscape ever changing, many developers are becoming publishers themselves, taking their experiences of working with external parties to inform their own ventures into the space.

    “A lot of developers like us have become publishers because we’ve been through the process ourselves,” Stephanie explains. “We’ve developed a game from start to finish. We’ve done ports ourselves. We’ve had publishing partners and we know the next steps after development, like QA and localisation… We know the pitfalls and we know the milestones.”

    Community is integral to industry success too, with many publishers increasingly focusing on nurturing talent and sharing knowledge across the indie space.

    “We’ve been in those shoes and we know people who are now trying to be in those shoes,” Stephanie adds. “For us, it fits the model of the industry as a whole. It’s about helping people. It’s about trying to make it a better space… You connect with people who are needing that support and suddenly you’re a consultant, or a publisher.”

    The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Brokémon: Gotta Patch 'Em All Nov 25, 2022
    Show notes

    The GamesIndustry.biz Podcast is back, as the team once again gathers around their mics to discuss the biggest stories of the week.

    We start with the highs and lows of the latest Pokémon launch. Pokémon Scarlet and Violet are smashing series records in key territories and are the most ambitious entries to date – but it turns out that ambition comes at a price.

    With widespread complaints and viral examples of technical issues, we discuss the potential impact of Scarlet and Violet's woes on the franchise's reputation, and what Game Freak and The Pokémon Company need to do to avoid this in future generations.

    We also discuss the end of Blizzard's 14-year partnership with NetEase, how the publisher might try to re-enter the lucrative Chinese market, and why NetEase is setting its sights on the Western markets.

    (A quick apology about the audio quality, particularly for Jeffrey. We are investigating the issue and hope to fix this by the next episode)

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    The future of VR, with Resolution's Tommy Palm | Playable Futures Nov 18, 2022
    Show notes

    For the second outing of the Playable Futures Podcast, games journalist Will Freeman chats with Tommy Palm, founder and CEO of Resolution Games to reflect on the future of virtual reality.

    An industry veteran responsible for the enormous success of Candy Crush Saga, Palm has since shifted his focus to the world of virtual reality, courtesy of Ultimechs, Resolution’s new multiplayer VR gaming experience.

    There are now more than ten million headsets in the market, so with VR well established as an accessible gaming platform, the barriers to entry are now significantly reduced. With the initial years of hype behind us, the format has begun to flourish on its own terms, becoming a fertile creative space for experimental games and ideas that were previously impossible to achieve.

    Palm reflects on VR’s complete reinvention of the traditional gaming experience, which in many ways parallels the evolution he witnessed in the mobile gaming space.

    “One of the most exciting things about mobile games in the beginning was the touchscreen. It enabled direct control. You could see it so clearly with small children. They would touch the object they wanted to move. It was so incredibly intuitive and we have a little bit of that going on with VR.”

    Palm also discusses a world of creative possibilities that are only possible in VR. However wonderful and engaging the best games are, they still exist within the standard confines of gaming. VR continues to pioneer away from this, removing the need for a conventional controller-based experience in place of intuitive, responsive play that has continued to change the game.

    “You want more intricate interaction with games. Visually, they are stunning, but you want more interaction with your games. In VR you have hands, eye-tracking, and voice.”

    The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews, and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE, and Diva.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    United Nations on a greener games industry | Playable Futures Nov 04, 2022
    Show notes

    "In eight years' time, I'd like to see the video games industry being the greenest industry in the world and that the players that play games are coming to it, not just to escape, but to give back as well."

    The wider creative industries are increasingly looking to games for inspiration. After all, it’s probably fair to say that gaming is now bigger than the Beatles – so why wouldn’t the world of music and film be looking to video games for a steer on how to engage their audiences?

    In the first episode of the Playable Futures Podcast, games journalist Will Freeman – a regular GamesIndustry.biz contributor – speaks to the UN Environment's Chief of Education, Youth & Advocacy, Sam Barratt, about the United Nation’s Playing for the Planet Alliance, and why the UN sees games as part of its mission’s future.

    In this wide-ranging chat, Sam reflects on how the gaming sector can use its influence to shift the world from where we are to where it needs to be. As a medium that inspires and engages like no other, he discusses how games could encourage audiences to act and make a real difference.

    The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews, and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GamesIndustry.biz, UKIE and Diva.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


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