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    Games & Hobbies

    The GamesIndustry.biz Podcast

    Welcome back to the weekly GI Podcast, giving you the latest news from the global games industry. Join Jon Hicks, Lewis Packwood and industry guests for discussion of the main issues of the week. Subscriber here, YouTube or wherever you get your podcasts and never miss an episode.

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    Latest Episodes:
    What do we expect in 2022? Jan 14, 2022
    Show notes

    The GamesIndustry.biz podcast is back, with the team gathering around their mics to discuss the year ahead.

    Following our annual analysts' predictions feature, we discuss some of the more interesting topics that emerged and how we think they might develop.

    Subjects include the ongoing rumours around PlayStation's subscription plans, renewed interest in virtual reality, the impressive release slate for 2022 (and potential for delays), and more.

    As always you can get more insight at www.gamesindustry.biz.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Games of the Year 2021 Dec 21, 2021
    Show notes

    For our final podcast of the year, the GamesIndustry.biz team discuss the best games we played in 2021.

    Be sure to check out the website for our Games of the Year articles. We'll speak to you all in 2022.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Trends of the Year 2021 Dec 15, 2021
    Show notes

    In the first of our two year-end shows, we reflect on some of the biggest topics of the past 12 months in the games industry.

    We start with a discussion about the state of the AAA market, with a particular focus on the wave of new studios we've seen emerge - and the room for improvement when it comes to diversity behind the scenes.

    Then, we recap the highlights and implications of the Epic vs Apple trial from earlier this year. And we finish off with an update on our thoughts on what are undeniably the two biggest buzzwords of 2021: 'blockchain' and 'metaverse.'

    We'll be back next week with our Games of the Year show. For now, you can get more news, insight and analysis at www.gamesindustry.biz

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Looking back at 20 years of Xbox Nov 16, 2021
    Show notes

    The GamesIndustry.biz team gather around their mics to discuss the biggest stories from across the video games business.

    This week, we're taking Xbox's 20th anniversary as a chance to reflect on the evolution of the brand and the impact it has had on the wider industry - something we've explored in detail here.

    We also share our first and fondest memories of the original Xbox, and discuss why it's the Xbox 360 that will trigger the biggest nostalgia moment for Microsoft's console business.

    And if you haven't already, be sure to check out our interview with Microsoft VP Sarah Bond about the future of Xbox and how it is still trying to change the games industry.

    As always, you can get more news, insight and analysis at www.gamesindustry.biz.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    Why we're still buying Skyrim Nov 10, 2021
    Show notes

    The GamesIndustry.biz team gather around their mics to discuss the biggest stories from the business of video games.

    This week, we start with a discussion on the wave of name-dropping for NFTs and blockchains in major publishers' recent financial results - a trend on which we have made our stance very clear.

    As our contributing editor Rob Fahey observes, there is something of an agenda behind why even the execs that are somewhat skeptical about this new technology are referencing it in their earnings calls.

    Then we move to the upcoming release of Skyrim: Anniversary Edition and the Grand Theft Auto Trilogy, and explore why re-releases of certain titles - even those that have been made widely available over the years - continue not only to sell, but also appeal to us personally.

    As always, you can get more news, insight and analysis at www.gamesindustry.biz.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    "Surely you can do better than this" Nov 03, 2021
    Show notes

    The GamesIndustry.biz team discusses some of the biggest stories of the past week, where the phrase "Surely you can do better than this" applied in various ways.

    We start by discussing the changes promised by Activision Blizzard CEO Bobby Kotick, who seeks to address the many concerns about the publisher's workplace culture with investment into diversity initiatives and recruitment as well as a voluntary paycut to his salary and compensation.

    The plans have been declared as "a huge win" by the ABK Workers Alliance, but SOC Investment Group still believes more needs to be done -- at least in terms of executive pay -- and it throws into sharp relief the lack of a similar response by Ubisoft.

    And speaking of Ubisoft, the direct source of this podcast's title is a marketing email in which Far Cry 6's villain goads the player for not spending more time on the game, among other things. We discuss the many perils of chasing engagement, both in terms of this email and the reaction to Brendan's tweet about it.

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    EA and FIFA's $1bn branding dance Oct 22, 2021
    Show notes

    The GamesIndustry.biz team discusses the biggest stories of the past week.

    First up, we discuss the ongoing dance between Electronic Arts and football association FIFA. While EA has claimed it's considering a rebrand for its best-selling football series, FIFA has suggested it's considering licensing out its brand to additional parties.

    We ponder what each side has to lose or gain, or whether ultimately these are just negotiating tactics and the world's biggest-selling game will likely remain just the way it is.

    Then, following complaints from Metroid Dread developers who did not receive credit in the final game, we explore what should earn a place in any project's staff roll.

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    [GI Live: London] Interview with Obsidian CEO Feargus Urquhart Oct 18, 2021
    Show notes

    This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

    In our final episode, we speak to Obsidian Entertainment CEO Feargus Urquhart about working with publishers.

    The discussion offers advice to studios on what they should look for in a publishing partner, and also explores the road to Microsoft's acquisition of Obsidian and the interested parties that came before it.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    [GI Live: London] Fireside chat with Jade Raymond Oct 13, 2021
    Show notes

    This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

    Today's episode is our exclusive interview with Jade Raymond, best known for her work leading studios at Ubisoft and EA and launching franchises such as Assassin's Creed.

    Raymond is currently building up her new company, Haven Studios, which has already received investment from PlayStation. We speak to her about the studio's progress, forming a team of former Assassin's Creed and Stadia developers, and Raymond's hopes for the future.

    Learn more about your ad choices. Visit megaphone.fm/adchoices


    [GI Live: London] Fireside chat with PlayStation's Jim Ryan Oct 11, 2021
    Show notes

    This week, we're bringing you podcast versions of the best sessions for GI Live: London, which ran alongside EGX 2021.

    Today's episode is the keynote fireside chat between our own Christopher Dring and Sony Interactive Entertainment president and CEO Jim Ryan.

    The discussion explores Jim's career at PlayStation throughout its history, his thoughts on the future of PS5, and his hopes for the growth of the video games industry.

    (As this is ripped from the session on the day, Chris ends with a teaser for a discussion with Warner Music. There will not be a podcast version of this session, but you can find the full video on our YouTube channel)

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