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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    [BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book Feb 12, 2019
    Show notes

    The 2nd edition will hit Kickstarter on February 19th, so be sure to check it out!

    The post [BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book appeared first on Board Game Design Lab.


    [BONUS] Eric Rayl on How to Film a Great Video Feb 08, 2019
    Show notes

    The post [BONUS] Eric Rayl on How to Film a Great Video appeared first on Board Game Design Lab.


    The Game Designers Documentary with Eric Rayl Feb 06, 2019
    Show notes

    For the past 3 years, Eric Rayl has been traveling around the world interviewing some of the best designers in the world about their games, their processes, and their experiences in the industry.

    Check out the documentary HERE.

    The post The Game Designers Documentary with Eric Rayl appeared first on Board Game Design Lab.


    [BONUS] Bill Lasek on the 5 Starting Points for Design Feb 01, 2019
    Show notes

    The post [BONUS] Bill Lasek on the 5 Starting Points for Design appeared first on Board Game Design Lab.


    Programmable Action Games with Bill Lasek Jan 30, 2019
    Show notes

    Bill Lasek, designer of Koi, discusses how to design programmable action games.

    Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.

    The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.


    [BONUS] James Van Niekerk on Approaching Publishers Jan 25, 2019
    Show notes

    The post [BONUS] James Van Niekerk on Approaching Publishers appeared first on Board Game Design Lab.


    Board Game Graphic Design with James Van Niekerk Jan 23, 2019
    Show notes

    James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.

    The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.


    [BONUS] Tim Fowers on Connecting with Gamers Jan 18, 2019
    Show notes

    The post [BONUS] Tim Fowers on Connecting with Gamers appeared first on Board Game Design Lab.


    Designing Deduction Games with Tim Fowers Jan 16, 2019
    Show notes

    Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.

    Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.

    The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.


    [BONUS] Steven Aramini on Re-Theming a Game Jan 11, 2019
    Show notes

    The post [BONUS] Steven Aramini on Re-Theming a Game appeared first on Board Game Design Lab.


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