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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    Freelancing in the Gaming Industry with John Brieger Jul 24, 2019
    Show notes

    John Brieger, professional freelancer, discusses what it looks like to make a living working on board games.

    John is a designer, developer, editor, and more, and he’s been working on games full-time for about a year.

    The post Freelancing in the Gaming Industry with John Brieger appeared first on Board Game Design Lab.


    [BONUS] Joe Pilkus on Overcoming Failure Jul 19, 2019
    Show notes

    The post [BONUS] Joe Pilkus on Overcoming Failure appeared first on Board Game Design Lab.


    Lessons Learned from Developing Games with Joe Pilkus Jul 17, 2019
    Show notes

    Joe Pilkus, professional game developer, discusses the lessons he’s learned from developing games over the years.

    Joe has worked on games from Stonemaier Games, Academy Games, and many other major publishers, and he’s been helping fledgling game designers online for years.

    The post Lessons Learned from Developing Games with Joe Pilkus appeared first on Board Game Design Lab.


    [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher Jul 12, 2019
    Show notes

    The post [BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher appeared first on Board Game Design Lab.


    Creating Magic Moments with Derek Funkhouser Jul 10, 2019
    Show notes

    Derek Funkhouser, designer of Walking Dead: Something to Fear, discusses how to design games that create magic moments.

    Derek is the lead developer at Skybound Games and loves designing so that players enjoy awesome moments that they’ll talk about for years to come.

    The post Creating Magic Moments with Derek Funkhouser appeared first on Board Game Design Lab.


    [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator Jul 05, 2019
    Show notes

    The post [BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator appeared first on Board Game Design Lab.


    Designing Fantasy Themed Games with Wes Woodbury Jul 03, 2019
    Show notes

    Wes Woodbury, designer of Legends of Novus, discusses how to design a fantasy-themed game.

    We talk about world-building, combat systems, art, and more.

    And be sure to check out Wes’s fantasy-themed board game on Kickstarter HERE.

    The post Designing Fantasy Themed Games with Wes Woodbury appeared first on Board Game Design Lab.


    [BONUS] Ryan Langewisch on Tile-Placement Games Jun 28, 2019
    Show notes

    The post [BONUS] Ryan Langewisch on Tile-Placement Games appeared first on Board Game Design Lab.


    Rapid Iteration with Ryan Langewisch Jun 26, 2019
    Show notes

    Ryan Langewisch, designer of Tasty Humans, discusses how to create and update a game quickly and efficiently.

    Ryan recently won a 48-hour game jam and has gotten really good at the iteration process.

    The post Rapid Iteration with Ryan Langewisch appeared first on Board Game Design Lab.


    [BONUS] Luke Laurie on Designing Expansions Jun 21, 2019
    Show notes

    The post [BONUS] Luke Laurie on Designing Expansions appeared first on Board Game Design Lab.


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