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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    The Board Game Identity Pyramid with Dennis Furia Apr 14, 2021
    Show notes

    Dennis Furia talks about the board game identity pyramid.
    The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game.

    You can find more about the pyramid HERE.

    The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab.


    Why You Should Crowdfund Your Game (or Not) with Laura Hoffman Apr 07, 2021
    Show notes

    Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.
    Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​

    The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeared first on Board Game Design Lab.


    Taxes for Designers and Publishers with Wade Hayes Mar 31, 2021
    Show notes

    Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.
    Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.).

    Here’s an excellent tax guide PDF Wade created.

    And be sure to check out Wade’s game, Poetic License, on Kickstarter HERE.

    The post Taxes for Designers and Publishers with Wade Hayes appeared first on Board Game Design Lab.


    Designing Roll and Write Games with Joe Hout Mar 24, 2021
    Show notes

    Joe Hout, designer of Dungeon Draft, talks about how to design a roll and write game.
    Joe has designed quite a few roll and writes, and we get into dice vs cards, combos, player counts, and more.

    And be sure to check out Joe’s game Dice in the Darkness and play along on Twitch HERE.

    The post Designing Roll and Write Games with Joe Hout appeared first on Board Game Design Lab.


    BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu Mar 17, 2021
    Show notes

    In this BGDL community spotlight episode, Alex Lu, designer of Dogs Bond, discusses how to implement interchangeable win conditions in a game.

    The post BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu appeared first on Board Game Design Lab.


    BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig Mar 17, 2021
    Show notes

    In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week.

    The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.


    Designing Massive Games with Isaac Childres Mar 10, 2021
    Show notes

    Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.
    Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more.

    The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.


    Board Game Logistics and Fulfillment with Sara Perry Mar 03, 2021
    Show notes

    Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.
    Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more.

    And be sure to check out Sara’s game on Kickstarter HERE.​

    The post Board Game Logistics and Fulfillment with Sara Perry appeared first on Board Game Design Lab.


    Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett Feb 24, 2021
    Show notes

    Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.
    I talk about pros, cons, design challenges, the business side of things, and more.

    And you can check out Hunted: Wode Ridge on Kickstarter HERE.

    The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.


    Overcoming Failure with James Fazio Feb 17, 2021
    Show notes

    James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.
    We talk about defining success, the danger of comparison, taking feedback gracefully, and more.

    The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.


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