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    Games

    The Board Game Design Lab

    The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don’t waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

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    Copyright: © 2023

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    Latest Episodes:
    How to Turn a Video Game into a Board Game with Perry Burkum Aug 04, 2021
    Show notes

    Perry Berkum, founder of Game Decks, talks about how to turn a video game into a board game.
    Perry’s company has published several board games inspired by video games, and we talk about theme, mechanisms, licensing, marketing, and more.

    The post How to Turn a Video Game into a Board Game with Perry Burkum appeared first on Board Game Design Lab.


    (Community Spotlight) Using InDesign and Data Merge with Jeff Turner Jul 28, 2021
    Show notes

    In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process.
    Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to.

    The post (Community Spotlight) Using InDesign and Data Merge with Jeff Turner appeared first on Board Game Design Lab.


    Developing Games and Working with Developers with Anthony Howgego Jul 21, 2021
    Show notes

    Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.
    We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

    The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.


    How to Make a Super Thematic Game and Do Research with Dave Beck Jul 14, 2021
    Show notes

    Dave Beck, designer of Distilled, talks about improving games through experiential graphic design.
    Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game.

    And be sure to check out Dave’s game, Distilled, on Kickstarter HERE.

    The post How to Make a Super Thematic Game and Do Research with Dave Beck appeared first on Board Game Design Lab.


    Experiential Graphic Design with Kate Otte Jul 07, 2021
    Show notes

    Kate Otte, designer of First Ascent, talks about improving games through experiential graphic design.
    Kate is a professional graphic designer, and we get into how to make games more accessible, understandable, and fun using excellent graphic design techniques.

    And be sure to check out Kate’s game, First Ascent, on Kickstarter HERE.

    The post Experiential Graphic Design with Kate Otte appeared first on Board Game Design Lab.


    (Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray Jun 30, 2021
    Show notes

    Nick Murray, founder of Bitewing Games, discusses how you can evaluate your game and ideas using SWOT analysis. This is a common technique in the business world to analyze ideas, products, companies, etc., and it can really help with game design as well.

    The post (Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray appeared first on Board Game Design Lab.


    (Community Spotlight) Layered Victory Conditions with Dan Hundycz Jun 30, 2021
    Show notes

    Dan Hundycz, founder of DPH Games, discusses layered victory conditions. In his latest game, Usurp the King, there’s a hierarchy of ways to win, and Dan breaks down how it came together.

    And be sure to check out Usurp the King on Kickstarter HERE.

    The post (Community Spotlight) Layered Victory Conditions with Dan Hundycz appeared first on Board Game Design Lab.


    How to Design and Publish Games with Justin Gary Jun 23, 2021
    Show notes

    Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games.
    Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice.

    The post How to Design and Publish Games with Justin Gary appeared first on Board Game Design Lab.


    Why to Self Publish…or Not with Andrew Lowen Jun 16, 2021
    Show notes

    Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing.
    We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route.

    And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE.

    The post Why to Self Publish…or Not with Andrew Lowen appeared first on Board Game Design Lab.


    Designing Puzzle Games with Janice Turner Jun 09, 2021
    Show notes

    Janice Turner, designer of Assembly, talks about designing puzzle games.
    We talk about player experience, designing during nap times, how to make puzzles fun and not tedious, and more!

    And be sure to check out Janice’s game, Pilfering Pandas, on Kickstarter HERE.

    The post Designing Puzzle Games with Janice Turner appeared first on Board Game Design Lab.


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