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    Games & Hobbies

    The 1099

    The 1099 is an interview-based podcast that highlights the best writers, YouTubers, developers, publishers, and people in video games and beyond. Founded by Josiah Renaudin and hosted by Joseph Knoop, the duo brings on guests from all over the industry to talk about what they do, current trends, and methods for breaking into games.

    Big thanks to Simon Viklund for writing the original theme music (you can check out his work at www.simonviklund.com) and Zach Buckley for the remix(find his work at www.zwbuckley.com). Also, thanks to the talented Aaron Sanfillippo for the logo design. Find him at www.ajscreative.com.

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    Latest Episodes:
    Episode 155: Sable Creators Gregorios Kythreotis and Daniel Fineberg on Their E3 Hit Jul 02, 2018
    Show notes

    On this week's episode, the creators of indie darling Sable, Gregorios Kythreotis and Daniel Fineberg, join host Josiah Renaudin to discuss how they made their game look so damn good. The two devs detail where they came up with the idea for Sable, its visual inspirations, the buildup to E3, working out of a shed, comparisons to Journey, meeting incredible expectations, maintaining the correct work-life balance, and when you can expect the final game.


    Episode 154: Mike Futter on the Business of Games, Ethical Issues, and Media Positivity vs. Snark Jun 25, 2018
    Show notes

    On this week's episode, the author of The GameDev Business Handbook and The GameDev Budgeting Handbook, as well as former news editor at Game Informer, Mike Futter, joins host Josiah Renaudin to discuss video games as a business. The two tackle how game news is handled, the importance of understanding the publisher/developer relationship, media snark vs. media positivity, jumping back and forth between development and media, how to critique video game marketing campaigns, and the most common misconception about how games are made.


    Episode 153: Biggest Storylines, Games, and Winners from E3 2018 Jun 18, 2018
    Show notes

    On this week's episode, IGN, Polygon, and Waypoint freelancer, Joe Knoop, joins host Josiah Renaudin to discuss every aspect of E3 2018. The two talk Beyond Good & Evil 2's spec work, Microsoft's big swings, the future of major press conferences, the best games at the show (including Sable, Dying Light 2, and Control), the IGN news experience, stories from the show floor, and what to expect next year.


    Episode 152: E3 Reactions/Drifter Entertainment CEO Ray Davis on Gears of War and Gunheart Jun 11, 2018
    Show notes

    On this week's episode, the CEO and co-founder at Drifter Entertainment, former studio manager at Epic Games and lead programmer on Gears of War 1 and 2, and a VR/AR expert, Ray Davis, joins host Josiah Renaudin to discuss Gears, Gunheart, and game dev. Ray details what it was like making the original Gears of War, how the series has evolved over time, what he thinks a modern Gears game should look like, the success of Fortnite at Epic Games, building a social VR game like Gunheart, and where he sees VR going in the near future.


    Episode 151: Chris Bratt on People Make Games and What's Missing from Games Media Jun 04, 2018
    Show notes

    On this week's episode, the former video producer at Eurogamer and VideoGamer, the host and creator of Here’s a Thing, and now his own boss at People Make Games, Chris Bratt, joins host Josiah Renaudin to discuss long-form games media. Chris details the value of People Make Games, what it's like to launch a big Patreon, how major websites handle news, how much you can change your own concept after people pledge money to it, and crazy stories surrounding game dev.


    Episode 150: Trisha Hershberger on Defining an Image, Building a Twitch Community, and YouTube Tips May 28, 2018
    Show notes

    On this week's episode, a host, producer, and writer seen on IGN, Nerdist, The Philip Defranco Show, Rhett & Link, as well as a Streamy Award winner for Sourcefed, Trisha Hershberger, joins host Josiah Renaudin to discuss how you can find your online image in the age of social media and YouTube. Trisha explains how her acting background helped her on Twitch, the importance of creating a schedule for streaming, the pressure people feel to exaggerate their personalities online, how to avoid burning out on your passion, and the complexities of starting your own production company.


    Episode 149: MMAFighting Deputy Managing Editor Marc Raimondi on the Highs and Lows of Sports Media May 21, 2018
    Show notes

    On this week's episode, the deputy managing editor for MMAFighting.com and the treasurer at the Mixed Martial Arts Journalists Association, Marc Raimondi, joins host Josiah Renaudin to discuss sports media and the challenges of covering combat sports. Marc details what it was like covering sports in New York City, the value of a journalism degree today, whether or not you need to live in a big city to cover sports, how CTE impacts the way we watch MMA, the difficulties of writing about an athlete and then watching them get knocked out, and the major story lines to watch in 2018.


    Episode 148: Ian Milham on the Rise of Dead Space, Battlefield Hardline's Message, and AAA Dev May 14, 2018
    Show notes

    On this week's episode, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he's working on now.


    Episode 147: Massive Monster Co-Founder Jay Armstrong on Switch Development and Family Games May 07, 2018
    Show notes

    On this week's episode, Massive Monster co-founder and a key developer behind the recently released The Adventure Pals, Jay Armstrong, joins host Josiah Renaudin to discuss how to make your 2D platformer shine in a crowded market. Jay explains how The Adventure Pals came together, knowing when to scrap major portions of your game, appealing to younger audiences, balancing challenge with fun, how to create memorable boss fights, and developing games on the Nintendo Switch.


    Episode 146: The Ultimate Games Criticism Mailbag with Nick Capozzoli May 01, 2018
    Show notes

    On this week's episode, game critic seen on sites like Waypoint, GameSpot, and Giant Bomb, Nick Capozzoli, joins host Josiah Renaudin to answer all your questions about game reviews. The two tackle the purpose of scores, AAA game reviews and why they should be tackled differently, writing for free to get exposure, mainstream criticism, dealing with backlash, and the disconnect between the changes writers want to see in games media vs. what audiences reward.


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