In the Lab this week Andres and Rob got a killer email and sparked us talking about hero “framing” as a main discussion. We have an amazing set of chats about using the optimum view for what you are wanting to do in the game of Overwatch.
News & Blue Posts:
- Game Night -- RECAP
- Omnic Meta: (Homepage)
Email from Neil S:
In the latest Podcast, Rob mentioned a hypothetical situation when he made an error of contesting the payload recklessly instead of taking his time. This got me wondering what other situations we could identify to help make targeted improvements in our game play. (NFL coach, Bill Belichick, is well known for talking about "situations". Recognize the situations, and win the situations to win the game.)
I think a break down of recognizing small situations in the game great podcast content. Perhaps it is just an additional question to ask top 500 players you guys have (those are my favourite podcasts btw.)
Team situations I think you guys have talked about include:
- Setting up on defence
- Poke phase
- Engaging
- Disengaging
- Hopeless fight
- Cleaning up after won fight (staggering / building ults / when you are better off getting on the playload instead?)
- Planning for next fight (calling what ults were used and planning what ults your team will use, or calling for no ults)
To help illustrate what I'm talking about, here are a few very basic situations that took me a while to recognize:
1. Good vs Bad "Trickling in" on KOTH: People say don't "trickle in", but it is important to recognize On KOTH, if you have the point, it can be worth contesting a losing battle longer to gain more capture percentage. If you don't have the point, then running back to die is just "feeding". Simple idea, but can look the same if you don't recognize the situation.
2. Good vs Bad trading kills on 2 CP maps. This is not so cut and dry, but if your opponent has a longer spawn distance than you, then trading kills can be worthwhile. (Value of targets can make a big difference of course, so this feels like it needs a more detailed discussion).
3. 2nd fight as losing team: If you lose the first fight, you probably have an ultimate disadvantage. On KOTH this might mean it is a good idea to call for no ULTs on the 2nd fight to set up to win the 3rd fight. On Payload, this might mean you should take an early fight even before you have the whole team to get some ults out if you can convince the team to group up to win the 3rd fight (I'm not really sure about this strategy, but I'd like to hear more).
In closing, I really think your content is key to keeping the community strong. As the game adds more heroes and more maps, I think the biggest threat to the long term health of the game is how we on board new players.
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