TopPodcast.com
Menu
  • Home
  • Top Charts
  • Top Networks
  • Top Apps
  • Top Independents
  • Top Podfluencers
  • Top Picks
    • Top Business Podcasts
    • Top True Crime Podcasts
    • Top Finance Podcasts
    • Top Comedy Podcasts
    • Top Music Podcasts
    • Top Womens Podcasts
    • Top Kids Podcasts
    • Top Sports Podcasts
    • Top News Podcasts
    • Top Tech Podcasts
    • Top Crypto Podcasts
    • Top Entrepreneurial Podcasts
    • Top Fantasy Sports Podcasts
    • Top Political Podcasts
    • Top Science Podcasts
    • Top Self Help Podcasts
    • Top Sports Betting Podcasts
    • Top Stocks Podcasts
  • Podcast News
  • About Us
  • Podcast Advertising
  • Contact
Not in our directory?
Add Show Here
Podcast Equipment
Center

toppodcastlogoOur TOPPODCAST Picks

  • Comedy
  • Crypto
  • Sports
  • News
  • Politics
  • True Crime
  • Business
  • Finance

Follow Us

toppodcastlogoStay Connected

    View Top 200 Chart
    Back to Rankings Page
    Games & Hobbies

    Nice Games Club – a gamedev podcast!

    The podcast where nice gamedevs talk gaming and game development. Nice!

    Advertise
    • Apple Podcasts
    • Google Play
    • Spotify

    Latest Episodes:
    "Will you be the best with me?" Gaming Mastery; Strategy Guides and Wikis; Designing Party Games [Nice Replay] Nov 20, 2018
    Show notes #8"Will you be the best with me?"Roundtable2017.01.23

    Some firsts in this episode: Our first iTunes review (thanks, Abdiwak!), our first episode of interconnected topics, and our first big ideological disagreement (ooo, drama!).

    Gaming Mastery

    0:01:33Gamer Motivation Profile quiz - Quantic Foundry

    Strategy Guides and Wikis

    0:20:45Martha MegarryGamingTools(Martha) Pokemon Crystal guide - Nintendo Power(Stephen) Donkey Kong Country 2 guideNintendo Power's Dragon Warrior giveaway - Press the Buttons

    Designing Party Games

    0:38:30Mark LaCroixGame DesignUltimate Chicken HorseWe Didn’t Playtest This At All!SpaceteamJackbox Party PackSave the WhalesSushi Go!Overcooked

    "How would I know that?" Optimization; Pokémon Nov 15, 2018
    Show notes

    In this week's episode, Mark tackles optimization and Martha attempts to Catch 'em all.

    • Widget Satchel is coming to PC and consoles!
    • TASCAM stands for "TeacAudioSystemsCorporationAmerica."

    0:04:53

    Optimization

    Avoiding Unity Update LoopsBrad KeysMark put his Timer class on GitHubGitHubUnity editor Extensions -The power of OnValidateCJF incStatic Constructors (C# Programming Guide)We talked about the Widget Satchel in a Code Comment EpisodeCode Comment: "Widget Satchel"McDonalds! McDonalds! McDonalds!@mcclure111TwitterVerdent Skies Code CommentCode Comment: "Verdant Skies"ExecuteInEditMode will run your script in edit modeThe Knights of UnitySpinning 3D lizzard GifMark was able to quickly find this animated GIF in his archives. He made this 3D model of a lizard creature in the Summer of 1998 (it pre-dates Pokémon's arrival in the US!) using a Windows 95 program called Micrografx Simply 3D.Renaming Serialized FieldsLeonardo CarneiroUnityTexturePacker - Code + Web SoftwareCode and Web0:54:18

    Pokémon

    Pokémon dual-type charts.Pokémon Y Nuzlocke Challenge PolygonYouTubePokémon Snap was ahead of its timeJenna StoeberPolygonDr. Robotnik’s Mean Bean MachineWikipedia23 Of The Weirdest Pokémon Kyle HilliardGame Informer

    "Game workers unite!" Game Dev as a Day Job; Unions Nov 06, 2018
    Show notes

    This week on Nice Games Club we talk all about the labor of love that is making games for a living: how it can be great, how it can be not-so-great and how it could get better. Mark reports back from a conference, Martha gets on her soap box and Stephen realizes this podcast has been about documenting his career journey this entire time.

    • Joggernauts by local developer Space Mace is on Steam and Switch!

    • Joggernauts soundtrack by Robert Frost III
    • Adobe MAX
    0:11:44

    Game Dev as a Day Job

    Stephen works at Gamesmart!Glitch Jobs BoardGamasutra Jobs BoardGame Developer0:38:53

    Unions

    Twin Cities Labor ChorusTelltale hit with class-action lawsuit for breaking labor lawsSamit SarkarPolygonInside Rockstar Games' Culture Of CrunchJason SchreierKotakuVox UnionGame Workers UniteIt's Time For Game Developers To UnionizeJason SchreierKotakuOpinion: Now is the time to unionize the game industryKatherine CrossGame DeveloperMyles Horton - 20th Century Union OrganizerWikipediaUnions Must Address RacismIan Haney LopezAFL-CIO Blog

    Self-education, et al. (with Freya Holmer) Oct 30, 2018
    Show notes

    Freya Holmér, co-founder of Neat Corporation (makers of VR stealth game Budget Cuts) and creator of Shader Forge, joins the clubhouse remotely from Sweden, while your nice hosts join Freya on her regular gamedev Twitch stream.

    Freya outlines her theory of gamedev self-education, touching on themes from her Glitchcon 2018 keynote presentation, but wait, there's more! It's an episode that ends half-way though its running time but keeps going anyway, as we branch off into a wide range of topics, including (but not limited to): the social habits of American vs. Swedish game developers, the difference between "duck" and "crouch," accidentally building a LGBT community, and the evolutionary advantage of believing in ghosts.

    Self-education, et al.

    IRLMisc.You can also find the livestream of the podcast on Freya’s Twitch here!

    VR Workflows (with Krista McCullough) Oct 23, 2018
    Show notes

    On this week’s episode, your nice hosts talk with local artist/developer and VR Creative at Pixel Farm, Krista McCullough, about VR workflows and a lot more!

    VR Workflows

    ProductionVR / AR / XRPixel Farm VRJoyce Minions on Twitter - @minionsart, TwitterSculptris (free 3D sculpting software)Mike Blackney's exploration of spline-based modelling - Twitter

    "All that and a bag of chips." 90s Consoles; Video Game Soundtracks Oct 17, 2018
    Show notes

    This week your Nice Hosts turn the Club House into a time machine to discuss 90s consoles and listen to some wicked video game soundtracks. Mark teaches us about LaserDisc, Martha is an 8-bit jukebox and Stephen ignores sick burns on jazz. Radical!

    • 90s Slang - Bustle
    0:06:35

    90s Consoles

    Solving the Zelda Timeline in 15 MinutesPolygonYouTubeBBC Domesday projectWikipedia0:38:30

    Video Game Soundtracks

    Kingdom Hearts InsiderPortal (jump pad song) VideoYouTubeLouie Zhong’s BandcampPolygon Sims jazz piano videoClayton AshleyPolygon

    Code Comment: "Adjacency" Oct 10, 2018
    Show notes

    This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game to see how it’s made.

    This week we are joined by Farzan Fatemi of Sleepy Macaw to show us behind the scenes of his abstract puzzle game Adjacency, which is available now on Steam and Itch! Martha steals Mark's line, Stephen and Mark discuss the idiosyncrasies of Unity and at the end of the episode Farzan reveals some surprising opinions about puzzle games.

    Buy Adjacency now on Steam and Itch!

    Video

    "They don't call it 'full.'" Space Exploration games; Gaming Habits Oct 02, 2018
    Show notes

    This week, Stephen promises he can stop whenever he wants, Martha gets there eventually, and Mark earns 100%.

    • If you like The Good Place, check out The Good Place: The Podcast! - Podcast
    0:06:18

    Space Exploration games

    "Elite: the game that changed the world" Adam LusherThe Telegraph"BBC releases computer history archive" BBChttps://www.polygon.com/2017/12/25/16817700/elite-dangerous-fuel-rats-rescue-cm…Owen S. GoodPolygon"New Book Chronicles The Continuing History Of EVE Online" Lee YancyKotaku"Warring EVE Online Factions Declare Peace, For Money" Lee YancyKotaku"Star Citizen’s $27,000 bundle raises eyebrows" Charlie HallPolygon0:46:05

    Gaming Habits

    The Surrounding Game, a recent documentary about American players of Go."Develop 2015 Highlights Rami Ismail, Indie Keynote"Develop Conference and Rami IsmailYouTube

    Nice Games Jam: "Ha-Ha!" Sep 25, 2018
    Show notes

    This week on Nice Games Club we are trying out a new type of episode: Nice Games Jam! We get a topic from Martha’s boyfriend Dylan and then attempt to create a playable game by the end of the episode. We then include the rules here in the show notes for you to play at home!

    Let us know what you think of this episode format on the feedback from!

    Prompta realtime card game [for PC]Game typeCard gameMaterials

    52 Card deck + two jokers

    Six sided die (One per Player)

    A stuffed trophy - we used a plush Toad! but a jesther hat would be the most appropriate

    Setup
    • Each player starts with seven cards.
    Rules
    • This game happens in real time. No turns!
    • Roll for six with the dice, if so draw a card then pass it or another card in your hand to someone
    • If you’re passed a card, you have to discard a card that was not passed to you.
    • Having a joker allows you to pick up the TROPHY (Toad) on a roll of six.
    • If you pick up the TROPHY (Toad), the game stops, you announce you have a joker and are looking for another, if someone has it they have to give it to you, the person losing a joker draws a card, the person gaining the joker discards a card.
    • If you have two jokers, you can end the game early by saying “haha!” at any point.
    • If you gain a joker you cannot discard it.
    • The game ends if someone says “haha!” or as soon as the deck runs out (and all card passes are resolved.)
    • If you have the highest poker hand, you win!

    "Safety gone!" Hub Worlds and Safe Houses; Environmental Storytelling Sep 18, 2018
    Show notes

    This week on the program, Mark starts playing Spider-Man, Stephen ignores your narrative, and Martha is very smart.

    • The 'Spider-Man' Puddle Controversy Is One Of Gaming's Dumbest - Dave Thier, Forbes
    0:09:09

    Hub Worlds and Safe Houses

    Destiny 2 Will Let You Play 'Fully Scored Soccer'Alex WalkerKotakuGearbox and Claptrap honor late Borderlands fan with eulogy, NPC in sequel Jessica CondittEngadgetSea of Thieves is fun until you meet other piratesFraser BrownRock Paper Shotgun0:38:20

    Environmental Storytelling

    A screenshot of the An image of some of the narrative-assisting collectables in Widget SatchelMark talks about the subtext of Metro Nexus' overworld maps in our episode topic on research for games."That gets real meta, real fast."

    Previous 1 40 41 42 43 44 53 Next

    Related Podcasts

    The Joe Rogan Experience

    1

    The Joe Rogan Experience Comedy
    Casefile True Crime

    2

    Casefile True Crime Games & Hobbies
    Reply All

    3

    Reply All Games & Hobbies
    You Must Remember This

    4

    You Must Remember This Games & Hobbies
    Real Time with Bill Maher

    5

    Real Time with Bill Maher Games & Hobbies
    Last Podcast On The Left

    6

    Last Podcast On The Left Comedy
    footer-logo

    Contact Us

    Toll Free: 844-670-7747

    Links

    • Home
    • Top Charts
    • Networks
    • Apps
    • Independents Podcasts
    • Podcast Advertising
    • Podcast News
    • Contact Us
    • About Us
    • Analytics & Insights

    Stay Connected

      Privacy, Terms of Use & Our Code of Ethics Protecting Content Creators Copyrights