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    Games & Hobbies

    Nice Games Club – a gamedev podcast!

    The podcast where nice gamedevs talk gaming and game development. Nice!

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    Latest Episodes:
    Visual Novels (with Gloria Kim and Lane Davis) Jul 03, 2018
    Show notes

    The clubhouse welcomes back Lane Davis and new guest Gloria Kim to discuss developing and releasing a visual novel in 2018. We talk through the process of creating their visual novel, Ruler by Default, as well as hear their insights about being successful in the genre.

    Visual Novels

    Game DesignMarketingNarrativeTake a look at "Ruler by Default'"'s funded Kickstarter campaign.Buy "Ruler by Default" on Steam now - Steam

    "Who are you wearing? Nintendo." Roguelikes; Crowdfunding Jun 26, 2018
    Show notes

    This week, your nice hosts cover the topics of Rogue-likes and Crowdfunding while sneaking in a third topic about E3.

    In this episode, Mark discusses his previous crowdfunding campaigns, Stephen discovers his new love for an old genre and Martha proposes a new E3 uniform rule.

    • [0:00:28] E3

    • Here’s the official E3 recap website if you missed any news.
    • The Real Stories Behind E3’s Glossy Game Demos - Patrick Klepek, Kotaku
    • HitRecord, Beyond Good & Evil 2 and the #nospec backlash - Jeff Ramos, Polygon
    0:29:45

    Roguelikes

    An article on the The Berlin Interpretation of Roguelikes from the Internationa…Game Set WatchWe covered procedural generation in a previous episode: "Mutual butt-kicking." 0:57:47

    Crowdfunding

    Star Citizen, I am disappointedRobert PurcheseEurogamerThe Double Fine Adventure! documentary series is available on Youtube.Fig is a newer option for game developers to get funding.Mark loved WHAT THE GOLF?, already funded through Fig!We talked about Steam Greenlight with the Korth family in their interview episode.Steam GreenlightHatchfund has helped many artists become successfully funded as well.

    Code Comment: "Widget Satchel" Jun 19, 2018
    Show notes

    This week’s episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it’s made.

    This week, we scamper though Widget Satchel, a mascot-based platformer Mark and Stephen are working on. We took a look at the game right in our Ludum Dare Extravaganza Nice Play episode but the team has done so much more work since then! Learn all about the cool tools Mark coded to help Stephen build levels quickly, how mischief physics works, and more!

    • We took a look at the game right in our Ludum Dare Extravaganza Nice Play episode but the team has done so much more work since then!Nice Plays: Ludum Dare 40 games (2017)
    Video

    "Press A to jump." Code Libraries; Tutorials Jun 12, 2018
    Show notes

    This week on Nice Games Club your nice hosts discuss Code Libraries, Tutorials and all the juicy pre-E3 news that was available at the time of this recording. Stephen debates the merits of show vs. tell in tutorials, Martha complains about the WordPress theme and plug-in search and Mark doesn't fall for Pokemon propaganda.

    Picture: a diagram from this Wikipedia article of the iconic World 1-1 from Super Mario Brothers which was a tutorial in disguise!

    • [0:05:17] Pre-E3 News

    • How Close is 'Assassin's Creed: Origins' Egypt to the Real Thing? - Justin Reeve, Waypoint
    0:17:29

    Code Libraries

    Not Invented here (NIH) philosophyTechopediaUnity ratchets up its marketing to game developers - without a GDC boothDean TakahashiVentureBeat0:41:51

    Tutorials


    "A mean secret that stays in this room." Media Relations; Star Trek Games Jun 05, 2018
    Show notes

    Stephen is still in missing in Chicagoland, so we once again retained the services of guest co-host Holly Harrison for an episode featuring two topics that could not be more completely unrelated to each other.

    First, Holly teaches us some media relations skills that gamedevs need to know (even if they don't want to), and then, because Stephen isn't around to stop us, Mark and Martha (but mostly Mark) talk about the history of Star Trek games!

    0:01:25

    Media Relations

    Hey you, indiedev, use presskit()!Write a better press release using the Inverted PyramidTodd VersteegSignature Style

    Holly recommended “trying out” Buzzsumo and Buzzstream.

    Artist Statement GuidelinesGetting Your Sh*t TogetherSimilarwebWikipediaAsk Holly your PR questions on twitter: @hollharris.0:31:20

    Star Trek Games

    “How a Star Trek card game quietly continues, 10 years after its official end”Cyrus FarivarArs TechnicaThe unreleased sequel to the Star Trek VCR board game was called “Borg Q-Uest.”…Unreleased The "Q the Referee" CCG card that features a still taken from that game's unused footage.The fictional VCR board game from Community we mentioned was called “Pile of Bu…Mark talked about the end of the 90s-era Star Trek action figure line. That sto…“Looking At The Star Trek: TNG Interactive Technical Manual From 1994”Will StapeTreknews“The inside story of Apple's forgotten project: Quicktime VR”Kif LeswingBusiness InsiderYou can actually play “Star Trek: Klingon” on YouTube!“Language App Duolingo Finally Added Klingon”David MurphyLifehacker“The best Star Trek games”Richard CobbettPC Gamer“Jeff Bezos announces Amazon is picking up 'The Expanse'”Richard LawlerEngadget“Retrohistories: Secret of Vulcan Fury: Trek's Lost Adventure”Chris ChapmanYouTube“The Game Archaeologist: Perpetual's Star Trek Online”Justin OlivettiEngadgetUbisoft teased on Twitter that DS9’s USS Defiant will appear in Bridge Crew.Mark praised Star Trek: Ascendancy on a previous episode of the program.Nicest of 2016“Hogwarts Mystery Players Upset With Use of Microtransactions”Shabana ArifIGN

    The Gaming Press (with Ben Hanson) May 29, 2018
    Show notes

    For an episode 18 months in the making, Ben Hanson, video producer for Game Informer and host of the excellent gaming podcast The Game Informer Show, finally enters the clubhouse for a wide-ranging discussion about which games and developers get the attention of the gaming press, developing games for modern audiences, and creative leadership in both AAA and indie teams.

    The Gaming Press

    GamingIRLMarketingHere is the fabled tweet that started the long road to this episode.

    Subscribe to The Game Informer Show via RSS (podcast) or on YouTube.

    Get more of Ben's unimpeachable wisdom on Twitter!How A Japanese Reality TV Show About Nothing Became A Global Hit - Mia Nakaji Monnier, BuzzfeedBen mentioned a clubhouse favorite game by a local developer, Color Jumper (on …Martha dancing similarly to the crabs in the game Claw Breaker.Enjoy Martha's famous crab dance!Where the Water Tastes Like Wine Postmortem - Johnnemann Nordhagen, MediumBen mentioned the Easy Allies podcastAlan Alda's Experiment: Helping Scientists Learn To Talk To The Rest Of Us - Lulu Garcia-Navarro, NPR

    Code Comment: "HoverboardVR" May 22, 2018
    Show notes

    This week's episode is another edition of Code Comment, where your nice hosts look at the project, code, assets, and design of an indie game in development to see how it's made.

    This week, we're looking at HoverboardVR, a movement prototype that uses a DDR Dance Pad for locomotion in VR, created by Martha and her brother Henry.

    You may have heard us talk about this project on the show before, and how you get to see it in action.

    • Martha and Henry utilized the Virtual Reality Tool Kit for their prototype.
    • Mark mentioned the Sega Activator, a failed peripheral for the Sega Genesis.
    • Martha’s website has a description of Martha and Henry’s recent talk at MinneWe…
    Video

    "Not for me I hate them." Platformers; Player Agency May 15, 2018
    Show notes

    This week, your nice hosts take a moment to celebrate Glitch's 8th birthday! Also: Martha doesn't like jumps, Stephen talks in a British(?) accent, and Mark calls Mega Man ugly.

    0:05:55

    Platformers

    The 2.5D Owl game we were talking about is called Everend.We talked about how we define game genres in a previous episode."I do business." You can download an early demo of the parkour racing game Sparkour right now!The Widget Satchel team watched a lot of ferret videos.You Say Jump, I Say How High?Nordic Game Conference 2016YouTubeSuper Mario Land Is WeirdBrawl in the Family0:48:55

    Player Agency

    What is Player Agency and what is it good for?StackExchange RPGA new direction for David CageSamit SarkarPolygon

    Workflows (with Aubrey Jane Scott) May 08, 2018
    Show notes

    This week we interview Aubrey Jane Scott, game developer for Monster Games, and discuss game development workflows. We go in-depth about keeping on task and making sure you're able to complete your projects.

    Workflows

    IRLProductionAubrey competed in the North Star Roller Derby. Her name on the team is Glitch …Mark mentioned social jet lag that he’s just recently discovered.

    Jesse Schell is one of Aubrey’s mentors, who wrote about the Elemental Tetrad that she references in the show.

    Double Fine’s documentary series, Double Fine Adventure, is a good look into th…Aubrey brings up decision mapping as a good way to brainstorm.

    "We should go outside!" Making a Demo; Physical Games May 02, 2018
    Show notes

    This week your nice hosts discuss making game demos and physical games! Martha is nostalgic, Mark eats some marshmallows and Stephen can't remember his childhood. Oh, and Mortho likes sports. But you probably already knew that.

    Photo credit- Neat Corporation press photo of their game Budget Cuts. Have you played the demo?

    • GLITCH Bday
    • Organ Temple VR, Sara's VR game
    • Oneirogen, Andrew’s VR game
    • Here is the cool print out of Mark's play-through of Oneirogen!

    • The marshmallows Mark bought with his tax return
    0:12:40

    Making a Demo

    Budget Cuts demoStanley Parable demoNetstorm0:41:21

    Physical Games

    Ships across the oceanCalvinballCup stackingJohann Sebastian Joust

    Previous 1 42 43 44 45 46 53 Next

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