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    Games & Hobbies

    Nice Games Club – a gamedev podcast!

    The podcast where nice gamedevs talk gaming and game development. Nice!

    Advertise
    • Apple Podcasts
    • Google Play
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    Latest Episodes:
    “Three-headed monster.” Resource Management in Games; Boss Battles Apr 16, 2019
    Show notes

    This week on Nice Games Club we talk all about Resource Management in Games and Boss Battles! Join us as we discuss mana, cooldowns, super meters and how to make boss battles unique but not frustrating. Martha takes the train, Stephen takes a test and Mark wonders what the appeal is.

    0:07:58

    Resource Management in Games

    0:35:12

    Boss Battles

    Shadow of the Colossus speed runGames Done QuickYouTubeThe Phatom Train (Final Fantasy VI boss)Fandom

    “I had a tiny violin around here somewhere…” Nice Games Bulletin Apr 09, 2019
    Show notes

    Join us in the Nice Games Clubhouse/Newsroom to hear the latest and greatest news from the video game world. Mortho makes a return (and another and another), Stephen doesn't want to say "git gud," (but...), Mark wants to press all the buttons, and (STOP THE PRESSES!) Martha likes board games now.

    Bulletin topic (Recent releases)

    Timecode0:01:15“Needle Felting Gives Us All the Feels” - Ashley Little, Bluprint“Islanders is a bite-sized palate cleanser of a civilization builder” - - Cass Marshall, Polygon“‘Super Mario Odyssey’ and ‘Zelda: Breath of the Wild’ are both getting VR supp… - Jacob Siegal, BGR

    Labo VR kit launches April 12th, Mario/Zelda support coming April 25th.

    “The Division 2 has a lot to say, but it’s very hard to hear over all the gunfi… - Charlie Hall and Cass Marshall, PolygonLessons learned creating UI for the Division - Christian Savoie, GDC

    In related news, this week a lot of new free content from GDC 2019 became available on the GDC vault: https://www.gdcvault.com/free/.

    Bulletin topic (News)

    Timecode0:10:02“She Invented a Board Game With Scientific Integrity. It’s Taking Off.” - Siobhan Roberts, The New York Times“Wingspan review: A gorgeous birding board game takes flight” - Aaron Zimmerman, Ars Technica
    • Speaking of board games, Minnesota developer Leder Games just made 1.7 million dollars(!!!) on Kickstarter for “Root: The Underworld Expansion.”
    “EA Lays Off 350 People In Marketing, Publishing, And More” - Jason Schreier, Kotaku“How BioWare's Anthem Went Wrong” - Jason Schreier, Kotaku“BioWare Boss Addresses Studio Issues, Vows To 'Continue Working To Solve Them'… - Jason Schreier, Kotaku“All the latest details on the new Borderlands game” - Harry Shepherd, PCGamesN“Borderlands 3 On PC Is Exclusive To Epic Games Store Until Early 2020” - Tamoor Hussain, GameSpot“Review-bombed Borderlands 2 is the first to have user scores thrown out by Ste… - Owen S. Good, Polygon“Lawsuit alleges Gearbox CEO Randy Pitchford improperly siphoned $12M for perso… - Charlie Hall, Polygon“Google Stadia has a lot of ‘last mile’ challenges” - Jeff Grubb, VentureBeat“The Nintendo Switch in Japan offers a peek at the cloud gaming future” - Sam Byford, Polygon“'Sekiro: Shadows Die Twice' and the debate over difficulty vs. accessibility” - Adam Rosenberg, Mashable“An Easy Mode Has Never Ruined A Game” - Joshua Rivera, Kotaku

    "Does this game mechanic spark joy?" Team Building; Game Identities Apr 02, 2019
    Show notes

    Mark and Dale are at GDC so Ellen Burns-Johnson joins us to talk all about Team Building and Game Identities! Join us for this chill evening recording session and discuss the more existential side of game development. If you change a game completely is it still the same game you started with? Stephen builds a house, Ellen is a game feedback therapist and Martha gets lost in the waveform.

    • Mark and Dale are at GDC! The episode of their adventures actually came out *last* week (calendar math) so you can listen to it RIGHT NOW if you haven’t alreadyGDC 2019 Special
    0:01:57

    Team Building

    Dicer and Clasp: Dungeon SkedaddleStephen's Global Game Jam TeamGGJClaw BreakerSteamOur episode on topic on Game Writing"Steal this episode."Cat CribEllen's Global Game Jam TeamGGJ0:22:37

    Game Identities

    Producer Bootcamp: How Saying 'No' Can Help You Make a Better GameRuth Tomandl, Oculus ResearchGDCRuth Stone, Poet who caught poems on the windWikipedia

    GDC 2019 Special Mar 26, 2019
    Show notes

    Mark (and special guest Dale!) got back from GDC on a red-eye flight, took a quick nap, then immediately joined Martha and Stephen in the clubhouse to recap the year's largest gathering of game creators.

    • Nindies (Nintendo Indies) Showcase Spring 2019 - Nintendo, YouTube
    • "Developer Is Making an Official Zelda Game" - Tom Marks, IGN
    • Music from Eric Fullerton - Eric Fullerton MUSIC, YouTube
    0:08:06

    GDC 2019 Sessions

    GDC on YouTubeYouTube#notGDCnotgdc.fungamedev.world
    • Indiepocalypse 14 v 18
    "Valve redesigns Steam game library, adding Steam Events"Michael McWhertorPolygon0:25:17

    Dale Makes GDC Magic

    Amir’s game about anxiety: @unboxedexperience@unboxedexperienceTwitterKate Compton’s “Illegal zines.”@GalaxyKateTwitterThe Full GWU @ GDC 2019 Schedule!Copenhagen Game Collective's "The Undie Game"Dale is playing the Schell Games Unveils Virtual Reality Sword Fighting Game ​‘Until You Fall’0:49:05

    The MIX 2019

    Untitled Goose GameFalcon AgeAway: The Survival SeriesBeast PetsThe Sojourn0:53:56

    Mark Does GDC Business

    Game Connection America"Developer/Publisher Relations (with Kongregate’s August Brown)" Nice Games Club episode is a good episode to learn about meeting with a publisherDeveloper/Publisher Relations2019 Digital Media and Video Game Conference1:11:16

    Game Workers Unite!

    "Tim Schafer Talks Unionization, Streaming, And The Future Of Double Fine" Maddy MyersKotaku SplitscreenGame Workers Unite

    "I definitely thought of that ahead of time." Localization Systems; Accessibility Mar 20, 2019
    Show notes

    In this episode your Nice Hosts talk all about two important aspects of game design that can help more people play your games- Localization Systems and Accessibility! Stephen drives in the snow, Martha gets her nails done and Mark tries to get the baby to go to sleep.

    NOTE: The CVAA law that Martha talks a lot about in this episode applies -only- to chat systems in games not to game play. She didn't realize this at the time of recording- but all the things we talk about are still things to strive for in every part of your game!

    Photo credit: Microsoft

    0:07:03

    Localization Systems

    “What languages to localize your game into?”Jacob StempniewiczGame Developer0:46:30

    Accessibility

    “About CVAA: US legislation affecting communications functionality in games, ne…IGDA Game Access SIG“CVAA for Fostering Innovation and Change”Sarah HortonThe Paciello Group“2018's Accessibility Advances”Ian HamiltonGame DeveloperAble GamersGame Accessibility"What It's Like To Play Games When You're Colorblind”Cameron GidariKotakuXbox Adaptive Controller“Designing for Disabilities” Video SeriesMark BrownGame Maker’s ToolkitWikipediaKaren Stevens, EA Sports Accessibility Lead

    Developer/Publisher Relations (with August Brown) Mar 12, 2019
    Show notes

    This week, August Brown (senior producer for Kongregate Publishing) enters the clubhouse to reveal the secrets of successful developer/publisher relationships!

    Your nice hosts learn what publishers expect from a pitch, how forming a relationship with a publisher isn't always strictly business, and that publishers also think you're not charging enough money for your game.

    Developer/Publisher Relations

    ProductionKongregate PublishingSelf-publish on KartridgeMartha mentioned the Sokpop Collective.August brought up The Flash Games Postmortem that his colleague John Cooney pre…

    "Let Reggie get back to work." Fanbases; Game Design Balance Mar 05, 2019
    Show notes

    Your nice hosts are big fans of video games, video game makers, and podcasts. So in this episode we talk all about both sides of the creator-fan relationship and how to create perfect balance in both communicating with fans and telling them to go away so you can work on balancing your game design- our second topic. Stephen shows us how balancing multiplayer and single player games are the same thing, Martha isn't as unique as she thinks she is and Mark gets 7th tier internet famous. Sorry, he won't take direct fan mail- please send all your letters to Stephen.

    Photo credit: Nintendo of America

    • Treasure Stack (the game that Stephen gets paid to work on) is out now! It is a…
    • Video Games and Music Convention (Formally Gamers Rhapsody)
    • Our episode on game soundtracks"All that and a bag of chips."
    • "Google is holding a mysterious gaming press event at GDC next month" - Tom Warren, The Verge
    • Drake and Josh “Its spherical!” Video
    • Mark is Internet Famous now
    0:16:50

    Fanbases

    My Brother, My Brother and Me (MBMBaM- pronounced “muhbimbam”) (The McElroy’s f…Listen to this podcast when...0:41:00

    Game Design Balance

    Butterscotch Shenanigans podcast"Alien isolation's Artificial Intelligence Was Good... Too Good"GB BurfordKotakuPerfect Imbalance Extra Credits video

    "It's Black History Month, y'all!" Audio Basics; Representation in Games Feb 26, 2019
    Show notes

    In this episode, your nice hosts make sure you know that Treasure Stack, the game Stephen "is paid to work on," is coming out Friday, March 1st!

    Mark then gives a primer on some audio basics that will help you understand how sound works, and works in your game. Even if you're bored by that, be sure to stick around for a discussion Stephen leads about representation in games.

    • "Treasure Stack Reveals Launch Date With a Trailer Powered By Artisanal, Locall… - Hardcore Gamers
    0:05:32

    Audio Basics

    "MP3 'died' and nobody noticed: Key patents expire on golden oldie tech"Andrew OrlowskiThe RegisterDigital Audio Basics: Sample Rate and Bit DepthTurns out, there is a ".2" in certain surround sound setups.Get free sounds on freesound.org!The reduction in audio dynamics in pop music is a result of the so-called Loudn…0:41:57

    Representation in Games

    Key & Peele - Black Republicans"Here's a good argument for a black Batman"Dan NeilanAV Club"Hopi-less: How Kachina Became Donut County"John WalkerRock Paper Shotgun"What It's Like To Write About Race And Video Games"Gita JacksonKotaku

    "But other developers made it." Nice Games Bulletin Feb 19, 2019
    Show notes

    Extra Extra! Hear all about it! All the news that's fit to podcast! Join us in the Nice Games Clubhouse/Newsroom to hear all about the latest and greatest news from the video game world- at least latest and greatest from our vantage point in the past. Mark takes Valve to task, Martha makes a case for golf being interesting and Stephen is only here for the mechanics not the entertainment.

    It's an episode full of releases, re-releases, spiritual successors, and "Epic" fails!

    Bulletin topic (Recent releases)

    Games

    • Kingdom Hearts 3 (finally)
    • Apex Legends
    • God Eater 3
    • Wargroove
    • Resident Evil 2
    • Sphinx and the Cursed Mummy (a rerelease)
    • New Super Mario Bros. U Deluxe on Switch
    • Bury Me My Love
    • Walking Dead Final Season Episode 3
    • Pic-a-Pix Pieces
    • Crackdown 3
    • Anthem
    • Far Cry New Dawn
    • Metro Exodus

    Bulletin topic (News)

    Valve Says It's 'Unfair' That Metro Exodus Is Exclusive To Epic Store - Nathan Grason, KotakuAxiom Verge's free Epic Game Store version has a funny Steam bug - Allegra Frank, PolygonAnthem: 19 changes from the demo to the live game - Ryan Gilliam, PolygonActivision Blizzard Lays Off Hundreds Of Employees - Jason Schreier, KotakuThe Fallout Of Activision Blizzard's Massive Layoffs - Jason Schreier, KotakuNintendo Exec Says 'A Very High Number' Of Its Designers Are Women - Jason Schreier, KotakuAmazon's questionable MMO has you colonize the 'new world' - Colin Campbell, PolygonSuper Smash Bros. Melee Events in Four States Ban Wobbling After Tennessee Ruli… - Ian Walker, KotakuCaptain Marvel website

    Nice Games Jam: "The Blizzard of Whatever Year That Was" Feb 12, 2019
    Show notes

    This week on the program we attempt another Nice Games Jam, where we are given a prompt from Martha's boyfriend (and Evil Games Club co-host) Dylan, which we have to use to create a playable game by the end of the episode.

    The prompt was "Cold," owing to the extreme winter temperatures we were facing in Minnesota at the time of this recording.

    We're hoping to do even more of these going forward, so let us know what you think of this episode format on the feedback from!

    PromptColdGame typeTabletop gamePlayer count2-4Materials

    4-sided Die

    4 Player Markers

    Notepad to track player stats

    Board

    Setup

    Board

    Martha took a photo of what we were using to play the game during the recording of the episode:

    And here's a rough mockup Mark made while editing this episode:

    Rules

    Goal

    The goal of the game is to leave your house and run a quick errand during the worst blizzard of your lifetime.

    Play

    • The board is split into 4 stages. On your turn, you roll a 4-sided die to determine your movement. When you reach the first square of the next stage (even if you are in the middle of your movement), you draw from a deck of "events/challenges" giving you an situation to deal with. After resolving the challenge, complete your movement (modified according to the result of the challenge, if any).
    • The game begins by having every player draw an event for the first stage (see below for event desciptions).
    • Play order is determined in descending order by who spent the most time outside during the Halloween Blizzard of 1991. If you are unable to determine play order using this method, figure something else out, I guess.
    • After every player draws an event for the first stage, all players will get dressed for their adventure by distributing winter gear stats...

    Stats

    • Players get 9 points to distribute on winter gear. Points you don’t "spend" here are saved and can be used later at certain opportunities. Each player puts 0-4 points in each of three categories:
      • Shoes (to aid in snow-based challenges):
        • 0 points is gym socks and flip-flops.
        • 4 points is pac boots plus snowshoes.
      • Coat (to aid in wind-based challenges):
        • 0 points means just a T-shirt.
        • 4 points is a sweater under a hoodie under a heavy parka under a pea coat.
      • Gloves and Stuff (to aid in interaction-based challenges):
        • 0 points is bare hands/head
        • 4 points is wool-lined mittens with a pocket for your hand-warmers, an inch-thick balaclava, and an 8-foot tartan scarf.
    • Players also begin the game with 0 Cold Enough For Ya? points, and 3 Minnesota Nice points. Events in the game can add or subtract these points:
      • If you accumulate 3 Cold Enough For Ya? points, you lose the game by giving up and going home to bury yourself under 100 fleece blankets (role-play optional).
      • If you drop to 0 Minnesota Nice points, you may complete your errand, but you lose your Minnesota spirit (and also the game).

    Challenges/Events

    • For the purposes of this prototype, rather than draw from a deck, roll a 4-sided die and use the challenges listed below.
    • 1st stage: "Getting out of the house"
      • 1 - Furnace out: +1Cold Enough For Ya?
      • 2 - You're snowed in: If you do not obtain a 3 or better in Shoes, you must end your turn when you reach your front door, no matter what your die roll is.
      • 3 - You slept in: Lose a turn.
      • 4: Whoops! Two errands: You must take "the long way" in the 3rd stage.
    • 2nd stage: "Getting to your car"
      • 1 - Car covered in snow: If you have 3 or greater in Gloves and Stuff, ignore this, otherwise, chose from these options:
        • Get rid of snow: +1Cold Enough For Ya?
        • Don’t get rid of snow, -1 to all die rolls in the 3rd stage.
      • 2 - Neighbor needs help shoveling: If you have any stat points saved over, you can spend one point to help your neighbor. If you do not have any points or don't want to spend one, -1Minnesota Nice. If you do spend a point, roll a 4-sided die:
        • 1 - "Thanks! I owe you one" You get nothing.
        • 2 - "Rough out there. I've got an extra coat if you want it" +2 to Coat.
        • 3 - +2 to Shoes.
        • 4 - +2 to Gloves and Stuff.
      • 3 - Slip on your sidewalk: Lose a turn as you lay embarrassed on the cold ground.
      • 4 - Freezing wind: If you have a 3 or greater in Coat, ignore this, otherwise, chose from these options:
        • Power though it: +1Cold Enough For Ya?
        • Move carefully: During this stage, you may only move one space per turn (if you have any movement left on this turn, you can move forward one space).
    • 3rd stage: "Making it to the store"
      • 1 - Car won’t start: Lose a turn while your neighbor helps you.
      • 2 - The roads are not plowed: If you have a 4 or greater in Shoes (for the purposes of this prototype, Shoes stands in for a Snow Tire stat), ignore this, otherwise, -1 to all die rolls in this stage.
      • 3 - A stranger spun out into a ditch: If you have any stat points saved over, you can spend one point to help the stranger. If you do not have any points or don't want to spend one, -1Minnesota Nice. If you do spend a point, roll a 4-sided die:
        • 1 or 2 - "Thanks! I don't have AAA." You get nothing.
        • 3 or 4 - "Let me pay you back somehow." +2 to Any Stat.
      • 4 - Car's heater is broken: +1Cold Enough For Ya?
    • 4th stage: "Picking up a half-gallon of milk"
      • 1 - Forgot your grocery list: Lose a turn as you sit and think.
      • 2 - The parking lot is snowed-in: If you have a combined 7 or greater in Shoes + Gloves and Stuff, ignore this, otherwise, -1 to all die rolls in this stage.
      • 3 - Help an old person with groceries: If you have any stat points saved over, you can spend one point to help the person. If you do not have any points or don't want to spend one, -1Minnesota Nice. If you do spend a point, roll a 4-sided die:
        • 1 or 2 - "You know, they used to have people for this." You get nothing.
        • 3 or 4 - "I'm on my way to the Goodwill, do you want anything?" +2 to Any Stat.
      • 4 - There's a line out the door!: Choose from these options:
        • -1Minnesota Nice as you shove your way past everyone.
        • +1Cold Enough For Ya? as you wait patiently.

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