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    Games & Hobbies

    Nice Games Club – a gamedev podcast!

    The podcast where nice gamedevs talk gaming and game development. Nice!

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    Latest Episodes:
    "Insert interesting car here." Verisimilitude; Indie Game Credits [Nice Replay] Feb 02, 2023
    Show notes #278"Insert interesting car here."Roundtable2022.09.14

    Your nice hosts' pronunciation is on point this week as they say a really hard word a large number of times! In this episode, Mark and Ellen BOTH introduce even more complicated words to the other hosts, and Stephen admits to losing an argument (which he'd done on the show before but still don't tell his brother).

    Noble Robot Office

    Verisimilitude

    0:05:23Ellen Burns-JohnsonArtGame DesignVerisimilitude Definition - Dictionary.comVeracity Definition - Dictionary.comThe Quest For Verisimilitude: Realism, Illusion, and Consistency In Video Games - Erik Kain, ForbesHow to build verisimilitude in your games? - Thunderdices, RedditOne comment of note in the thread: “Your point about making things simple is extremely important. Lots of things in real life are simple and it’s the combination of items interacting that it becomes complicated. When a DM makes the simple complicated there’s a danger of the world becoming too complex and breaking verisimilitude from the other side.”Thrive - Adam's Apple GamesBrobdingnagian Definition - Dictionary.comThomas Was Alone - Bithell Games, Steam

    Indie Game Credits

    Mark LaCroixProductionMobyGames - MobyGamesFilm Credits: Everything You Need To Know - Nashville Film Institute

    Nice Thinking: "Neurodiversity in Gamedev (with Adam Clewes-Boyne)" [Nice Replay] Jan 26, 2023
    Show notes #271Neurodiversity in Gamedev (with Adam Clewes-Boyne)Nice Thinking2022.07.28

    This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next.

    Neurodiversity in Gamedev

    EventsIRLAdam joined us, after a fashion, in a previous episode:Game Dev London does Nice Games JamCoffee with Butterscotch podcast - Butterscotch ShenanigansHow the Gender Gap Leaves Girls and Women Undertreated for ADHD - CHADDStrategic Planning for Nonprofits - National Council of Nonprofits

    "Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay] Jan 19, 2023
    Show notes #244"Maximum Whooo!"Roundtable2021.11.25

    As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!

    Steamworks Virtual Conference: Steam Deck - SteamSteam Deck launch delayed by two months - Jay Peters, The VergeIndie handheld Playdate delayed to 2022 - Michael McWhertor, PolygonHow Long to Beat: Metroid Dread - HowLongToBeat

    Learning to Use Tools

    14:05Ellen Burns-JohnsonMisc.ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by step - Juan Linietsky, Ariel Manzur and the Godot community, GodotTuckman's stages of group development - WikipediaCoDecks: Playful PlanningSonder (a story) - Ludum DareProactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeod, Simply Psychology

    Co-Op Games

    53:10.0Stephen McGregorGame DesignOvercooked Co-Op Review: Five-star co-op gaming - Jason Love, Co-OptimusThere’s a Difference Between Cooperation and Collaboration - Ron Ashkenas, Harvard Business Review

    The State of VR in 2022 (with Andrew Eiche) [Nice Replay] Jan 12, 2023
    Show notes #273The State of VR in 2022Interview2022.08.11

    Your nice hosts talk to Andrew Eiche, COO at Owlchemy Labs (Job Simulator, Vacation Simulator, Cosmonious High) about the state of VR in 2022, and where VR and VR development tools may be going in the coming years.

    Andrew talks about how industrial design should influence VR design, why you shouldn't take inspiration from movies, and how ergonomics are important. Also, Ellen takes a hard stand on the right way to use a dial.

    VR in 2022 and its Future

    VR / AR / XROwlchemy LabsThe Design of Everyday Things - Don Norman, book

    Headsets

    Pico VR HeadsetPlaystation VR2

    VR Engines

    VRTK (Virtual Reality Tool Kit)TButt - Turbo Button

    Cosmonious High

    Cosmonius High on Tik Tok - Tik TokCosmonius High on TwitterCosmonius High on Steam

    Nice Games Jam: "StorySlide (with Osama Dorias)" [Nice Replay] Jan 05, 2023
    Show notes #281StorySlide (with Osama Dorias)Nice Games Jam2022.10.06

    Game designer Osama Dorias returns to the clubhouse to help design a game that can be played remotely, and provides some (much needed?) structure to the Nice Games Jam process. Stephen is obsessed with Bananas, Ellen contemplates her mystery banana gift, and Mark realizes some of these concepts might be too complicated for small children.

    Osama previously joined us for episode 211:Building Blocks of DesignThis isn't the first time we'd had a guest join us for a Nice Games Jam:Blame the Cat! (with Monica Fan)Osama on TwitterOsama's podcast is "The Habibis"

    Playtest Materials

    The slides we created for this episode's playtest.The Noun ProjectPrompt"Design a game that can be played remotely with (Osama's) children (and ideally is still fun for adults)"Game typeTabletop gamePlayer count3-6Materials

    Electronic system for sharing slides (such as Google Slides)

    A voice connection with remote players

    A set of slides or icons/drawings/clipart to create the set of slides

    A system for privately messaging players

    Setup
    • Create a set of slides (12) with icons, drawings, photos, or clip-art, if not using a pre-made slide deck. Each slide should contain 3 items. Pick a Game Master (usually one of the adults playing the game).
    • The Game Master comes up with one group objective with two parts:
      • A protagonist/hero.
      • A conflict for the protagonist.
    • The Game Master comes up with one secret objective for each player:
      • Each secret objective should start with the phrase “The hero should...”
      • Ideally these will be randomly assigned.
    Rules
    • Player order goes to the left and does not change
    • The game ends when you run out of slides
    • Each slide should be a simple phrase or sentence

    Gameplay

    • Play starts with the Game Master describing the first slide, starting with the phrase “Once upon a time..”
    • Play continues to the player on the Game Master’s left and the slide progresses.
    • This player chooses one of the three pictures on the slide to incorporate into the story with a phrase or sentence.
    • Play continues to the left with a new slide. And continues around the circle, with each player getting a new slide (the Game Master may now sit out of the storytelling), until there are no more slides left.
    • The Game Master may provide an epilogue (and explain what an epilogue is to the children playing the game) as desired.
      • Note: Defining 'Epilogue' will not be out of character for this game, as in this episode's run-through Mark would have had to explain to kids: headbanging, Ska, life in 1998, mosh-pits, micro-cassettes, and a reference to 'Spaceballs.'
    • At the end of the story, players try to guess each others individual objectives.

    Visual Coding (with Alina Matson) [Nice Replay] Dec 29, 2022
    Show notes #252Visual CodingInterview2022.03.17

    This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind. Alina talks about how she has used the popular Unity plugin Playmaker to kick-start her transition from a career in mechanical engineering to gamedev. Positive vibes abound. Plus, surprise singing!

    Visual Coding

    ProgrammingToolsPlaymaker - Hutong Games, Unity Asset StoreBolt - Unity, Unity Asset StoreBlueprint Visual Scripting - Unreal EngineProcessingScratch - MIT10 Most Nostalgic Flash Games From The Early 2000s - Samuel Williams, CBRStephen J. Guy, Director, Applied Motion Lab - University of MinnesotaZebraZappsWe mentioned a previous interview episode with Freya Holmer,Self-education, et al.

    Designing like a Dungeon Master (with Katrina Ostrander and Jon Kiehne) [Nice Replay] Dec 22, 2022
    Show notes #247Designing like a Dungeon MasterInterview2021.12.10

    Your nice hosts (Ellen, mainly) conduct a double-interview, with a consummate professional and a committed amateur, on the subject of game design though the lens of tabletop game mastering. Subjects include the dynamic between system design and session design, the balance between planning and improvisation, and how players can be encouraged to participate in the process.

    Designing like a Dungeon Master

    Game DesignNarrativeTabletopAlternity - Sasquatch Game StudioMDA: A Formal Approach to Game Design and Game Research - Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern UniversityDread, a game of horror and suspense - The Impossible DreamThousand Year Old Vampire - Tim HutchingsRobin's Laws of Good Game Mastering - Robin D. LawsUnpossible Game LabsCon of the NorthKatrina imagined a future with "Westworld as a video game," which coincidentally was a topic in one of our first episodes:"It's against the law to stop."

    "No referees?!" Curling; Off-Ramps [Nice Replay] Dec 15, 2022
    Show notes #268"No referees?!"Roundtable2022.07.07

    How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curling—an Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephen considers some questions about off-ramps, the parts of a game that guide players as they end a play session. Should we as designers encourage players to take breaks?

    Gato Roboto by doinksoft (from Devolver Digital) - Steam

    Curling

    0:10:15Mark LaCroixGame DesignAbout Curling - World Curling FederationWhy is this Olympic Sport called Chess on Ice? - by user "Pete", Chess.comCurling might be an antidote to our troubled times - Kristen Gelineau, The Detroit NewsGlossary of curling - WikipediaDeflategate - Wikipedia

    Off-Ramps

    0:50:00Stephen McGregorGame DesignGamingHow Gaming Breaks Can Make You a Better Player... and Why They're Important - Michael Harman, Make Use Of

    Characterization in Pet Management Games (with Sarah Yu and Beth) Dec 08, 2022
    Show notes

    Sarah Yu and Beth, developers of Bugaboo Pocket, join us once again in the clubhouse after our chance meeting at GDC! Listen in as we gush about bugs a lot, but also discuss how to present personality traits of your pets in pet management games. There's also a bunch of cool videos of bugs in this episode's show notes!

    • Sarah and Beth were also interviewed by us during GDC in 2022.GDC 2022 Special (Part 2)

    Characterization in Pet Management Games

    ArtGame DesignGamingChao World - Chao IslandDo Dogs Smile? What’s Really Behind That Adorable Smile? - Joelle Audette, Canine CampusBugaboo Pocket Beta - Bugaboo Pocket

    Bugs Mentioned

    What is an isopod? - NOAA Ocean ExplorationVideo of Praying MantisVideo of Jerusalem Crickets (Potato Bugs)Video of Syrphid Fly (Hoverfly)

    Games Mentioned

    Neko Atsume - Hit-Point Co., LtdWobbledogs - Animal UprisingMerge Dragons - Gram GamesBugaboo Pocket - Bugaboo Pocket

    "You lost all your dragons." Save Data; Interdisciplinary Communication Nov 30, 2022
    Show notes

    The clubhouse comes together this week to realize the danger and fear surrounding Save Data. Mark talks about the advantages of Json and xml, then immediately tells why he choose neither of them for his project. Stephen summarizes why meetings are great and why everyone is sometimes a tech artist (Make it more... Dynamic?), and the team discusses how to best communicate between people who have different skills sets.

    • Stephen's Brother Streaming his work - @DarkaysTG, YouTube
    • Mark's Music Choice: The Beths "Expert in a Dying Field" - The Beths, YouTube
    • Nice Games Club on Mastadon
    • Get your partner their own NGC shirt here
    0:08:46

    Save Data

    48:44

    Interdisciplinary Communication


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