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    Games & Hobbies

    Nice Games Club – a gamedev podcast!

    The podcast where nice gamedevs talk gaming and game development. Nice!

    Advertise
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    Latest Episodes:
    "What's a little grand larceny?" Licensing; Cheating, Part 1 Jun 21, 2023
    Show notes

    Your nice hosts return to form with a roundtable recorded together for the first time in a while! In this episode, Stephen sneaks a mini-topic in, Ellen asks some controversial questions and Mark helps us realize when we're breaking the law.

    As a side note, Glom is available right now! We've talked about it plenty on the show, but for more information or purchasing info you can go to nicegames.club/glom.

    • Summer Games Done Quick 2023 - YouTube
    0:10:27

    Licensing

    A complete guide to font licensing for designersGarrick WebsterCreative Bloq0:36:22

    Cheating, Part 1


    Nice Thinking: "The Nice Board Game Industrial Complex, a Nice Games Club Skunkworks Project" Jun 15, 2023
    Show notes

    After Mark's time with COVID, the first day he was free to go outside, the area was covered with the smoke of distant wildfires. Another bout of smoke has rolled in to the Twin Cities just in time for the release of this episode.

    The club spends this Nice Thinking episode talking about the making of Glom, and discussing their feelings about pitching and publishing board games. They discover that Mark and Stephen dread pitching, but Ellen thinks it can be fun (it's her superpower).

    This section is about Dale, who edited this episode.

    I did write most of the Glom cards, but that was really playing to my superpower of brainstorming lots of ideas, very quickly. The club mentioned

    • ...that I have a full time job - TRUE
    • ...that I have to deal with the club's crap - TRUE
    • ...cats - TRUE - I volunteer at a cat shelter

    For 'Dogpile!' the game - I thought up 100 dog names - EASY
    and I have been thinking up ~20 cat names a week (my superpower right?)

    Finally, they share the story of how Mark no longer edits every episode, and that's how Dale got to title this episode and add a section of episode notes about cats.

    • GLOM

    • Glom launched on June 14th, 2023. It is available for purchase now!

    • Our official Glom hompage.
    • This section is about cats.

    • It’s kitten season and the cat shelters are full - please consider adopting a cat (or other animal, but you should really consider a cat or two).
    • The city of Minneapolis Animal Care and Control has been waving cat adoption fees on select days.
    • Minneapolis Pet Adoption
    • If you choose a cat from Feline Rescue in Saint Paul, the name might have been suggested by Dale. Don't worry, you can promptly change their name to that of your favorite video game character.
    • Feline Rescue
    • Check out these two: Phobos and Deimos, named after the two moons of Mars (or Mario and Luigi if you prefer), they are available at the time of publication
    • Two very hansome tabby cats
    • Deimos and Phobos, the moon brothers are available for adoption via this link
    0:04:40

    Nice Thinking about our future in Board Games

    The game GLOM

    Episode 210 is the NiceGames Jam that created GlomFor the record, the third deck that was renamed goal, was originally called “Scoring System Deck.”We talked about pitching the game with Peter Yang in episode 231Pitching Tabletop Games

    We're excited about 'Dogpile!'

    'Dogpile!' was a game Jam from episode 272Dogpile!And we did a followup in episode 275Dogpile! (part 2)0:46:06

    Nice Thinking about NiceGameJam Games with Potential

    Mark's List of 5 Games1. From episode 272, Dogpile!2. From episode 275,Palace of Versailles3. From episode 192, recorded live, Roboston! (parts 1 and 2)4. From episode 157,Reravel: A Backwards Storytelling GameThey also mention these GameJam Games:6. From episode 134, Rules7. From episode 143Ants of Destiny: Morsels of the Queen

    Nice Thinking about traveling to conferences

    Origins is June 21-25 2023 in Columbus OHGenCon is August 3-6 in Indianapolis, IN

    "You've probably seen them in Zelda." Lessons from Tears of the Kingdom; Fall Damage Jun 11, 2023
    Show notes

    Your nice hosts recorded separately again this week, as Mark has been isolating at home. Stephen rants about examines fall damage mechanics in Legend of Zelda: Breath of the Wild and other games. Is fall damage overrated? Well, Stephen has OPINIONS. Mark talks about all of the things he's been doing to occupy his mind while he's been stuck in his apartment by himself—including some deep thinking about Tears of the Kingdom. Ellen rides her bike.

    • Slayers X is OUT NOW! - Steam
    • Gumshoe Gooper plushie - Makeship
    • What Is Paxlovid Rebound, and How Common Is It? - Fionna M. D. Samuels, Scientific American
    • Generational cusper - Wikipedia
    • We've talked about the show Taskmaster many times before on the podcast..."Godot! God-ot? Godot."
    • ...many times..."The drama of the reveal."
    0:26:40

    Lessons from Tears of the Kingdom

    Nintendo’s classic Ultra Hand toy lives on in Tears of the KingdomMichael McWhertorPolygonBolson, a character in Breath of the WildFandom56:40

    Fall Damage

    How to FallDougald MacDonaldClimbing.com

    Unreal Engine for Indies (with Zack Gilbertson) Jun 01, 2023
    Show notes

    This week, Ellen and Stephen learn guest Zack Gilbertson's whole deal. Afterwards, Zack walks your nice hosts though an overview of what it's like for an indie developer to work with Unreal Engine, a popular-but-slightly-less-popular-than-Unity game engine.

    Unreal Engine

    Game DesignProductionProgrammingToolsUnreal Engine - Epic GamesLighting in Unreal Engine 5 for Beginners - William Faucher, YouTubeIntroduction to Blueprints - Unreal Engine Documentation, Epic GamesAlina Matson joined us in a previous episode to talk about Visual CodingEpic Games Store now lets developers publish their own games - Justin Carter, Game DeveloperFree Epic Games Content (for Unreal Engine) - Epic Games

    Nice Games Jam: "Chaos Canyon" May 25, 2023
    Show notes

    Max Kunze, Nice Games Club Guest Booker, takes over for Mark while he's still sick this week on another Nice Games Jam! Mark actually created the prompt for this episode, and your nice hosts find a way to inject many explosions into this board game made from it that you can try out yourself using the rules below!

    The playtest session we alluded to in the episode is on Patreon! If you want to hear how we playtested it over Miro, check it out there!

    PromptCreate a game where risk is extremely attractive and the consequences of failure are disastrous.Game typeCard gamePlayer count2 - 4Materials

    25 cubes

    42 cards

    1 Chaos Cube (six-sided die)

    Setup
    • Set the 25 cubes in the center of the table so everyone can reach it. This is the stockpile.
    • Deal out 3 cards to each player, hidden from the other players.
    • First player is the person who was most recently in a car.
    Rules
    • On your turn, choose a card to play and follow its instructions.
    • Types of cards:
      • Excursion: draw 1, 2, or 3 cubes from the Gas Stockpile bag
        • You have the option of rolling the Chaos Cube
      • Casting Curses: Have another player roll the risk dice
      • Bad Weather: Skip the next player’s turn
      • Raid: Steal a gas cube from another player’s cache
        • You have the option of rolling the Chaos Cube
      • Foresight: See what cards another player has
      • Theft: Steal a random card from another player
    • If the card allows you to roll the Chaos Cube, you can choose to roll it to increase your rewards. But there's a risk that you will both burn the cubes in your own collection and in the stockpile!
    • At the end of your turn, draw back up to 3 cards.
    • Play continues like this with each player playing one card until there are no more cubes remaining in the stockpile. The player with the most cubes in their own collection at the game's end wins!

    Future changes

    • We want way more excursion cards
    • We want to have a way for players to steal from each other
    • More cubes!
    • MAYBE: Casting Curses doesn’t grant the possibility of granting +1 cube to the recipient of the curse
    • Add Sabotage back in: Remove X cubes from the Stockpile bag (1, 2, or 3 is noted on the card). You can remove a larger number by rolling the Chaos Cube, but that also carries the risk of blowing up your cache!

    Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson) May 18, 2023
    Show notes

    On this episode, we talk with two of Ellen's coworkers and the Games Agency, Jamaal Sawyer-Dymski & Greg Borreson. They talk about their career paths, from their time as young nerds, to working in very different areas of computer sciences and programming, to the fact that saying "Enhance" doesn't actually help with anything CSI style, to working with your nice host, Ellen.

    Ellen has some audio problems (they get better), Stephen gets called out, and Mark calls it in from home (because Dale exposed him to Covid).

    Spoilers:

    • Dale and Mark are recovering (slowly) from Covid.
    • It turns out that the secret to getting into game development is showing up to a music festival and harassing your roommate's boyfriend. Who knew?

    Wandering into Game Development

    IRLImpact JSApache Cordova

    "Play thrice, and make thrice." Stephen's "Rule of Threes"; The Psychology of Animation May 14, 2023
    Show notes

    In this episode, Stephen points out the number three! It’s everywhere! Also, what is it about animation that captures our minds and imaginations so effectively? Your hosts explore the topic and share some ideas. Ellen gets hung up on math, and Mark tries to keep everyone calm.

    • Good Question: How Do Street Sweepers Work? - WCCO - CBS Minnesota, YouTube
    • Photo of a street sweeper truck working on the roads of Bloomington, a city in Minnesota.A street sweeper in Bloomington, Minnesota. Image from https://www.bloomingtonmn.gov/
    0:17:30

    Stephen's "Rule of Threes"

    0:48:16

    The Psychology of Animation

    Visual attention and motion designMark HazlewoodInside Design from InVision5 examples of web animation done rightJoe JordanInside Design from InVisionAnimation for Attention and ComprehensionAurora HarleyNielsen Norman GroupMotion onset really does capture attentionKendra C. Smith & Richard A. AbramsAttention, Perception, & PsychophysicsThe necessity of interactive animation for gamesChristiaan MolemanGame DeveloperStudy explores how visual effects in videogames help players to make sense of g…Ingrid FadelliTech XploreThe CEO of Corn (aka "Corn Kid")Recess TherapyYouTube

    The Taxonomy of Horse Games (with Alice Ruppert) May 04, 2023
    Show notes

    This week, your nice hosts clop along sprawling acres of horse games and horses in games. They are led to water by the foremost expert on the topic, Alice Ruppert, creative director of the recent Horse Tales - Emerald Valley Ranch and writer of the horse-gaming blog The Mane Quest.

    The Taxonomy of Horse Games

    Game DesignGamingProductionThe Mane QuestHorse Tales - Emerald Valley Ranch

    "I love it when you kinda agree." Endings; Lusory Attitude Apr 26, 2023
    Show notes

    Your nice hosts explore the finality and the lusory this week with these two topics. In the process, Stephen struggles with a simple concept, Mark gets to 82% completion and Ellen figures out a way to blow up a transition.

    • Glom is available for preorder! Find links here.
    0:13:40

    Endings

    0:38:51

    Lusory Attitude

    Lusory AttitudeWikipediaLusory DefinitionMerriam-WebsterWe bring up our Curling episode during this topic."No referees?!"

    Nice Games Jam: "Pothole Run" Apr 21, 2023
    Show notes

    According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them, we made a game about the whole situation. Andy and Beth Korth join for this special Nice Games Jam!

    • GLOM preorder through Miniature Market
    • GLOM preorder through GameNerdz
    • ✨hot girl sinkhole spring✨ - Minnesota Public Radio
    • Uptown washout leaves 8-foot-deep sinkhole in Minneapolis intersection - Tim Nelson and Kerem Yücel, Minnesota Public Radio
    • The Korths are back! They were first on episode #002Steam Greenlight
    • Episode #102 with Beth & AndyCode Comment: "Verdant Skies"
    • Episode #204 with Beth & AndyFamilies in Games
    • Episode #132 with Beth Narrative Design
    • A terrifying sinkhole in the middle of a city street, presumably revealed by a school bus driving over it. The front tire of the school bus is stuck in the sinkhole.An example of the pothole + sinkhole situation we're dealing with this spring.
    • A deep sinkhole in the middle of a city street. The sinkhole has been circled by safety cones and caution tape.Another view of the school bus sinkhole.
    PromptEllen gave us a prompt: "Create a game about patching potholes that Gabe would have fun playing"Game typeTabletop gameMaterials

    Marbles

    Play-Doh or alternative squishyness

    A very complicated custom game board

    Road tiles of various sizes and configurations

    Setup
    • Set up the custom game board
    • Distribute marbles to all players
    • Distribute Play-Doh to all players
    • Distribute road / terrain tiles to all players
    • Determine who will be the first player per the rules below
    Rules

    In a nutshell, the game challenges players to roll marbles down a hill. The hill is made of road tiles, but some of the tiles are pitted with potholes. Players can use Playdoh to patch potholes in the road so the marbles will make it to the finish.

    The board is a grid laid over a raised pyramid where players put down terrain. Everything starts in the center (city hall); that’s where you put the marbles so they roll down the hill. Each quadrant is a side of the pyramid, there’s some method of tiling for the player to put pieces down to determine how the marbles will travel in that area.

    Turn order

    • Play starts with the player who most recently hit a pothole with their car or their bike. In case of a tie (as might happen if multiple players were in a car together), the younger player goes first.
    • Play then proceeds clockwise.

    Players can take 3 actions on their turn. You can do the same action more than once. The actions are:

    • Rotate the board
    • Place or swap a tile
    • Patch a pothole
    • Drop a marble

    Tiles

    • Each tile is worth 1, 2 or 3 victory points when marbles pass through. The rougher the tile, the more victory points it's worth.
    • Players also get a bit of Play-Doh to fill up potholes in the terrain.
    • Players have 5 tiles in their hand at any given time; as an action, they can play one, then draw back up to 5 tiles.

    Rotating the board

    • Rotating the board happens towards the left (counterclockwise), the opposite of play order, which goes to the right (clockwise). Each rotation turns the board 90 degrees.

    Scoring & dropping marbles

    • If a marble reaches the bottom of the hill in front of you, you get the victory points that it acquired from each tile it moved through on its journey from the top of the hill to the bottom.
    • You ONLY get the victory points if the marble reaches the bottom of the hill. If you drop a marble as an action, and the marble gets stuck on the way, you don't get any points from the tiles it passed through.

    Winning the game

    • Play proceeds in 12 rounds. Each player gets one turn per round.
    • Play ends when the turn counter reaches zero (game starts at the start of winter, ends at the start of the next winter)
    • Whoever has acquired the most victory points by the end of the "year" is the winner of Pothole Run

    Fun stuff to think about for the future

    • We have to create an extractor to get the playdoh out.
    • Cooperative play mode? Roles for each player? Someone who’s better at filling potholes, someone who can put more marbles down, etc. Maybe two teams?

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