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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    Advertise

    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

    • Apple Podcasts
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    Latest Episodes:
    Episode 12 - Dice-O-Rama Jul 24, 2011
    Show notes

    In this episode, Ryan and Geoff explore dice, and dissect the history of their use in games.


    Bonus Episode - Rock Paper Scissors Jul 03, 2011
    Show notes

    In this classic GameTek episode, Geoff takes a look at the classic Rock, Paper, Scissors, and what it tells us about game theory.


    Episode 11 - Family Games Jun 26, 2011
    Show notes

    Ryan and Geoff discuss Family Games - What are they and what makes them work? Ryan goes back to his educational theory studies to break it down.


    Bonus Episode - Abstract Games Jun 19, 2011
    Show notes

    In this classic GameTek episode, Geoff takes a look at abstract games, and attempts to solve them by computer. And does it matter if they are?


    Episode 10 - Complexity Jun 12, 2011
    Show notes

    Ryan and Geoff are very pleased to be joined this episode by special guest Scott Nicholson, of On Boardgames, and Boardgames with Scott. They discuss complexity - different types of complexity, when complexity is called for, and how it can be managed.


    Bonus Episode - Fair Dice Jun 05, 2011
    Show notes

    In this classic GameTek episode, Geoff takes a look at research that was done on the fairness of dice. How 'unfair' can standard off-the-shelf dice get?


    Episode 9 - Turn, Turn, Turn May 29, 2011
    Show notes

    Ryan and Geoff discuss the differences between turn-based and simultaneous-action games. What are the advantages of each type of design?


    Bonus Episode - The Ultimatum Game May 22, 2011
    Show notes

    In this episode, Geoff explores the Ultimatum Game, which is used by social scientists to explore human concepts of fairness, competition, and cooperation.


    Episode 8 - Narrative Arc May 15, 2011
    Show notes

    Ryan and Geoff tackle another angle on story in games - the narrative arc. What creates rising tension, and what game elements can create a dramatic climax?


    Bonus Episode - Prisoner's Dilemma (Part 2) May 08, 2011
    Show notes

    In this classic GameTek episode, Geoff talks about the iterated Prisoner's Dilemma, and what it implies about social science and evolution.


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