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    Games

    Ludology

    Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

    Ludology is part of The Dice Tower Network, the premier board game media network.

    Advertise

    Copyright: © Geoff Engelstein, Sen-Foong Lim, and Erica Bouyouris

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    Latest Episodes:
    GameTek Classic 113 - Sunk Costs Oct 11, 2015
    Show notes

    In this classic GameTek, Geoff discusses the Sunk Cost Fallacy.

    Duration: 05:05


    Ludology Episode 113 - Crossover Oct 04, 2015
    Show notes

    What games cross over into traditional retailers like Target and Barnes and Noble? Mike and Geoff are joined by Andrew Lupp, National Sales Manager of PSI, to learn the ins and outs. Andrew works with big chains to help them decide which games will sell to the general public, and walks us through the process.

    Duration: 1:18:15


    GameTek Classic 112 - Betrayal Sep 27, 2015
    Show notes

    NEW CONTENT! Geoff interviews Vlad Niculae of Cornell about his recent research on predicting betrayal via written communications. The foundation of the study? An only repository of 300 Diplomacy games and all 150,000 messages they generated.

    Vlad's new project is the online game StreetCrowd, which is also exploring communications and team dynamics.

    Duration: 20:27


    Ludology Episode 112 - MechaTheme Sep 20, 2015
    Show notes

    Mike and Geoff select their top 10 entries from the Ludology contest, and reveal the winner!

    Duration: 1:04:57


    GameTek Classic 111 - Memory Aug 30, 2015
    Show notes

    In this classic GameTek Geoff looks at memory, and how games work with or against it.

    Duration: 06:10


    Ludology Episode 111 - Silver Ball Playbook Aug 23, 2015
    Show notes

    Mike and Geoff are pleased to welcome pinball game designer Keith Johnson, designer of games such as Simpsons Pinball Party, Revenge From Mars, and Lord of the Rings.

    What are the special design techniques used for designing a pinball game? How do you keep players engaged? How do you make the fixed physical layout feel different in different modes?

    Duration: 01:05:40


    GameTek Classic 110 - Luck Aug 16, 2015
    Show notes

    In this classic GameTek, Geoff talks about luck and what increases or decreases it.

    Duration: 06:13


    Ludology Episode 110 - The Battle Begins Aug 09, 2015
    Show notes

    Mike and Geoff are pleased to welcome guest Richard Borg to discuss the art of designing war games with mainstream appeal. Mr. Borg is the designer of the Command and Colors series of games, which includes Memoir 44 and Battlelore. What are the features of an entry-level wargame? How can you simplify but still capture the essence of a battle?

    Duration: 56:06


    GameTek Classic 109 - Power Aug 01, 2015
    Show notes

    In this classic GameTek, Geoff talks about making the player feel powerful.

    We also launch our part of the big Dice Tower Network contest!

    Duration: 7:42


    Ludology Episode 109 - We're Listening Jul 26, 2015
    Show notes

    Mike and Geoff open up the mailbag and answer difficult and interesting listener questions!

    Duration: 1:09:26


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