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    Games

    I’ve Been Diced

    A podcast about games — board games, card games, war games, serious games, role-playing games.

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    Copyright: © (c) 2010 Tom Grant

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    Latest Episodes:
    I’ve Been Diced! episode 27: An expanding universe of expansions May 16, 2022
    Show notes

    Tom, Scott, and Paul discuss expansions. When is a game worth expanding? What kind of value should expansions provide — More complexity? More of the same? A fix for a core game that didn’t work? Plus, Tom reviews Elder Sign and two iOS board games, Loot And Scoot and Legion Of The Damned. (c) Tom […]


    I’ve Been Diced! episode 26: Colby Dauch, designer/publisher of Summoner Wars May 16, 2022
    Show notes

    Colby Dauch of Plaid Hat Games stops by to discuss Summoner Wars, his upcoming game Dungeon Run, the iOS version of Summoner Wars, Heroscape, and more. Plus, a Star Trek/Tales of the Arabian Nights hybrid is this week’s Game Off The Beaten Track. (c) 2011 Tom Grant


    I’ve Been Diced! episode 25: Genres that do or don’t work as boardgames May 16, 2022
    Show notes

    Summer blockbusters based on comic books are now the norm. Publishers release hundreds of new mystery novels every year. Westerns are still iconic parts of American popular culture. So why are there so few good games based on these genres, and so many better games based on medieval merchants, farmers, and castle builders? Plus, Tom […]


    I’ve Been Diced! episode 24: Jim Krohn, designer of Space Empires: 4X May 16, 2022
    Show notes

    Jim Krohn, designer of the just-published Space Empires: 4X, talks about the history of this game, plus some of the key design decisions that went into it. What started as a two-player monster game became something playable in a few hours. Plus, a new iPad game, King Of Dragon Pass, makes Tom nostalgic for one […]


    I’ve Been Diced! episode 23: Why we wargame May 16, 2022
    Show notes

    Paul, Dave, and Tom discuss the distinct appeal of wargames. We play them for different reasons than other boardgames, and we judge them according to different standards. Plus, three classic wargames off the beaten track, and we discuss how Origins: How We Became Human can break your brain. (c) 2011 Tom Grant


    I’ve Been Diced! episode 22: Alan Emrich of Victory Point Games May 16, 2022
    Show notes

    Alan Emrich drops by to talk about designing games, publishing games, and teaching game design. What’s his company, Victory Point Games, working on next? How do you teach game design? Is it harder to design a small game than a big one? What’s the plan for getting VPG’s titles onto mobile devices? Plus, the strange […]


    I’ve Been Diced! episode 21: Arkham Horror May 16, 2022
    Show notes

    The stars are right for summoning our opinions about Arkham Horror. Why do we keep coming back to it, in spite of the insane amount of setup? Which expansions are worth getting? How should new players dive into Arkham Horror’s murky depths? Plus, during our discussion of games we’ve played recently, Tom and Paul recount […]


    I’ve Been Diced! episode 20: Brian Train on wargames about revolutionary and asymmetric warfare May 16, 2022
    Show notes

    Brian Train, wargame designer, joins us to discuss simulations of irregular warfare. How do insurgencies differ from conventional wars, and what’s different about how you simulate them in wargames? We talk about many of Brian’s published games on these topics, such as ¡Arriba España!, Battle for China, Shining Path, and Algeria, as well as his […]


    I’ve Been Diced! episode 19: Magic Realm May 16, 2022
    Show notes

    We love Magic Realm, so why not spread the love? This episode, we give an overview of the game for new players, and we talk about what makes Magic Realm both unique and great. Later, Tom has Spain on the brain, so he gives a quick overview of wargames about the Spanish Civil War. Plus, […]


    I’ve Been Diced! episode 18: Twilight Imperium May 16, 2022
    Show notes

    Ever wanted to play Twilight Imperium? We dedicate this episode to you. Tom, Paul, and Scott give an overview of the game for beginners, with a summary of the core mechanics, tips for beginners, and even a few strategy suggestions. We’ve finished sessions of Twilight Imperium on a weeknight (really!), so why not you? Plus, […]


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