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    It’s A Mimic!

    A Dungeons & Dragons podcast, where a rotating panel of DM’s provides insight and inspiration for Players and Dungeon Masters.

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    Copyright: © Copyright 2020 All rights reserved.

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    Latest Episodes:
    E057 - Port-FOE-lios - Monstrosities: Titanic Horrors Feb 25, 2020
    Show notes

    This week's episode sees the panel of Dungeon Masters tackle the biggest of Dungeons & Dragons Fifth Edition's most twisted and deformed arcane mistakes-- I mean, creations; Monstrosities. Starting with the titans that rival the power levels of even gods, Adam, Dan, and Dave take a good hard look into the magical beasts that not even Dan and his ADHD could miss: those gargantuan behemoths that tower above the party in both power level and stature.

    Listen in as the DM's dive deep into the depths of the Kraken, climb high the feral peaks of the Tarrasque, and go on a trip to the Astral Plane once more to address the Astral Dreadnaught. Here's hoping all those crazy gods with creature-forges can take a break and hold off from smashing their divine energies together... because these three powerhouses already have enough nastiness to keep us regular mortals in check...

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Shout Out Music by: Isaac Callender

    Logo by: Kate Skidmore


    B004 - Campaign Builder - Foundations: Guilds Feb 20, 2020
    Show notes

    Campaign Builder continues building the basic foundation of their campaign, by looking to factions, and creating a guild from the ground up. With a smattering of NPCs and a constant eye on what opportunities may be presented to the party, the Dungeon Masters . Keeping it simple, they lay out a basic breakdown of interesting environments to the North, South, East, and West, as well as important landmarks in each of these directions. And while they discuss the reasons for their decisions, they also make certain to discuss themes, the necessity of variety, and limitations.

    Takeaways:
    - A starting faction is great tool for hitting the ground running in a new campaign.
    - Starting low status with pathetic allies gives the party the opportunity to sympathize early and grow later.
    - Strong personalities and simple mission statements keep early sessions clean and to the point.
    - Generic NPCs are useful when building early sessions before player characters are fully established.
    - Setting up opposing factions will create easy-to-understand conflicts and an early focus for players.
    - When creating guilds, think of the emotional reaction you are trying to create in your players.

    BONUS: Remember to stay tuned after the credits to hear their original pitches to each other about potential guilds and guid members.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    E056 – Class: Gathering the Magic – Artificers: Crafty Little Guys Feb 18, 2020
    Show notes

    In this episode of the It's A Mimic! podcast, the panel of Dungeon Masters returns to Eberron and discusses the newest official Dungeons and Dragons 5th Edition class, The Artificer. These crafting, building, attunement-laden heroes add a new aspect of party support, and are even powerful enough to be front and center in most combat encounters.

    With Adam on Alchemists, Terry on Artillerists, and Brad on Battle Smiths, the DM's tear into the ins and outs, cautioning new Dungeon Masters and players alike on the dangers of the power creep, and how this class may step on the toes of the more traditional classes. That being said, all three do enjoy this unique and flavourful class, as well as the variety of options that each of the bizarre subclasses has to offer.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe


    B003 - Campaign Builder - Foundations: Locations Feb 13, 2020
    Show notes

    The third episode of the It's A Mimic! Campaign Builder has the hosts set aside the what and who, and start looking at the where. Keeping it simple, they lay out a basic breakdown of interesting environments to the North, South, East, and West, as well as important landmarks in each of these directions. And while they discuss the reasons for their decisions, they also make certain to discuss themes, the necessity of variety, and limitations.

    Takeaways:
    - Contrast leads to exciting adventuring.
    - Locations should have a basic past fleshed out, as well as potential future plothooks.
    - Each direction should have some sort of relevance to the main plot, even if the players never go there.
    - Fantasy settings should have fantastical settings to explore.
    - Don't start in the place you want to end up within.
    - Some locations should have provide opportunities for setpiece encounters, like defending a homestead, mining in a sacred land, shifting swamps, or recent sites of major disasters.

    BONUS: Remember to stay tuned after the credits to hear their original pitches to each other about starting locations, before they incorporated them into the setting... And don't forget that every idea has the ability to become something more fantastic if you don't hold on too tightly.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    E055 – Class: Full Potential - Barbarians: Axing the Hard Questions Feb 11, 2020
    Show notes

    Like Rocky, we're going for another round against the Clubber Lang of base classes, the BARBARIAN! This time around on this episode of the It's A Mimic Podcast, the panel looks at interesting flavour to add to your barbarians, made available in Xanathar's Guide to Everything. Superstitions, tattoos, and personal totems can lead to amazing characteristics that might just make your barbarian the legend that he or she deserves to be!

    In this episode, Dan, Adam, and Dave tear open the Zealot, the Ancestral Guardian, and the Storm Herald to find out if they can hold their own with PHB subclasses. But don't just come for the barbarians! Also check out Adam's unnerving evil side, as he discusses skinning your party members, and a special little "harmless" cult...

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Shout Out Music by: Isaac Callender

    Logo by: Kate Skidmore


    B002 - Campaign Builder - Foundations: Villains Feb 05, 2020
    Show notes

    In the second episode of the It's A Mimic! Campaign Builder, the hosts go from WHAT the plot is going to be, to WHO the the conflicts will be with. Deciding to focus on one arch enemy, and four lieutenants (one per tier), Dan and Adam discuss some unorthodox options and why they like them. So sit tight and listen to what we have to say about our five different villains, including a couple of famous Dungeons & Dragons enemies and three unique concepts for enemies!

    Takeaways:
    - There are many different kinds of villains, so have many different motivations.
    - Having a villain for each tier, as well as a villain for the end of the campaign, will give a sense of accomplishment.
    - Changing the location and theme is a good opportunity to introduce a new villain.
    - Not every villain has to stay a villain, and not every friend has to stay a friend.
    - Subverting expectations with shifting villain motivations will add a sense of organic storytelling to your campaign.
    - Despite the differing locations and motivations, every major villain should serve the main story line.

    BONUS: Remember to stay tuned after the credits to hear 20 villain pitches that Dan and Adam throw back and forth in preparation for this episode.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    E054 - Off to the Races - Elves: High Elf Esteem Feb 04, 2020
    Show notes

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Shout Out Music by: Isaac Callender

    Logo by: Kate Skidmore


    B001 - Campaign Builder - Foundations: Plot Jan 30, 2020
    Show notes

    In the first episode of the It's A Mimic! Campaign Builder, the hosts have to sit down and determine WHAT they want to build so they know WHY they are going to build sessions in a particular way. Knowing your overarching plot points from the beginning is a powerful tool that allows you to ask: What are the broad strokes, how can we get there, and why is it important to do it in this way?

    Takeaways:
    - Your overarching plot should be simple enough to summarize in a few words.
    - Your secondary plot should be unrelated at face value.
    - You don't need to have all the answers at Tier One, but you should start thinking about the questions.
    - Tier Two is a good place to demonstrate the dire nature of the situation and to raise the stakes, while resolving the initial calls to action.
    - When outlining a basic idea for Tier Three, consider resolving the secondary plot, and give clear (if somewhat daunting) objectives moving forward.
    - Tier Four play will allow you, as a Dungeon Master, to stop creating and simply react to the players' whims while revealing the final aspects of the mystery.

    BONUS: Remember to stay tuned after the credits to hear 40 campaign pitches that Adam and Dan throw back and forth in preparation for this episode.

    Available On:

    iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Logo by: Kate Skidmore


    M006 - Anniversary Special! - Body Spray and Skunk Bladders Jan 29, 2020
    Show notes

    One year. Three hosts. Twenty questions. And a twist.

    It's been an amazing first year at the It's A Mimic! podcast, and we are grateful for all the love and support we've received. As a result, Adam, Dan, and Terry have decided to celebrate the year (and the fans), by taking an episode off and not recording a special. Wait. ... What?

    So sit down, listen up, dig in, and chill out. The It's A Mimic! podcast takes a break from itself and gives you what you all want: D&D tips, character assassination, disturbing ideas, hot takes, and stupid arguments in the One Year Anniversary without the people you know and love.

    Special shout-out: Terry because he's dreamy, Dan because he's creamy, and Adam because he's steamy.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Shout Out Music by: Isaac Callender

    Logo by: Kate Skidmore


    E053 - Lore - Eberron: Forging Ahead Jan 28, 2020
    Show notes

    You called and we came answering in our elemental-powered airship. In this episode, the panel of DM’s says thank you very mucho, Mr. Warforged-O, as we cover Eberron. Some minds are changed, and some are made more resolute as we push through one of the densest source books to date.

    From new races to obscure secret societies to the history of the land itself, this episode of the It’s A Mimic! podcast looks at the campaign setting of Eberron and how to best set a game in it (or at the very least, what to use in your own homebrews). The Dungeon Masters talk about campaigns and characters of past-editions set in the wonderful world of Khorvaire, Xendrick, and all the other inspiring locales of Eberron.

    Available On: iTunes | Spotify | Podbean | YouTube

    Don’t forget to Like/Follow/Subscribe/Whatever when you listen!

    Social: Facebook | Instagram | Twitter

    Email: info@itsamimic.com

    Intro/Outro Music by: Cory Wiebe

    Shout Out Music by: Isaac Callender

    Logo by: Kate Skidmore


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